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Karkinos at the Keel

One-Shot · 6 PCs Lvl 8 · ~3–3.5 hrs · Single trireme · Sharks / Octopus / Nymph / Karkinos
Style: Beasts → Fey parley → Crab boss  |  Win: Defeat or drive off Karkinos (0 HP or ≤30 HP after Horn)

Ship: 40×50 +15 +25 = 90 ft · mast · 15 ft ram · no second ship.

"When the sacred crab climbs for blood that is not the sea’s, sound this horn — hunger hears the true feast." — Coral Feast-Horn

Major Beats

  1. Nereid herald + Coral Feast-Horn aboard mist-trireme.
  2. Enc. 1: 3 sharks + octopus on oars.
  3. Enc. 2: Thalassa parley / recruit (+ dolphin omen).
  4. Enc. 3: Karkinos climbs the ram; Horn payoff.

Creature List

CreatureE/M/HMini
Hunting Shark2/3/3×3
Giant Octopus0/1/1×1
Thalassa (Nymph)—/1/1Sea nymph
Sea Spirit0–5×5
Karkinos (Boss)1Cancer the Crab

Difficulty

TierAdjust
As Written ★6 PCs · APL 8
Library Standard6 PCs · APL 8 — Identical to As Written — this guide’s baseline is already 6 PCs at average level 8.
EasierAPL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.
HarderAPL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.
A Nereid herald boards through Misthaven mist with the Coral Feast-Horn . Blood-chum in the water has drawn a sacred crab mad. All three encounters play on and around one hull — no enemy ship. Main deck 40×50 ft · raised bow +15 ft · raised stern +25 ft · 90 ft total length (tapered ends) · center mast/sail · 15 ft ram at bow. No second ship — water, sky, and creatures only. Place shark/octopus minis in water adjacent to hull; Karkinos climbs the ram or stern in Enc. 3.

Creature / Enemy List

CreatureCounts / Notes
Hunting Shark2 · 3 · 3 · Enc. 1
Giant Octopus0 · 1 · 1 · Enc. 1
Thalassa1 · 1 · Enc. 2 recruit
Sea Spirit0–2 · 0–3 · 0–5 · Optional
Karkinos1 adj · 1 · 1 · Boss

DM Tips

Encounter 1 — Blood in the Oar-Wash

Enc. 1–2. Action: blow once (1/short rest) — sharks or octopus within 30 ft. make a DC 13 Wisdom save or end their next turn moving away from the hull. · 3× Hunting Sharks and 1× Giant Octopus boil up from chum-stained water. Win: clear the beasts; keep oars usable (≥2 oar banks intact).

Encounter 2 — The Nymph’s Shoal

Thalassa rises with 3× Sea Spirits . She demands the false feast-horn the poachers used — the party has the true one. Calm her, return a pearl-net tangled on the ram, or fight briefly.

Encounter 3 — Karkinos Climbs (Boss)

Soft Underbelly. While prone, restrained, or after Coral Feast-Horn success: attacks have advantage; its AC is 15 until start of its next turn. · Karkinos heaves onto the bow via the 15 ft ram, then scuttles toward the mast. Optional: 1 shark remains in water (if Enc. 1 leftover).

DM Callouts

Extra Encounter Detail (from session guide)

Quick combat reference

Additional DM notes

Pacing helpers

STAT BLOCKS

Hunting Shark CR2

AC 12 | HP 45 | Swim 40

STRDEXCONINTWISCHA
sc md sv18 +4 +413 +1 +115 +2 +21 −5 −510 +0 +04 −3 −3
  • Blood Frenzy · Bite +6 (2d8+4)

Giant Octopus CR1

AC 11 | HP 52 | Reach 15

STRDEXCONINTWISCHA
sc md sv17 +3 +313 +1 +113 +1 +14 −3 −310 +0 +04 −3 −3
  • Tentacles +5 grapple DC 16 · Oar Grapple · Ink R4–6

Thalassa CR3

Sea Nymph · recruitable

AC 14 | HP 58 · Spell DC 14

STRDEXCONINTWISCHA
sc md sv12 +1 +116 +3 +314 +2 +212 +1 +115 +2 +218 +4 +4
  • 2× Tidal Dart +5 · Charm 1/day · Enc3 Help/heal

Sea Spirit CR1/2

AC 12 | HP 22

STRDEXCONINTWISCHA
sc md sv10 +0 +014 +2 +211 +0 +011 +0 +013 +1 +114 +2 +2
  • Hide in spray · Recruit Pers DC 12 → no surprise Enc3

Karkinos CR9 BOSS

AC 18 | HP 168 | Climb 20 · LR 2

STRDEXCONINTWISCHA
sc md sv22 +6 +1010 +0 +018 +4 +84 −3 −312 +1 +16 −2 −2
  • 2× Claw +10 · Crush · Deck Slam · LA Scuttle

Delphinus

AC 12 | HP 27 | Swim 60

  • Rescue Breach reaction · Ram +4

KEY ITEM / NPC

Coral Feast-Horn

Nereid Herald

Ship Reminder

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