The Hundredfold Binding
One-Shot · 6 PCs Lvl 12 · ~3–3.5 hrs · Rhodes · 4 Heliadae · Free Briareus (CR 16)
Style: Infiltration → Lens-works rescue → Ritual shutdown |
Win: Free Briareus (Master Lock or 4 satellite locks) → 1–2 cleanup rounds
Villains: Actis (ray) · Macareus (captain) · Candalus (fever) · Triopas (siege) · Maguffin: Tenages’s Dial · QG: Electryone
"When hundred hands are pinned by jealous noon, turn Tenages’s hours against the locks — free the mountain of arms." — Tenages's Dial
Major Beats
- Electryone + Dial on Rhodes shore.
- Enc. 1: Solar automata / light geometry (skill or fight).
- Enc. 2: Fever wardens; recruit Lamprias; Master Lock intel.
- Enc. 3: Four distinct brothers; free Briareus; vow foreshadow.
Creature List
| Creature | E/M/H | Job |
| Solar Automaton | 2/3/4 | Enc1 |
| Fever Warden | 2/3/4 | Enc2 |
| Actis | 1 | Ranged / refract |
| Macareus | 1 | Captain / buffs |
| Candalus | 1 | Fever AoE |
| Triopas | 1 | Siege melee |
| Briareus | freed | CR16 cleanup |
Difficulty
| Tier | Adjust |
| As Written ★ | 6 PCs · APL 12 |
| Library Standard | 6 PCs · APL 8 — Reduce boss HP ~30–35%, strip one phase or one legendary action; minion counts −30%; Phase/Deadly language becomes Hard if present. |
| Easier | APL 10–11: use Library Standard, then remove the deadliest phase rider. |
| Harder | APL 13–15: restore full mythic pressure — extra phase or spawn; DCs +2. |
Misthaven’s mist clears onto Rhodes under a hard white sun. Electryone — daughter of Helios — reveals that her four exile brothers have returned to the Sunforge to bind Briareus , a Hundred-Handed One, with engines stolen from murdered Tenages. Free the giant; shame the jealous noon.
Creature / Enemy List
| Creature | Counts / Notes |
|---|
| Solar Automaton | 2 · 3 · 4 · Enc. 1 |
| Fever Warden | 2 · 3 · 4 · Enc. 2 |
| Actis | 1 · 1 · 1 · Ray / ranged |
| Macareus | 1 · 1 · 1 · Captain / buffs |
| Candalus | 1 · 1 · 1 · Fever / AoE |
| Triopas | 1 · 1 · 1 · Siege melee |
| Briareus | freed · freed · CR 16 cleanup |
DM Tips
- As Written ★ — 6 Players, Average Level 12: Baseline for this guide. Numbers, DCs, and win tracks assume six PCs at average level 12.
- Easier: APL 10–11: use Library Standard, then remove the deadliest phase rider.
- Harder: APL 13–15: restore full mythic pressure — extra phase or spawn; DCs +2.
Encounter 1 — Geometry of Jealous Noon
Lens Burst (Recharge 5–6). 15-ft cone Dex DC 12; 9 (2d8) radiant. · The outer colonnade is a living diagram — mirrors and Solar Automata executing Actis ’s light-proofs. Actis is not here yet (vault balcony later); his geometry still kills.
- Non-combat path: Group challenge with Tenages's Dial — Arcana/Investigation/Survival 4 successes before 3 failures (DC 14). Success: automata power down; Long Rest in a shaded alcove.
- Combat path: 3 automata. Destroying all pylons (AC 12 / HP 15 each) deactivates remaining automata at start of next round.
- Fail the skill path loudly → Hard Enc. 2 adds +1 fever warden.
- Tip: Wondrous Item (maguffin), Unique
Encounter 2 — Fever in the Lens-Works
Hot brass galleries smell of Candalus ’s craft. 3× Fever Wardens guard Lamprias chained beside a rack of binding lenses. A mural shows four locks around a mountain of arms. · Hot brass galleries smell of Candalus ’s craft. 3× Fever Wardens guard Lamprias chained beside a rack of binding lenses. A mural shows four locks around a mountain of arms.
- Non-combat: Bluff as Helios inspectors (Deception/Persuasion DC 14) or vent steam to cover a stealth free (Stealth DC 13). Dial grants adv once.
- RECRUITMENT: Free Lamprias → Master Lock ID + Help on Dial in Enc. 3.
- Combat: wardens focus the Dial-bearer. Candalus’s voice echoes (no card yet) promising “hours of fever” if they press on.
- Tip: Medium Humanoid, Neutral Good · CR 1 · Recruitable
- Tip: RECRUITMENT. Free him in Enc. 2 (Ath DC 12 vs. fever-chains, or Persuasion DC 13 vs. guards). In Enc. 3 he can Help on Dial checks and knows which lock is the Master Lock (auto-ID).
Encounter 3 — The Hundredfold Binding (Boss)
🗺 Terrain Vault 80×50 · Briareus 10-ft center · 4 satellite locks at compass points · Master Lock on his chest-manacle · balconies +10 ft · kiln strips (Candalus). · Briareus kneels bound at center under the Heliorbit Manacles . The four brothers hold the vault:
- Actis — west balcony (rays / refraction)
- Macareus — north stair (captain / buffs)
- Candalus — among kiln channels (fever / AoE)
- Triopas — south floor (siege spear)
- Primary win: Open the Master Lock with Tenages's Dial (action, adjacent) or open/destroy all 4 satellite locks.
- Each brother still living complicates “his” lock (see Linked Lock traits). Dial bypasses the complication.
- Nearly guaranteed win: The moment Briareus is freed, the encounter is won. Run 1–2 cleanup rounds while he uses Storm of Hands / Shattering Roar to erase remaining foes. Do not prolong a fair fight against CR 16.
- If PCs insist on fighting after cleanup, brothers flee or drop; Briareus does not turn on the party.
DM Callouts
- Wondrous Item (maguffin), Unique
- Medium Humanoid, Neutral Good · CR 1 · Recruitable
- RECRUITMENT. Free him in Enc. 2 (Ath DC 12 vs. fever-chains, or Persuasion DC 13 vs. guards). In Enc. 3 he can Help on Dial checks and knows which lock is the Master Lock (auto-ID).
- Wondrous Item (maguffin), Unique
Extra Encounter Detail (from session guide)
- Tip: Keep page-3 creature AC/HP lines visible while resolving Enc. 3.
- Tip: Favor non-combat paths in Enc. 1–2; Enc. 3 should still feel Hard.
THE FOUR HELIADAE
Actis the Ray CR5
Ranged controller · balcony
AC 15 | HP 82 | Dex 18
| STR | DEX | CON | INT | WIS | CHA |
|---|
| sc md sv | 10 +0 +0 | 18 +4 +7 | 16 +3 +3 | 16 +3 +6 | 14 +2 +2 | 14 +2 +2 |
- Sun-Javelin +7 · Refract R5–6 Dex DC 14 (4d8) · Blinding Lattice · Step of Light
Macareus the Blessed Blade CR5
Captain · north stair
AC 18 | HP 97 | Str/Cha
| STR | DEX | CON | INT | WIS | CHA |
|---|
| sc md sv | 18 +4 +7 | 12 +1 +1 | 16 +3 +3 | 12 +1 +1 | 14 +2 +2 | 16 +3 +6 |
- 2× Kopis +7 · Benediction +3 rad aura · Challenge · Banner 1/day · Parry
Candalus the Fever CR5
AoE / poison-fire
AC 14 | HP 90 | Aura 10 ft
| STR | DEX | CON | INT | WIS | CHA |
|---|
| sc md sv | 12 +1 +1 | 14 +2 +2 | 16 +3 +6 | 16 +3 +6 | 12 +1 +1 | 13 +1 +1 |
- Fever-Rod +5 · Kiln Bloom Dex DC 14 · Copper Vapor · West lock burns 2d6
Triopas the Sundering Spear CR5
Siege melee
AC 16 | HP 102 | Str 20
| STR | DEX | CON | INT | WIS | CHA |
|---|
| sc md sv | 20 +5 +8 | 14 +2 +2 | 18 +4 +7 | 10 +0 +0 | 12 +1 +1 | 11 +0 +0 |
- 2× Spear +8 · shove · Pillar Crack · Charge stun Con DC 15 · South lock immune to damage
BRIAREUS (FREED)
Briareus CR16 Ally
AC 18 | HP 287 | Slam +14 (3d8+9) · Storm of Hands ×6 · Roar 6d8 thunder stun DC 19
| STR | DEX | CON | INT | WIS | CHA |
|---|
| sc md sv | 28 +9 +14 | 14 +2 +2 | 22 +6 +11 | 12 +1 +1 | 16 +3 +8 | 18 +4 +4 |
- Do not run as a kill-boss. Cleanup only, then vow + exit.
KEY ITEM / NPC
Tenages's Dial
- 1/SR: adv on one trap/navigation check.
- Enc3: action to open a lock / Master Lock (bypasses Linked Lock hindrances).
Electryone
- Motivation: Stop brothers’ binding without war on Helios.
- Secret: Engine built from murdered Tenages’s science.
Lamprias
- Recruit Enc2 → IDs Master Lock; Help on Dial.
Foreshadow
- Briareus will answer a future great threat — DM-triggered ally session, not a summon spell.
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