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The Fleece of Colchis

One-Shot · 6 PCs Lvl 10 · ~3–3.5 hrs · Heist · Steal the Golden Fleece
Style: Harbor → Palace/Seals → Grove extraction  |  Win: Fleece on the Phasis skiff

Maguffin: Ram’s Bell of Phrixus · Ally: Medea · QG: Hera (Lady Argive)

"Ring once at the root of the golden oak — not thrice — and even sleepless lids grow heavy for a breath."

Major Beats

  1. Hera: steal the Fleece before Aeëtes sows a war-army.
  2. Enc. 1: Harbor guards + bronze calf; Alarm carries.
  3. Enc. 2: Recruit Medea; Blood / Fire / Night seals.
  4. Enc. 3: Bell → Cut → skiff; manage Alarm / Spartoi.

Alarm Track

AlarmEffect
32 Spartoi spawn
5+2 Spartoi; breath R4–6
7+Muster — board or soft loss

Difficulty

TierAdjust
As Written ★6 PCs · APL 10
Library Standard6 PCs · APL 8 — Dial back: reduce boss HP ~20–25%, cut one legendary action option or recharge breath to 6 only; Favor/track thresholds −1 where present; skill DCs −1.
EasierAPL 8–9: use the Library Standard (6×L8) box, then shave one more minion wave.
HarderAPL 11–12: boss HP +20%; +1 legendary; Favor/track +1 to win.
Hera (as Lady Argive) warns that Aeëtes would sow war from the sacred oak. Mist opens on the harbor of Aea. Slip the watch, court Medea in the pharmacy, open the Three Seals of Ares, and lift the Fleece from under the sleepless dragon — then run for the river before Spartoi claw up from the teeth.

Creature / Enemy List

CreatureCounts / Notes
Harbor Guard3 · 4 · 5 · Enc. 1
Bronze Bull Calf0 · 1 · 1 · Enc. 1
Palace Sentinel2 · 3 · 4 · Enc. 2
Medea1 · 1 · Recruit
Sleepless Dragonadj · 1 · 1 · Enc. 3
Spartoi0–2 · 2–4 · 4–6 · Alarm spawns

DM Tips

Encounter 1 — Harbor Shadows

🗺 Terrain Docks 60×40 · crates (½ cover) · 10-ft water edge · calf at the inland gate · horn-post center pier. · Night on the Phasis docks. 4× Colchian Harbor Guards pace the pier; 1× Bronze Bull Calf heats the customs gate. Tribute wagons and fishing smoke offer cover.

Encounter 2 — Pharmacy, Seals, and a Princess

🗺 Terrain Wing 50×40 · pharmacy alcove · pantry · brazier niche · seal lintel corridor · balcony drop 20 ft. to gardens. · Aeëtes’s palace wing smells of resins and bronze. Medea works late among vials. Beyond her door, the Three Seals of Ares bar the grove causeway. 3× Palace Sentinels rotate.

Encounter 3 — The Golden Oak (Final Heist)

🗺 Terrain Grove 80×60 · oak center (difficult roots 10 ft) · brush patches · shrine with false fleece · skiff 80 ft south along a 10-ft path. · The grove breathes gold. The sleepless dragon coils the oak where the Fleece hangs. River mist waits south — the extraction skiff rocks against black reeds.

DM Callouts

STAT BLOCKS

Sleepless Dragon CR9

AC 17 | HP 168 | Climb 40 · LR 2

STRDEXCONINTWISCHA
sc md sv20 +5 +512 +1 +618 +4 +1010 +0 +014 +2 +712 +1 +1
  • Bite +9 (2d10+5 +2d6 poison) · Tail · Goldfire R5–6 Dex DC 16 (8d6) · Coil restrain DC 16 · Drowsy from Bell/Salve

Medea (Ally)

AC 14 | HP 78 | Cha 18 · Spell DC 15

STRDEXCONINTWISCHA
sc md sv10 +0 +014 +2 +214 +2 +216 +3 +314 +2 +518 +4 +7
  • Salve ×3 · Countersong 1/enc · Mist Step 2/rest · Poison dagger

Harbor Guard CR2

AC 15 | HP 39

STRDEXCONINTWISCHA
sc md sv14 +2 +212 +1 +114 +2 +210 +0 +011 +0 +010 +0 +0
  • 2× Spear +4 · Alarm Horn

Bronze Bull Calf CR3

AC 16 | HP 52 | Speed 40

STRDEXCONINTWISCHA
sc md sv18 +4 +410 +0 +016 +3 +33 −4 −410 +0 +01 −5 −5
  • Gore +6 · Stomp R5–6 · Heated Hide

Palace Sentinel CR3

AC 16 | HP 58

STRDEXCONINTWISCHA
sc md sv16 +3 +312 +1 +114 +2 +211 +0 +012 +1 +112 +1 +1
  • 2× Kopis +5 · Net 1/day

Spartoi CR2

AC 14 | HP 32

STRDEXCONINTWISCHA
sc md sv14 +2 +211 +0 +014 +2 +26 −2 −210 +0 +05 −3 −3
  • Sword + bash · Vulnerable bludgeoning · Alarm spawns

TOOLS / NPC

Ram’s Bell of Phrixus

Golden Fleece

Seals of Ares

Hera (Lady Argive)

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