Lightning on Dead Oars
One-Shot · 6 Players · Level 8 · ~3–3.5 hrs · Ghost Galley Boarding · Undead & Storm Constructs
Style: Undead boarders → Storm constructs → Shade admiral |
Win: Destroy Admiral Lysander’s Shade and break the ghost ship’s hold
Ship: Main 40×50 + bow 15 + stern 25 = 90 ft · 15 ft ram · 2nd ship ghost galley (~80×30) to port · optional Charybdis under both.
"Drive this nail into dead wood that still rows — lightning loses its master, and bones remember the grave." — Lodestone Nail of Auster
Major Beats
- Navigator Rhea + Lodestone Nail; mist clears mid-sea with ghost galley already to port.
- Enc. 1: Bone rowers + lochagos board the party deck.
- Enc. 2: Storm knights + Tempest Effigies — persuade or smash.
- Enc. 3: Admiral’s shade on ghost stern; optional Charybdis pressure.
Creature / Enemy List
| Creature | Easy | Med | Hard | Mini |
| Bone Rower (Skeleton) | 4 | 6 | 9 | ×9 |
| Bone Lochagos | 1 | 1–2 | 2 | ×2 |
| Storm Knight | 1 | 2 | 3 | ×3 |
| Tempest Effigy | 2 | 3 | 4 | ×4 |
| Admiral Shade (Boss) | adj | 1 | 1 | Captain + crown staging |
| Lesser Charybdis | — | opt | 1 | ×2 (use 1) |
Difficulty Scaling
| Tier | Adjust |
| Easy | Fewer skeletons; 1 knight; Admiral HP 110, no Mast Arc |
| Medium ★ | As written; Charybdis optional rd 3+ |
| Hard | All 3 knights; Charybdis from rd 1; Admiral LR 3 |
Navigator Rhea delivers the Lodestone Nail . A storm-cursed galley runs silent under blue lightning. Dead rowers board; empty storm-hoplites still think they serve a living admiral. Drive the nail — and end Lysander’s shade. Main deck 40×50 ft · raised bow +15 ft · raised stern +25 ft · 90 ft total length (tapered ends) · center mast/sail · 15 ft ram at bow. Board supports up to 2 additional ships . Ghost galley (~80×30) to port, often grappled. Optional whirlpool under both if Charybdis escalates.
DM Tips
- As Written ★ — 6 Players, Average Level 8: Baseline for this guide. Numbers, DCs, and win tracks assume six PCs at average level 8.
- Easier: APL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.
- Harder: APL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.
Maguffin detail
Lodestone Nail of Auster
- Iron nail that sings in storm
- Handout (22 words). "Drive this nail into dead wood that still rows — lightning loses its master, and bones remember the grave."
- Enc. 2–3. Action: hammer into ghost-galley deck or a Tempest Effigy — target construct/undead ship-zone: disadvantage on attacks 1 round + 15 lightning (friendly to storm knights? no — grounds them). Once per short rest.
Encounter 1 — Bone Boarders
6× Bone Rowers + 1× Bone Lochagos leap from the ghost rail. Win: clear the party deck.
- Oar Gang +1 AC. Non-combat: Religion DC 14 turn attempt as group (3 successes) drives half back once.
Encounter 2 — Knights of Empty Thunder
Thunder Step (1/day). Teleport 30 ft.; each within 5 ft. of start/end Dex DC 13 or 2d6 thunder. · 2× Storm Knights + 3× Tempest Effigies teleport/board amidships.
- Non-combat: Insight/Persuasion DC 15 to convince one knight the admiral is dead — that knight becomes inert armor (remove from fight).
- Lodestone Nail into an Effigy: grounds it (see card).
- Tip: Wondrous Item (maguffin)
Encounter 3 — Admiral of Dead Oars (Boss)
Mast Arc (1/day). Line 60 ft. along mast/boom; Dex DC 16; 36 (8d8) lightning. · Admiral Lysander’s Shade on the ghost stern + remaining captain + 2× Effigies + 3× skeletons (reuse minis).
- Win: Shade 0 HP. Mast nail placement suppresses knight auras if any remain.
- Optional: Round 3+, Lesser Charybdis pulls — pilot checks or fight a second threat. Prefer escape/drive-off over kill if pressed for time.
Quick combat reference
- Bone Rower (Skeleton) — AC 13 | HP 13 | Speed 30 ft. · Medium Undead · CR 1/4 · Mini ×9
- Bone Lochagos (Skeleton Captain) — AC 15 | HP 52 | Speed 30 ft. · Medium Undead · CR 3 · Mini ×2
- Storm Knight (Zeus-Touched Hoplite) — AC 18 | HP 68 | Speed 30 ft. · Medium Construct/Humanoid · CR 4 · Mini ×3
- Tempest Effigy (Storm Spirit Construct) — AC 15 | HP 40 | Speed 30 ft., fly 20 ft. (hover) · Medium Construct · CR 2 · Mini ×4
- Admiral Lysander’s Shade — AC 17 | HP 142 | Speed 30 ft., fly 30 ft. (hover) · Medium Undead · CR 9 BOSS · Uses Skeleton Captain staging +
- Lesser Charybdis — AC 14 | HP 126 | Speed 0 ft., swim 40 ft. · Huge Monstrosity · CR 8 · OPTIONAL pressure · Mini ×2 (use 1
Additional DM notes
- 10 (+0)**STR**14 (+2)**DEX**15 (+2)**CON**6 (−2)**INT**8 (−1)**WIS**5 (−3)**CHA
- 14 (+2)**STR**14 (+2)**DEX**14 (+2)**CON**10 (+0)**INT**11 (+0)**WIS**12 (+1)**CHA
- **Non-combat:** Insight/Persuasion DC 15 to convince one knight the admiral is dead — that knight becomes inert armor (remove from fight).
- 16 (+3)**STR**12 (+1)**DEX**16 (+3)**CON**10 (+0)**INT**12 (+1)**WIS**14 (+2)**CHA
- Lightning Aura.** Start of turn: creatures within 5 ft. take 3 (1d6) lightning.
- Misguided.** Believe they still serve a living admiral — Insight DC 13 reveals emptiness.
- 14 (+2)**STR**12 (+1)**DEX**14 (+2)**CON**3 (−4)**INT**10 (+0)**WIS**1 (−5)**CHA
- Grounded by Nail.** Lodestone Nail in it: speed 0, aura off, vulnerability to bludgeoning.
- Handout (22 words).** "Drive this nail into dead wood that still rows — lightning loses its master, and bones remember the grave."
- Enc. 2–3.** Action: hammer into ghost-galley deck or a Tempest Effigy — target construct/undead ship-zone: disadvantage on attacks 1 round + 15 lightning (friendly to storm knights? no — grounds them). Once per short rest.
Pacing helpers
- Enc 1: End by ~45–50 min; if stuck, telegraph the non-combat path once.
- Enc 2: Spend recruitment / maguffin early so Enc 3 is not a blank check.
- Enc 3: Keep Hard, not Deadly — drop a minion wave before a TPK spiral.
- Table tip: Restate win condition when HP dips; players often forget the maguffin.
KEY ITEM / NPC
Lodestone Nail of Auster
- 1/SR: hammer into ghost deck or Effigy — target has disadv on attacks 1 rd + 15 lightning.
- Finale: drive into ghost mast → suppress storm-knight lightning auras while nail remains.
Navigator Rhea
- Motivation: Intercept storm-cursed ghost ship before next port loses a crew.
- Arrival: Mist clears mid-sea; ghost galley already to port.
Ship Reminder
- 90 ft deck · 15 ft ram · ghost galley to port · ≤2 extra ships · Charybdis optional under both.
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