The Atlantean Toll
One-Shot · 6 Players · Level 8 · ~3–3.5 hrs · Trireme + Enemy Galley · Atlantean Boarding
Style: Elemental skirmish → Galley clash → Deep-beast boss |
Win: Break the false toll; defeat or drive off the Keto-Spawn
Ship: Main 40×50 + bow 15 + stern 25 = 90 ft · 15 ft ram · 2nd ship Atlantean galley (≈70×25) starboard, 5–10 ft gap / grappled.
"Show the true bronze when false kings claim the wave — the deep-beast bows to the stamp, not the spear." — Bronze Tithe-Token
Major Beats
- Clerk of the Blue Tithe + Tithe-Token; mist onto trireme mid-crossing.
- Enc. 1: Steam mephits boil from oar-ports as the galley signals.
- Enc. 2: Boarding — Atlanteans + Brine-Touched; recruit Wave-Caller via Token.
- Enc. 3: Keto-Spawn climbs the ram onto the bow deck.
Creature / Enemy List
| Creature | Easy | Med | Hard | Mini |
| Steam Mephit | 2 | 4 | 4 | ×4 |
| Atlantean (Sahuagin) | 2 | 4 | 4+wave | ×4 |
| Brine-Touched (Kuo-toa) | 2 | 3 | 4 | ×4 |
| Triton Wave-Caller | — | 1 | 1 | Caster ×1 |
| Triton Guard (allies) | 0 | 0–2 | 0–2 | from ×10 |
| Keto-Spawn (Boss) | adj | 1 | 1 | Deep-sea monster |
Difficulty Scaling
| Tier | Adjust |
| Easy | 2 mephits; 2 Atlanteans; Keto HP 100, no LA |
| Medium ★ | As written |
| Hard | Full mini caps; Keto HP 170; swallow recharge 5–6 |
A Clerk of the Blue Tithe delivers the Bronze Tithe-Token . Atlantean reavers demand a sea-tax Poseidon never blessed. Their galley runs alongside the party trireme; a deep hybrid beast is their enforcer. Authenticate the bronze — or feed the ram. Main deck 40×50 ft · raised bow +15 ft · raised stern +25 ft · 90 ft total length (tapered ends) · center mast/sail · 15 ft ram at bow. Board supports up to 2 additional ships . Place Atlantean galley (≈70×25 ft) starboard, 5–10 ft gap / grappled.
Creature / Enemy List
| Creature | Counts / Notes |
|---|
| Steam Mephit | 2 · 4 · 4 |
| Atlantean | 2 · 4 · 4+wave |
| Brine-Touched | 2 · 3 · 4 |
| Wave-Caller | 1 · 1 |
| Keto-Spawn | adj · 1 · 1 |
DM Tips
- As Written ★ — 6 Players, Average Level 8: Baseline for this guide. Numbers, DCs, and win tracks assume six PCs at average level 8.
- Easier: APL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.
- Harder: APL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.
Encounter 1 — Steam on the Water
4× Steam Mephits boil up from the oar-ports as the Atlantean galley signals. Soft opener; fog + scalding. Win: clear mephits; spot the galley (Perception DC 12). · 4× Steam Mephits boil up from the oar-ports as the Atlantean galley signals. Soft opener; fog + scalding. Win: clear mephits; spot the galley (Perception DC 12).
- Death bursts threaten sail (fire). Create Water / gust helps.
- Non-combat: Contests with buckets (Athletics DC 12 group) vent steam without full combat.
Encounter 2 — False Kings of the Wave
Grappling hooks. 4× Atlanteans + 3× Brine-Touched + Wave-Caller (hostile until Token shown).
- Non-combat: Brandish Tithe-Token + Religion/Persuasion DC 14 → Wave-Caller orders a parley pause; cultists may still attack.
- Combat: Blood Frenzy Atlanteans. Cut 3 grapple lines (AC 12/HP 8) to separate ships.
- RECRUIT: Token authenticity → Wave-Caller + 2 Triton Guards aid Enc. 3.
- Tip: RECRUITMENT. If the party shows the Tithe-Token as authentic Poseidon seal (Religion DC 12), the Wave-Caller switches sides in Enc. 3.
Encounter 3 — Keto-Spawn at the Ram (Boss)
Thrash (2). Each creature within 5 ft. Dex DC 15 or 10 (3d6) bludgeoning and prone. · Keto-Spawn climbs the 15 ft ram onto the bow deck. Optional: 2 remaining Atlanteans snipe from their galley.
- Win: Beast 0 HP or driven to flee at ≤25% HP if Tithe-Token branded successfully this fight.
- Bow deck = raised 15 ft zone; shoving it off (Str contest DC 15 while bloodied) deals 3d6 fall into its own thrash.
- Tip: Wondrous Item (maguffin)
DM Callouts
- RECRUITMENT. If the party shows the Tithe-Token as authentic Poseidon seal (Religion DC 12), the Wave-Caller switches sides in Enc. 3.
- Wondrous Item (maguffin)
Extra Encounter Detail (from session guide)
- Tip: Keep page-3 creature AC/HP lines visible while resolving Enc. 3.
- Tip: Favor non-combat paths in Enc. 1–2; Enc. 3 should still feel Hard.
Quick combat reference
- Steam Mephit — AC 10 | HP 21 | Speed 30 ft., fly 30 ft. · Small Elemental · CR 1/4 · Mini ×4
- Atlantean Reaver (Sahuagin reskin) — AC 12 | HP 22 (4d8+4) | Speed 30 ft., swim 40 ft. · Medium Humanoid, Lawful Evil · CR 1 · Mini: Sahuagin ×4
- Brine-Touched Cultist (Kuo-toa reskin) — AC 13 | HP 27 (5d8+5) | Speed 30 ft., swim 30 ft. · Medium Humanoid, Neutral Evil · CR 1 · Mini: Kuo-toa ×4
- Triton Wave-Caller — AC 14 | HP 65 (10d8+20) | Speed 30 ft., swim 30 ft. · Medium Humanoid (Triton), Neutral · CR 4 · Mini: Triton cast
- Keto-Spawn (Deep-Sea Monster) — AC 16 | HP 136 (16d10+48) | Speed 20 ft., swim 50 ft. · Large Monstrosity, Neutral Evil · CR 8 · Mini: Deep-sea angl
- Triton Guard — AC 13 | HP 27 | Speed 30/swim 30 · Medium Humanoid (Triton), Neutral · CR 1 · Mini ×10 (use ≤4
Additional DM notes
- **Non-combat:** Brandish Tithe-Token + Religion/Persuasion DC 14 → Wave-Caller orders a parley pause; cultists may still attack.
- **RECRUIT:** Token authenticity → Wave-Caller + 2 **Triton Guards** aid Enc. 3.
- 14 (+2)**STR**12 (+1)**DEX**12 (+1)**CON**10 (+0)**INT**11 (+0)**WIS**9 (−1)**CHA
- Limited minis.** Only 4 figures — use waves off-board if needed, or elite the four.
- 13 (+1)**STR**10 (+0)**DEX**12 (+1)**CON**11 (+0)**INT**10 (+0)**WIS**8 (−1)**CHA
- 12 (+1)**STR**14 (+2)**DEX**14 (+2)**CON**12 (+1)**INT**15 (+2)**WIS**16 (+3)**CHA
- RECRUITMENT.** If the party shows the Tithe-Token as authentic Poseidon seal (Religion DC 12), the Wave-Caller switches sides in Enc. 3.
- Enemy default.** Begins as Atlantean ally / hostage-priest on their galley.
- Keto-Spawn** climbs the 15 ft ram onto the bow deck. Optional: 2 remaining Atlanteans snipe from their galley.
- 20 (+5)**STR**12 (+1)**DEX**17 (+3)**CON**4 (−3)**INT**12 (+1)**WIS**6 (−2)**CHA
Pacing helpers
- Enc 1: End by ~45–50 min; if stuck, telegraph the non-combat path once.
- Enc 2: Spend recruitment / maguffin early so Enc 3 is not a blank check.
- Enc 3: Keep Hard, not Deadly — drop a minion wave before a TPK spiral.
- Table tip: Restate win condition when HP dips; players often forget the maguffin.
KEY ITEM / NPC
Bronze Tithe-Token
- Enc. 2: advantage Intimidation/Persuasion vs Atlanteans once.
- Enc. 3: brandish → Wis DC 15 frighten + climb-lock 1 rd (once).
Clerk of the Blue Tithe
- Motivation: Stop false sea-tax collected by Atlantean reavers + deep-beast.
- Hook: Mist onto trireme already underway; enemy galley suddenly alongside.
Ship Reminder
- 90 ft deck · 15 ft ram · Atlantean galley alongside · ≤2 extra ships total.
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