AC / HP Cheat Strip
Glance table · top of card page
| Creature | AC | HP |
| Leonin Athlete | 14 | 45 |
| Bugbear Bruiser | 14 | 42 |
| Rhino Minotaur | 15 | 76 |
| Satyr Reveler | 14 | 22 |
| Hoplite of Elis | 18 | 32 |
| Cyclopean Contender | 14 | 52 |
| Minotaur Athlete | 14 | 76 |
| Ares Cult Saboteur | 13 | 38 |
| Captain Lea | 15 | 78 |
| Judge Lykos | 12 | 27 |
| Khalkotaurus | 18 | 168 (E120 / H200) |
Save DCs: Roar Wis 13 · Charge Str 15/14 · Panpipes Wis 13 · Call Foul Cha 13 · Breath Dex 16 · Slam prone Str 17 · Trample Dex 15 · Stampede Str 13.
Leonin Athlete
Med Humanoid (Leonin), N · CR 2 · Cap ≤6 · Pride of Nemea
AC 14 · HP 45 · Spd 40 · DV 60
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Pride’s Dash (1/SR). Bonus action Dash; opportunity attacks against it have disadvantage until end of turn.
Multiattack. Two claw attacks, or one claw and one javelin.
Claw +5 (1d8+3). Javelin +5, 30/120 ft (1d6+3).
Roaring Challenge (1/day). 30 ft; Wis DC 13 or disadvantage on next Contest check or attack.
Bugbear Bruiser
Med Humanoid (Goblinoid), CN · CR 2 · Cap ≤3 · Iron Tusks
AC 14 · HP 42 · Spd 30 · DV 60
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 17 (+3) | 14 (+2) | 18 (+4) | 9 (−1) | 11 (+0) | 10 (+0) |
Long-Limbed. +5 ft reach with melee weapons. Surprise Attack. +2d6 damage if the target hasn’t acted yet in combat.
Morningstar +5, reach 10 ft (2d8+3). Javelin +5 (2d6+3).
Foul-prone on the sand. Damon’s muscle — not the planner.
Rhino Minotaur
Large Monstrosity, N · CR 4 · Cap ≤3 · Iron Tusks
AC 15 · HP 76 · Spd 40 · Resist nonmagical bludgeoning
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 20 (+5) | 10 (+0) | 17 (+3) | 6 (−2) | 12 (+1) | 8 (−1) |
Charge. If it moves ≥20 ft straight toward a target and hits with gore: +2d8 piercing, Str DC 15 or prone.
Reckless. Advantage on melee attacks; attacks against it have advantage until its next turn.
Gore +7 (2d8+5). Maul +7 (2d10+5).
Satyr Reveler
Med Fey, CN · CR ½ · Cap ≤10 · Wild Chorus · Ally candidate
AC 14 · HP 22 · Spd 40 · Magic Resistance
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Ram +3 (2d4+1). Shortbow +5, 80/320 ft (1d6+3).
Panpipes (3/day). 30 ft; Wis DC 13 — dance (incapacitated, must use movement to dance) for 1 min, or calm emotions / sleep variant as needed.
Recruit. Persuasion or Performance DC 13 (adv if fair musical flourish / win at 15). Enc. 3: peel saboteurs, calm stampedes.
Hoplite of Elis
Med Humanoid (Human), LN · CR 1 · Cap ≤10 · Phalanx
AC 18 · HP 32 · Spd 30
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Phalanx. While within 5 ft of an allied shield-bearer: +1 AC; advantage on saves vs. being moved.
Spear +4 (1d6+2 / versatile 1d8+2). Shield Bash +4 (1d4+2); Str DC 12 or push 5 ft.
Enc. 1 brawl: 3 join as neutrals on round 3 unless Damon’s clerk is present — then one hesitates (Insight 13).
Cyclopean Contender
Med Humanoid (Cyclopean), N · CR 2 · Single Eyes · forge-kin
AC 14 · HP 52 · Spd 30
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Single Eye. Disadvantage on sight-based Perception beyond 30 ft; immune to effects that require two eyes / dual-gaze.
Forge-Kin. Speaks Common and Giant; fair at riddles and craft questions.
Multiattack. Two greataxe attacks. Greataxe +6 (1d12+4). Rock +6, 30/60 ft (2d6+4).
History/Persuasion 13: they forged a ceremonial bull with a brow socket; paid in Damon’s coin.
Minotaur Athlete
Large Monstrosity, CN · CR 3 · Cap ≤8 · Labyrinth Horns
AC 14 · HP 76 · Spd 40 · DV 60
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 18 (+4) | 11 (+0) | 16 (+3) | 6 (−2) | 16 (+3) | 9 (−1) |
Labyrinthine Recall. Perfect memory of paths traveled; advantage on Survival in tunnels / vaults.
Charge. As rhino minotaur; Str DC 14 and +2d8 on gore after ≥20 ft straight.
Greataxe +6 (2d12+4). Gore +6 (2d8+4).
Honor-charge athletes. Not Damon’s unless paid as ringers.
Ares Cult Saboteur
Med Humanoid (Human), CE · CR 2 · Sons of Ares mafia · Enc. 1–2
AC 13 · HP 38 · Spd 30
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Skills: Deception +4, Sleight of Hand +4, Stealth +4
Fixer’s Muscle. Advantage on saves vs. being frightened while it can see the prize vault, Damon, or Khalkotaurus. These humans brand for Ares; the god does not claim them.
Scimitar +4 (1d6+2). Hand Crossbow +4, 30/120 ft (1d6+2).
Blood Signal (1/day). End of next round: +1d2 saboteurs arrive (Enc. 2; max +2 total). Interrogation DC 13 → Damon runs the books; spike went north.
Captain Lea
Med Leonin, NG · CR 4 · Ally · Pride of Nemea captain
AC 15 · HP 78 · Spd 40
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Recruit. Fair Enc. 1 play, share ledger / proof of Damon, or save her athletes → Enc. 3 ally (+2 Leonins if miniatures allow). Else Persuasion DC 13.
Pack Leader. Allied Leonins within 30 ft: +1 on Contest checks and saves vs. fear.
Multiattack. Three claw attacks +6 (1d8+4).
Victory Roar (1/rest). Allies within 30 ft gain 10 temporary HP. Enc. 3: focuses the bull, keeps it off the stands.
Khalkotaurus — BOSS
Huge Construct, Unaligned · CR 9 · Enc. 3 · HP 168 (Easy 120 / Hard 200)
AC 18 · Spd 40 · DV 120 · Legendary Resistance 2/day (Hard 3)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 22 (+6) | 9 (−1) | 18 (+4) | 3 (−4) | 10 (+0) | 1 (−5) |
Immune poison, psychic, nonmagical BPS · Resist fire · Vulnerable thunder
Siege Monster. Double damage to objects and structures.
Furnace Heart. Start of turn: creatures within 10 ft take 2d6 fire. Water splash from trough (Athletics DC 13) suppresses 1 round.
False Victor. Damon’s prize idol under stolen Ares branding. Olive Token brow ×2 or 0 HP ends animation. Ares does not claim it.
Olympic Flame. Ordinary fire does not bypass fire resistance. Altar-lit torch brand does (see torch card / p. 4).
Multiattack. One gore and one slam, or two slams.
Gore +10, reach 10 ft (3d8+6 + 2d6 fire). Slam +10 (2d10+6); Str DC 17 or prone.
Furnace Breath (Recharge 5–6). 30-ft cone; Dex DC 16; 8d8 fire / half. Starts ready if the control spike escaped Enc. 2.
Legendary Actions (3): Detect (1) · Slam (1) · Trample Charge (2): move 20 ft without OA; Dex DC 15 or 3d6 bludgeoning + prone. Brow socket visible after thunder damage or Investigation DC 14 within 10 ft.
Judge Lykos
Med Human, LN · Hellanodikai (chief judge) · NPC
AC 12 · HP 27 · Spd 30
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Insight +6, Persuasion +4, Religion +3. Authority to disqualify, award victories, and call trial-by-contest. Insight 15: he is genuinely frightened.
Staff +2 (1d6). Call Foul (Recharge 5–6). One creature Cha DC 13 or barred from its next Contest check.
Shown proof → grants investigator status for the vault.
Diaktoros (Hermes)
Med Celestial (shapechanged), CG · Quest giver
Lean herald in Misthaven. Hands the Olive Token with the brow instruction. Insight or Religion DC 17: divine trace. If confronted as a god: wink, change the subject. Ends the session by opening mist home if the party succeeds. Does not fight and does not explain the Sons of Ares unless asked dryly later.
Damon “the Book”
Med Human · Sons of Ares fixer · use Saboteur stats if fought
Crimson-sash bookmaker of Megara. Takes bets on every heat, greases clerks, plants ringers among rival teams, sizes Mistwalkers (Insight vs him DC 14). Endgame: animate Khalkotaurus if the fix collapses — a “true champion” that crowns whoever paid him. Ares does not recognize him. Quote: “Bet on who already knows the score.” Watches Enc. 3 from the stands; may flee when the bull turns.
Olive Token of Nike
Wondrous maguffin · Unique
“When bronze claims the sacred sand and the crowd screams for blood, press this olive to the false victor’s brow.”
Enc. 1–2. Optional once: advantage on one Contest check or key investigation check.
Enc. 3. Action while adjacent: 40 force damage (ignores resistance) and the bull loses legendary actions until end of its next turn. Second press (Help action or while bull is prone) ends the animation.
Olympic Torch / Sacred Flame
Arena prop · Enc. 2–3
Altar flame on the Olympic altar — has not guttered in living memory until Damon’s crew tries. Enc. 2: saboteurs snuff or steal it. Rekindle: Religion DC 15, or olive oil + any fire, or a Torch Relay brand.
Enc. 3 Brand. Take the torch (action) if the flame is lit. Brand (action): melee spell attack or Athletics DC 14 — 4d8 radiant+fire (ignores fire resistance) and the bull has disadvantage on attacks until end of its next turn. Thrown 20 ft = damage only. Once per round.
Control Spike & Sacred Laurel
Plot items · Enc. 2 vault
Control spike. Bronze-keyed rod sized for Khalkotaurus’s brow-socket. Arcana or Religion DC 15 identifies. If it reaches the arena idol before Enc. 3, the bull starts with Furnace Breath ready.
Sacred laurel. Closing-ceremony crown stolen from the prize vault. Recover with Stealth DC 14 (adv if upstairs distraction). Brow diagram often dropped if cultists flee (Persuasion/Intimidation DC 15).
Ally Conditions (Enc. 3)
Who shows up · what they do
Lea + 2 Leonins: fair Enc. 1, ledger/proof of Damon, or save her athletes. Focuses bull; Victory Roar once.
Satyrs: Pers/Perf 13 (adv musical 15). Peel saboteurs; panpipes vs stampede panic.
Hoplites: Lykos orders south-gate shield wall. Soft fail if civilians die while ignored.
None earned: still winnable with torch + Olive Token; harder action economy.