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Notes · Session Prep

2026-07-29 — Session Prep

Player-chosen path · seven missions on the table · ~3–3.5 hours once a oneshot begins

Cold open — The Soothsayer

The party is in the tavern (Misthaven, or wherever they last drank). Before anyone orders a second round, the door opens on a wet wind that smells of incense and salt. A soothsayer — ash-streaked cloak, eyes filmed pale — walks straight to their table without asking names.

“Seven paths are laid before you tonight. I have seen each one end in blood, or mercy, or a name the gods will remember. Choose, and the mist will take you there. Refuse, and the paths choose you tomorrow — hungrier.”

They set seven ash-tokens on the table. When a player touches one, the soothsayer speaks that path’s prophecy. Once the table agrees on a path, the tavern dissolves into mist and that oneshot begins as written (quest-giver, maguffin, first beat — no further framing needed).

DM: Let them ask clarifying questions in character; answer only in omen-language, then open the chosen oneshot HTML and run it normally. If they deadlock, have the soothsayer flip a token — or let majority vote.

Path comparison

Path Level Tags Boss / climax Possible reward(s) Synopsis
Isle of Stonegaze 8
SeaIslandBoss fightCurse
Euryale, the Stone Queen Polished Bronze Mirror Voyage to a cursed island, recruit marsh allies and tools, then face a gorgon whose gaze petrifies — mirrors and a reflecting pool can turn her curse back on her.
Shattered Pact of Ironstone Hills 8
BorderlandMysterySocialBranching
Branching — Satyr War-Chief, Cyclopean Warlord, or Kephira the Medusid Bronze Pact Medallion / Kephira's Obsidian Shard A centuries-old truce between satyrs and cyclopeans is collapsing; expose the serpent manipulator feeding both sides before the Forge-Shrine burns.
Kraken’s Toll 8
SeaEscapeEscortSkill challenges
The Kraken (escape the maw) Seal of the Deep / Aello's Storm-Gold Feather A courier run across the Aegean becomes a debt the sea intends to collect — survive harpies and siren shoals, then escape something vast beneath the waves.
Weeping Maw 8
WildernessHeavy combatBoss fightRecruit allies
Marsh Hydra (Bilewyrm) Scroll of Splashfire Blessing Travelers vanish along a forest road into boggy wilds; gather allies and fire before facing the many-headed horror in the marsh’s yawning cave.
Wilting Court 8
WildernessStealthSocialRescueFey
Nyxantha, the Grieving Torch Tearstone Afterglow / Wilted Myrtle Trophy Grief-mad nymphs after a ruined grove; reach the grotto and sever a lampad’s shadowfire curse with Persephone’s Tearstone without slaughtering the court.
Weight of Hope 6
IslandSocialMysteryCurse
Pandora (seal the jar — need not kill) Shard of Elpis / Blessing Cord of Elpis Return to the isle where sorrows were loosed; decide whether to conquer or bear witness to the woman trapped with her guilt before something worse escapes.
Hot Gates 10
BorderlandHeavy combatSocialSkill challengesGods meddle
Warlord Kharos / horde — climax is summoning Ares Ares's Bloodied Favor Thermopylae hold-the-pass: brace with Leonidas against titan-kin and leonin, parley with the warlord, then earn Ares’s favor until the war-god ends the slaughter.

Possible rewards — today’s paths

Keepable prizes if the table finishes the chosen oneshot. Branching paths list more than one; usually one PC claims each reward earned.

The Isle of Stonegaze
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Polished Bronze Mirror

Reward · Wondrous · 1/Short Rest

Mechanics. Once per short rest, as a bonus action, angle the mirror at a creature within 30 feet that uses a gaze attack or that you can see making one. That creature must succeed on a DC 15 Constitution saving throw or be subjected to its own gaze effect (or restrained until the end of its next turn if the gaze has no self-targeting rules). While carried, you have advantage on saving throws against being petrified.

Appearance. A round bronze hand-mirror scavenged from a collapsed altar, face bright as still water.

Lore. Temple bronze that taught a gorgon the oldest cruelty of her curse: her own eyes.

Quote. "Do not look away — look correctly." — Lysander of the isle ruins

Earn when: Survive Euryale's isle and keep the scavenged mirror after the gaze is turned.

The Shattered Pact of Ironstone Hills
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Bronze Pact Medallion

Reward · Wondrous · 1/Long Rest

Mechanics. Once per long rest, as an action, invoke the medallion against one humanoid or giant within 30 feet that is fighting under false pretenses or magical deception. It must succeed on a DC 14 Wisdom saving throw or spend its next turn ending hostility toward you and your allies if persuaded (DC 14 Charisma (Persuasion), advantage). While carried, the medallion grows warm within 200 feet of active petrification magic and hot within 60 feet.

Appearance. A heavy bronze medallion stamped with twin clan marks, veins of gold that heat near serpent-magic.

Lore. Lykaon's truce-seal, still reacting to the serpent's tongue that almost burned the hills.

Quote. "Someone has been quietly feeding the flames." — Lykaon

Earn when: Restore enough of the Ironstone truce that Lykaon's medallion remains with the party.

The Shattered Pact of Ironstone Hills
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Kephira's Obsidian Shard

Reward · Wondrous · 1/Long Rest

Mechanics. Once per long rest, as a bonus action, shatter a false image: end one illusion of your choice within 30 feet that you can see, or impose disadvantage on the next Constitution saving throw a creature within 30 feet makes to maintain concentration. Once per short rest, when you succeed on a save against being petrified or restrained by a gaze, you can use your reaction to force the gazer to make the same save (DC equal to the original).

Appearance. A knife-length shard of black glass veined with gold, still faintly warm like a liar's cheek.

Lore. Trophy torn from Kephira's mirror-rites when the Ironstone Hills learned who forged their hate.

Quote. "The serpent's tongue was never a metaphor." — Lykaon, after the medallion flared

Earn when: Expose and defeat (or unmask) Kephira at the Forge-Shrine.

The Kraken's Toll
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Seal of the Deep

Reward · Wondrous · 1/Long Rest

Mechanics. Once per long rest, as an action, hold the Seal aloft and speak Poseidon's name. Choose one Huge or larger aquatic creature, or one tentacle/lair feature within 60 feet: it must succeed on a DC 16 Wisdom saving throw or immediately withdraw to a safe distance, ending any grapple it maintains and becoming unable to attack you until the end of its next turn. While carried, sea beasts of CR 2 or lower are hesitant to attack you first if another target is available.

Appearance. A heavy sea-green seal stamped with a closed eye and a trident, always damp with cold brine.

Lore. Kallinikos's courier seal — kept when the party repaid the deep without surrendering Poseidon's mark.

Quote. "Debts repaid in kind make calm the deepest waters." — Siren hint

Earn when: Survive the crossing while keeping the Seal (invoke it, but do not sacrifice it to end the Maw fight).

The Kraken's Toll
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Aello's Storm-Gold Feather

Reward · Wondrous · 1/Short Rest

Mechanics. While carried, the feather vibrates when an aberration, elemental, or monstrosity with a swimming speed is within 120 feet (DM confirms direction on a successful DC 12 Arcana check). Once per short rest, as an action, present the feather: one fey, harpy, or siren within 30 feet has its attitude shift one step toward friendly for 10 minutes, and Charisma checks to parley with it are made with advantage during that time.

Appearance. A harpy primary feather sheathed in crackling gold, smelling of ozone and wet rope.

Lore. Trophy of the coordinated harpy strike — tethered to whatever waited beneath the Aegean toll.

Quote. "The attack was coordinated, not opportunistic." — Arcana reading on the feather

Earn when: Take Aello's golden feather from the harpy assault (especially if the Seal is later sacrificed).

The Weeping Maw
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Scroll of Splashfire Blessing

Reward · Scroll · 1/Long Rest

Mechanics. This blessed scroll does not vanish when used; one designated PC keeps it. Once per long rest, as a bonus action, you coat one ranged weapon you are holding for 10 minutes. While coated, when you hit a creature with that weapon, the target and each other creature within 5 feet of it take 2d4 fire damage. When you miss with that weapon, the intended target still takes 1d4 fire damage. The coating ends early if you coat a different weapon.

Appearance. A soot-edged vellum scroll smelling of pitch-fat and sacred oil, edges singed but never crumbling.

Lore. A frontier chapel blessing carried from the village into the Maw — fire that rides an arrow as readily as a flask.

Quote. "Fire does not merely wound — it silences. What steel severs, flame must seal." — Aldric Vane

Earn when: Slay the Marsh Hydra; one PC keeps the Scroll of Splashfire Blessing.

The Wilting Court
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Tearstone Afterglow

Reward · Wondrous · 1/Long Rest

Mechanics. Once per long rest, as an action, touch a creature within 5 feet afflicted by a curse, geas, or grief-fueled magical compulsion: that creature has advantage on saving throws against that effect for 1 minute, and if the effect allows repeated saves, it may make one immediately. While carried, once per short rest you have advantage on one saving throw against being charmed or frightened.

Appearance. A cool garnet ember on a myrtle cord, no longer a full Tearstone — only the afterglow of one.

Lore. Persephone's Tearstone spent itself freeing Nyxantha; the afterglow remains for those who chose mercy.

Quote. "Press the tear to the bond — not the throat." — Elyria

Earn when: Spare Nyxantha — sever her curse with Persephone's Tearstone without slaughtering the court.

The Wilting Court
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Wilted Myrtle Trophy

Reward · Wondrous · 1/Long Rest

Mechanics. Once per long rest, as a bonus action, you gain resistance to necrotic and fire damage until the end of your next turn, and your next weapon attack before then deals an extra 2d6 necrotic damage on a hit. While carried, you have advantage on saving throws against being frightened by undead or fey.

Appearance. A blackened myrtle sprig stiff as wire, leaves edged in ash-violet shadowfire stain.

Lore. Taken from the grotto after Nyxantha fell; the vale is quieter, but the nymphs' grief still clings.

Quote. "The curse breaks either way. Clean is a kindness the dead cannot repay." — Wilting Court epilogue

Earn when: Slay Nyxantha instead of cleanly severing the Tearstone bond.

The Weight of Hope
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Shard of Elpis

Reward · Wondrous · 1/Long Rest

Mechanics. Once per long rest, as a bonus action, you or an ally within 30 feet who can see the shard ends the Frightened condition and gains advantage on Wisdom saving throws until the end of your next turn. Once per short rest, when you fail a Wisdom saving throw, you can reroll it and must use the new roll.

Appearance. A palm-sized clay shard glazed gold on the inside, still smelling faintly of beeswax and ozone.

Lore. Hope's vessel spent itself on the isle; this fragment remembers the light that went last into the jar.

Quote. "What was last to leave the jar awaits return." — Note on the Amphora of Elpis

Earn when: Seal the Jar's threat using the Amphora of Elpis (or an equivalent sealing path).

The Weight of Hope
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Blessing Cord of Elpis

Reward · Wondrous · Consumable

Mechanics. When Zeus thanks the party for mercy, each PC may take a short gold-and-wool cord. Once, before making a saving throw, you may snap the cord to gain advantage on that save. If the save is against being frightened, charmed, or despairing divine compulsion, you instead automatically succeed. The cord is then gone.

Appearance. A thin cord of white wool wrapped in a single golden eagle-feather filament.

Lore. Zeus's true form left these cords when Pandora chose hope over endless war with her own guilt.

Quote. "Hope is not enough. Hope was never enough." — Pandora, before choosing anyway

Earn when: Resolve Pandora peacefully — persuade her to close the Jar herself (Win Path C).

The Hot Gates
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Ares's Bloodied Favor

Reward · Wondrous · 1/Long Rest

Mechanics. Once per long rest, as a bonus action when you are bloodied (at or below half your hit point maximum), you gain 20 temporary hit points and advantage on Strength and Constitution saving throws for 1 minute. Once per short rest, when you take the Help action to aid an ally holding a doorway, pass, or shield wall, that ally gains a +2 bonus to AC until the start of your next turn.

Appearance. A blood-dark bronze disc etched with a boar and spear, warm as a fresh wound, cord stiff with dried favor-blood.

Lore. Ares does not share kills or spearheads; he leaves only a favor for those who bled until he answered.

Quote. "Plant the spearhead when war has seen your worth — then stand aside." — Enyalian handout

Earn when: Bleed for Ares at the Hot Gates until he arrives; keep the favor token after the spearhead is planted.

Level spread: most paths are APL 8; Weight of Hope is softer (6); Hot Gates is the hard option (10). Prefer the table’s current comfort band when they ask “which is deadly?”