The Ferry Overfull
For 6 level 8 PCs, 3 to 3.5 hours, 3 encounters. Charon is not a kill target.
Style: Underworld disaster escort where the hardest fight is keeping order on a boat that must not sink.
Win: The living are turned back or delivered lawfully, Charon's ferry stays balanced, and the dead keep their road.
Lose: The barge capsizes into Styx; living names wash from memory while undead opportunists steal the crossing.
Maguffin: Balanced Obol Ledger · Ally: Myrto with the Blue Lantern · QG: Charon, Overworked Boatman
"A damp manifest with too many living names and only one column marked 'return fare.'"
Major Beats
- A living mother offers Charon every coin she has and the name of her last enemy.
- The dead mutter that the living always think grief is a ticket.
- The barge tilts when someone lies about who belongs aboard.
- A stolen name drips from the boss's hook like black ink.
Difficulty
| Tier | Adjust |
| As Written ★ | 6 PCs · APL 8 |
| Library Standard | 6 PCs · APL 8 — Identical to As Written — this guide’s baseline is already 6 PCs at average level 8. |
| Easier | APL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option. |
| Harder | APL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave. |
Charon, Overworked Boatman hooks the party. Maguffin Balanced Obol Ledger pays off in the finale against The Fare-Thief in the Wake . Recruit Myrto with the Blue Lantern along the way. Hold Charon's barge steady while too many living souls try to buy a one-way crossing.
Creature / Enemy List
| Creature | Counts / Notes |
|---|
| Desperate Living Petitioners | med · hard · CR 4 · Crowd hazard |
| Coin-Drowned Dead | med · hard · CR 5 · Boarding undead |
| Styx Memory-Eel | med · hard · CR 6 · River control monster |
| The Fare-Thief in the Wake | med · hard · CR 10 · Boss, undead smuggler |
| Myrto with the Blue Lantern | 1 · 1 · Recruit Enc. Enc. 1 or Enc. 2 |
DM Tips
- As Written ★ — 6 Players, Average Level 8: Baseline for this guide. Numbers, DCs, and win tracks assume six PCs at average level 8.
- Easier: APL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.
- Harder: APL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.
Maguffin reminder: Check Enc. 3 payoff on the item card (page 3/4). Reward players who keep the object in hand.
Ally snapshot
Myrto with the Blue Lantern
- RECRUITMENT (Enc. Enc. 1 or Enc. 2). Find her missing name-token, defend her place in line, or let her speak for frightened shades.
- Aid. Acts on party initiative when recruited; prefers nonlethal when asked.
Encounter 1 — The Queue That Should Not Breathe
Sort the living from the dead, spot forged fares, and keep panic from rushing the gangplank.
- Run triage as 5 successes before 3 failures using Insight, Persuasion, Religion, Medicine, or Intimidation.
- Each failure adds 1 to the Overfull clock; at 3, passengers surge onto the barge.
- The Balanced Ledger reveals one forged fare or rightful return with each strong clue.
- Recruit Myrto by recovering her name-token from a living petitioner using it as false fare.
- Tip: Medium Humanoid, Neutral · Recruitable Ally · Dead guide, crowd mediator, and honest witness
- Tip: RECRUITMENT (Enc. Enc. 1 or Enc. 2). Find her missing name-token, defend her place in line, or let her speak for frightened shades.
- Tip: Aid. Acts on party initiative when recruited; prefers nonlethal when asked.
Encounter 2 — Midstream Weight
Keep Charon's barge balanced while living souls bargain, dead souls object, and the Styx starts listening.
- Balance clock starts at 0; failures move it toward capsize, successes move passengers to lawful places.
- Useful checks include Athletics at the pole, Persuasion at the benches, Religion with rites, and Perception in fog.
- Charon rows and judges; he helps clear one lawful order but never becomes a damage solution.
- Coin-Drowned Dead board if forged fares are burned without naming the thief first.
- Tip: Medium Humanoid, Neutral · Recruitable Ally · Dead guide, crowd mediator, and honest witness
- Tip: RECRUITMENT (Enc. Enc. 1 or Enc. 2). Find her missing name-token, defend her place in line, or let her speak for frightened shades.
- Tip: Aid. Acts on party initiative when recruited; prefers nonlethal when asked.
Encounter 3 — Too Many Names in the Wake
Fight the undead smuggler and river horrors while holding the ferry steady and protecting passengers.
- At initiative 20, roll a ferry event: list, passenger fall, fog wall, or Styx surge.
- A PC can spend an action to stabilize the barge, rescue a passenger, or command a lawful seating shift.
- Maguffin payoff: place the Balanced Ledger on the prow to reveal the Fare-Thief and reset the Balance clock once.
- Charon cannot be killed for victory; if attacked, he stops rowing and the river becomes the real disaster.
DM Callouts
- Medium Humanoid, Neutral · Recruitable Ally · Dead guide, crowd mediator, and honest witness
- RECRUITMENT (Enc. Enc. 1 or Enc. 2). Find her missing name-token, defend her place in line, or let her speak for frightened shades.
- Aid. Acts on party initiative when recruited; prefers nonlethal when asked.
- Medium Humanoid, Neutral · Recruitable Ally · Dead guide, crowd mediator, and honest witness
Extra Encounter Detail (from session guide)
- Tip: Keep page-3 creature AC/HP lines visible while resolving Enc. 3.
- Tip: Favor non-combat paths in Enc. 1–2; Enc. 3 should still feel Hard.
Quick combat reference
- Myrto with the Blue Lantern — AC 13 | HP 55 | Speed 30 ft. · Medium Humanoid, Neutral · Recruitable Ally · Dead guide, cr
- Desperate Living Petitioners — AC 12 | HP 90 | Speed 30 ft. · Medium Creature · CR 4 · Crowd hazard
- Coin-Drowned Dead — AC 15 | HP 98 | Speed 30 ft. · Medium Creature · CR 5 · Boarding undead
- Styx Memory-Eel — AC 16 | HP 121 | Speed 30 ft. · Medium Creature · CR 6 · River control monster
- The Fare-Thief in the Wake — AC 17 | HP 184 | Speed 40 ft. · Large Creature · CR 10 · Boss, undead smuggler · Boss
Additional DM notes
- Motivation.** Keep the crossing lawful, paid, and afloat despite living petitioners forcing their way aboard.
- Secret.** Someone forged return fares with ink made from stolen memories.
- Hard rule.** He will not abandon the dead, waive the oldest laws, or let the party kill passengers to simplify the load.
- Appearance:** Black reed-paper pages sewn with coin-bright thread and damp thumbprints.
- Handout.** "One fare, one name, one shore. Cross out a lie before it learns to row."
- Enc. 1–2.** Identifies forged fares, calms one passenger group, or reveals who belongs on the return shore.
- Enc. 3.** Balanced on the prow, it stabilizes the barge and exposes the undead smuggler boss for 1 round.
- 12 (+1)**STR**14 (+2)**DEX**12 (+1)**CON**12 (+1)**INT**14 (+2)**WIS**16 (+3)**CHA
- Role:** Dead guide, crowd mediator, and honest witness
- RECRUITMENT (Enc. Enc. 1 or Enc. 2).** Find her missing name-token, defend her place in line, or let her speak for frightened shades.
Pacing helpers
- Enc 1: End by ~45–50 min; if stuck, telegraph the non-combat path once.
- Enc 2: Spend recruitment / maguffin early so Enc 3 is not a blank check.
- Enc 3: Keep Hard, not Deadly — drop a minion wave before a TPK spiral.
- Table tip: Restate win condition when HP dips; players often forget the maguffin.
NPC / ALLY
Charon, Overworked Boatman
- Keep the crossing lawful, paid, and afloat despite living petitioners forcing their way aboard.
- He will not abandon the dead, waive the oldest laws, or let the party kill passengers to simplify the load.
Myrto with the Blue Lantern
- Recruit Enc. Enc. 1 or Enc. 2: Find her missing name-token, defend her place in line, or let her speak for frightened shades.
- AC 13 · HP 55 · Lantern flare +6 to hit, 10 radiant to undead; grants advantage on one social check with dead passengers.
Remember
- The living are turned back or delivered lawfully, Charon's ferry stays balanced, and the dead keep their road.
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