| Tier | Adjust |
|---|---|
| Easier | 3-head hydra; fewer mares/birds; rest before Gate III |
| As Written ★ | 6×L8 |
| Harder | Overlap Bull with Boar still up |
| Creature | Counts / Notes |
|---|---|
| Nemean Lion | 1 · 1 · Wave 1 · Labor I |
| Lernaean Hydra | 1 · 1 · Wave 2 · Labor II · heads |
| Mare of Diomedes | 2 · 3 · 4 · Wave 3 · Labor VIII |
| Bronze-Beaked Stymphalian | 4 · 6 · 8 · Wave 4 · Labor VI |
| Erymanthian Boar | 1 · 1 · Wave 5 · Labor IV |
| Cretan Bull | 1 · Wave 6 Hard · Labor VII |
| Stadium Gate-Hoplite | 0–2 · 2–4 · Optional |
| Thaleia of the Bit | 1 · 1 · Recruit Enc. 2 |
Medium Humanoid (human), Neutral Good · Recruitable Ally · Stablewright
AC 15 | HP 72 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 14 +2 +2 | 14 +2 +2 | 14 +2 +2 | 12 +1 +1 | 15 +2 +2 | 13 +1 +1 |
RECRUITMENT (Enc. 2). Free her from the bronze bit-rack before any mare is killed, or promise the mares will be driven to the holding pens rather than slaughtered for the crowd.
Horse-Sense. While recruited, allies within 10 ft. have advantage on saves against the mares' Panic Whinny and on Animal Handling checks to drive the Erymanthian Boar.
Net Hand. Carries 2 hunting nets. Can Ready a net against a diving Stymphalian (DC 14 Str save or restrained).
Lariat Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing. On a hit against a Mare of Diomedes, the mare is restrained until end of Thaleia's next turn (escape DC…
Large Beast · Wave 1 · Labor I
AC 17 | HP 136 | Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +5 | 15 +2 +2 | 18 +4 +4 | 4 −3 −3 | 14 +2 +2 | 10 +0 +0 |
Hide That Will Not Cut. Immune to damage from nonmagical attacks that aren't bludgeoning. Magical piercing/slashing deals half. Bludgeoning, force, and the Olive-Resin Club ignore this trait.
Pounce. If the lion moves at least 20 ft. straight toward a creature and hits with a claw, the target must succeed on a DC 16 Strength save or be knocked prone. Bite as a bonus action.
Arena Echo. Slayable labor-echo. Same iconic threat as other lion hunts in the library — Heracles is not present.
Attack. Bite +9 to hit, 16 (2d10 + 5) piercing plus 7 (2d6) thunderous roar damage, or Claw +9 to hit, 14 (2d8 + 5) slashing. Multiattack: two claws or one bite.
Huge Monstrosity · Wave 2 · Labor II · Library centerpiece
AC 15 | HP 172 | Speed 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +5 | 12 +1 +1 | 20 +5 +5 | 2 −4 −4 | 10 +0 +0 | 7 −2 −2 |
Multiple Heads. While it has more than one head, advantage on saves vs. blinded, deafened, stunned, and charmed. Sever a head when a single hit deals 25+ damage, or a called shot after bloodied (DM fiat).…
Reactive Heads. One reaction per head — usually opportunity attacks.
Wakeful. While it has at least 2 heads, it cannot be surprised.
Regrow (unless cauterized). At the end of its turn, if a head was severed since its last turn and the stump was not dealt fire or acid damage (or a club cauterizing strike), it grows two heads (max 8). Same gimmick…
Large Beast · Wave 3 · Labor VIII
AC 14 | HP 76 | Speed 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 14 +2 +2 | 16 +3 +3 | 3 −4 −4 | 12 +1 +1 | 7 −2 −2 |
Pack Hunger. Advantage on attacks against a creature if another Mare is within 5 ft. of it.
Panic Whinny. When a Mare drops to 0 HP, each other Mare within 30 ft. can use a reaction to move half Speed without provoking, or make one bite against a creature that damaged the fallen mare.
Attack. Bite +7 to hit, 13 (2d8 + 4) piercing plus 5 (1d10) necrotic. Target creature: mare regains 5 HP.
Trample. Move up to Speed through enemy spaces (Medium or smaller). DC 15 Str/Dex save or 11 (2d6 + 4) bludgeoning and prone.
Medium Monstrosity · Wave 4 flock · Labor VI · Library centerpiece
AC 15 | HP 45 | Speed 10 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 12 +1 +1 | 16 +3 +3 | 14 +2 +2 | 4 −3 −3 | 12 +1 +1 | 7 −2 −2 |
Flyby. Does not provoke opportunity attacks when it flies out of reach.
Bronze Plumage. Resistance to nonmagical slashing. Thunder or loud noise: disadvantage on attacks until end of its next turn.
Flock Tactics. Advantage on attacks if another Stymphalian is within 10 ft. of the target. Same bird threat as Stymphalian Storm — staged here as an arena wave.
Attack. Bronze Beak +6 to hit, 10 (2d6 + 3) piercing, or Razor Feather +6 to hit, range 60/120 ft., 8 (1d10 + 3) slashing.
Large Beast · Wave 5 · Labor IV · Library centerpiece kin
AC 17 | HP 168 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +5 | 12 +1 +1 | 18 +4 +4 | 3 −4 −4 | 12 +1 +1 | 7 −2 −2 |
Charge. If it moves ≥20 ft. straight then hits with gore, +13 (3d8) piercing and DC 16 Str save or pushed 15 ft. and prone.
Relentless (1/day). If reduced to 0 HP by an attack dealing ≤30 damage, drops to 1 HP instead.
Capture Labor. Mythic labor was capture alive. Preferred win: restrain / net / pen while bloodied (3 Athletics or Animal Handling DC 16) then drop the North portcullis. Same big-boar energy as Calydon —…
Arena Echo. Heracles absent. Slayable if the crowd demands blood.
Huge Beast · Wave 6 boss · Hard · Labor VII
AC 18 | HP 210 | Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 22 +6 +10 | 12 +1 +1 | 20 +5 +9 | 3 −4 −4 | 12 +1 +1 | 9 −1 −1 |
Siege Beast. Double damage to objects and structures.
Charge. If it moves ≥20 ft. straight then hits with gore, +18 (4d8) piercing and DC 18 Str save or pushed 15 ft. and prone.
Earth-Shatter Hooves. Sand within 10 ft. is difficult terrain for others.
No Demigod. Win: 0 HP, pen while bloodied (3× Athletics/Animal Handling DC 16 + portcullis), or club-stake setup. Heracles does not appear.
Medium Humanoid · Optional reinforcement
AC 16 | HP 45 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 14 +2 +2 | 12 +1 +1 | 14 +2 +2 | 10 +0 +0 | 11 +0 +0 | 10 +0 +0 |
Crowd Control. Open pens / shield walls on Melanthios's order. Enter sand only if a beast breaches the stands.
Attack. Spear +5 to hit, 7 (1d8 + 3) piercing, or Shield Bash +5 to hit, 6 (1d6 + 3) bludgeoning and DC 13 Str save or prone.
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