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6×L11 · ~3–3.5 hr · Thebes (Seven Gates) → North Gate → Phikion road → trap halls → summit cave. Win: assemble the hidden six-letter name from altar letters, shout it (bonus action, end of round, one try), fetch the Seal, place it on the central altar. Fighting the Great Sphinx’s body is suicide — crack gems, run altars. Bring a torch, any key, thieves’ tools, a hammer or shield, 1 gp, a polished blade or mirror.

Major Story Beats

  1. Agora of Thebes. Nikias hires at the civic hub inside the Seven Gates; writ + 1,200 gp on return; rumor of a nest-treasure on Phikion. Leave by the North Gate. Map: images/maps/Thebes.png (map-thebes).
  2. Enc. 1 — Road of Four Riddles. Goat-road up Mount Phikion. Four adolescent sphinxes. Answer for hints; fail and that one attacks.
  3. Enc. 2 — Trapped Ascent. Stair and halls: plates, darts, false floors, crush-ceiling, riddle-door.
  4. Enc. 3 — Summit cavern-temple. Six altars, six armor-gems, end-of-round riddles, cipher thirds. Shout the hidden name → Seal → central altar (or present Seal to Savano — Broken Form, p. 2 / p. 4).
  5. Resolution / Epilogue. Patron goddess arrives; Savano stands down; brood flees; Thebes pays in full and throws a banquet. Blessing: inspiration + one Int/Wis reroll before next dawn.

Thebes & Phikion

Thebes sits on the Cadmea in the Boeotian plain, seven gates in its circle of walls. To the north the road climbs Mount Phikion — the Sphinx Mountain of the old stories, the peak from which a riddling lion-woman once taxed every traveler bound for the city. Helicon and the Muses lie west; Cithaeron closes the south. Three nights ago Phikion roared. The North Gate road is empty. Shepherds swear an abandoned temple in the summit cave holds a nest the size of a dragon, and that something in it is worth a city’s ransom.

Rumors (red herrings): some say it was a temple to Apollo, but the schools of art and knowledge moved into the city long ago; others claim Ares, who helped found Thebes — yet Thebes has not seen war in generations. Merchants mutter an Egyptian god, “Amara” or “A-man-raw” (Amun-Ra), patron of a different Thebes. APOLLO and AMUN-RA both have six letters. None is the answer.

Magistrate Nikias of Thebes hires the party in the agora: rid Phikion of the Ancient Sphinx, and protect the unnamed treasure within. Late 60s, missing two fingers; once a caravan-captain on this road. He climbed two years ago and came back alive. Secret: the Great Sphinx spared him for a half-clever answer and took the fingers as tuition. He is ashamed. He does not know her name.

“She will ask you something. Answer well — or don’t come back to make me bury you inside seven walls.”

Theban Writ — read in the agora

By order of the council of Thebes: the North Gate road and the peak of Phikion are closed. The Ancient has woken in the cave-temple on the Sphinx Mountain. Bring her to peace — by wit, not by a war seven gates cannot win — and guard the treasure she nests upon until the council can claim it. Do not let the brood eat the road.
— Wax-sealed writ, pressed into a PC’s hand by Nikias

Enc. 1 — Road of Four Riddles

The party leaves Thebes by the North Gate. The Phikion road switchbacks above olive terraces; the Cadmea shrinks behind them, Helicon a blue mass to the west. Four winged shapes drop onto the stones ahead — lion-bodies, human faces, not yet the size of the thing that roared. Three males, one female. They have been waiting for travelers on the Sphinx Mountain.

“The Ancient yawned,” says the largest, Kleitos. “So we came to eat whoever tries her game. Or — if you are amusing — we will tell you what the mountain already knows.”

If all four hints are earned, Ismene adds: “She is bored. Be interesting.”

Enc. 1 — Engagement

Each sphinx poses one Level 1 riddle (pick 4 of 8; p. 3). ~60 seconds. Party may confer. Correct: satisfied, gives its hint, does not attack. Wrong/refuse: only that sphinx attacks; others lounge. Party attacks first → all four join (Hard/Deadly — warn them). 0 HP: flees or yields. Killing them costs later hints and Savano’s respect (Insight DC 14: she will know).

Hints if correct: Kleitos — six altars want deeds, not only words. Phaedros — path and halls are trapped; watch the floor. Orthos — keep a reaction for the Ancient’s end-of-round question. Ismene — the last word that ends the game has six letters.

Terrain: switchback 15 ft. wide, 80 ft. long; 40-ft. drop (3d6). Boulders: half cover. Sphinxes start 40 ft. ahead, flying available. 1 fight ≈ Easy; 2 ≈ Medium; all 4 ≈ Hard for 6×L11. Four hints: short rest on the road. Two+ fights: Enc. 2 without a short rest.

Enc. 2 — The Trapped Ascent

Near the summit the Phikion road pinches into a stair cut from living rock, then a colonnade that should not exist this high — a hallway into the peak. Bronze nails in the lintel still hold faded Theban ribbon and a worn stamp (owl-shaped, meaning long forgotten). Something has been maintaining this place. The last door opens onto a vast dark that smells of old incense and lion.

Gauntlet of five stations (+ optional 6th). Each is one spotlight “round.” Phaedros’s hint: adv. on the first Perception/Investigation to spot a trigger. 3+ trap hits = Enc. 3 starts without a short rest. Clean run = 1 minute to bind wounds (Hit Die as an action) in the cave mouth.

Trap Stations

#StationSpot / DisarmOn Failure
1Goat-stair platesPerc 15; tools or Ath 14 (wedge)Darts +8, 14 (4d6) poison; Con 15 or poisoned 1 min
2False ledgeSurvival or Inv 1410-ft. slide, 3d6 bludgeoning, prone; Dex 13 half
3Hall of hollow tilesInv 16 (13 w/ 10-ft. pole)Fall 20 ft. onto spikes, 4d6 piercing; Ath 14 climb out (action)
4Crush ceilingPerc 15 (hairline); Ath 16 brace or Mage Hand on pin8d10 bludgeoning, Dex 16 half, 10-ft. square
5Riddle-locked bronze doorSpeak any used Enc. 1 answer, or knock / tools 16, or Str 20Glyph: 6d8 thunder, Con 15 half; door still shut
6*Optional bronze net alcoveStealth 14 past tripwireRestrained, escape 14; 2d6 piercing as barbs close

Enc. 3 room traps (optional): two sand-sink tiles (Dex 15 or restrained, escape 14) between platforms 2–3 and 5–6; one dart slit on the north wall (same as station 1) if a PC sprints the straight line.

Enc. 2 / Enc. 3 — Summit cavern-temple (entry)

The summit cave is a cathedral in the peak of Phikion. A crack in the roof shows open Boeotian sky — wind, not a cellar. Columns like tree-trunks hold a ceiling lost in smoke-stained dark. Six raised platforms ring a sand floor. On each, a stone altar wears a bronze plaque. At the far end a wall of living rock has been carved into a sleeping lion the size of a dragon — until the lion opens its eyes.

The Great Sphinx unfolds. Gargantuan. The roar you heard in town was her stretching. Call her only the Ancient / Great Sphinx until midway Enc. 3 (p. 4). Bored, proud, willing to play. Secret: she does not want mortal flesh. She wants the game finished so her patron will visit. The hidden name opens the door; the seal is the invitation. Her name is Savano — a red herring (Greek η≈v, ν≈n, θ≈o).

“Four centuries,” she says, almost kindly. “Play my game. Fail, and I remember I am hungry.”

Balancing / Suggestions

As written ★ — 6×L11. Enc. 1 Hard if 3–4 brood fight; Enc. 2 Hard traps; Enc. 3 Deadly CR 22 puzzle-race. XP: L11 Hard 3,600 / Deadly 5,100 per PC (6× = 21,600 / 30,600). Savano alone is 41,000 — not a fair fight. Gems are the stall: AC 17, HP 54, cracked at 30 HP. Intended: 2–3 PCs on gems, rest on altars. Body slugfest is a losing clock.

Library Standard — 6×L8. Brood HP −25%; trap DCs −2; Savano HP 360, AC 20, save DC 18; gems AC 15, HP 36, cracked at 20; patience 12 rounds; only 4 required altars (drop decoy + one).

Easier (APL 9–10). Library Standard, then Ismene does not fight; crush ceiling is 4d10; cipher third #2 already visible on a History DC 12 glance.

Harder (APL 12–13). +1 brood cub round 2; altar activations provoke OAs from her reach 15; patience 8 rounds; gems AC 18, HP 66, cracked at 36; wrong combat answer also 4d8 psychic (Int DC 18 half) to the speaker.

City help (Enc. 1 peaceful + Enc. 2 clean): shrine acolyte at cave mouth on round 4 with a torch, a key, a hammer, 1 gp, and polished bronze — one free tool delivery, then they hide.

Name (DM): Reveal Savano after 2–3 letters or Inv/Arcana 16, Hist 15, Pers/Intim 17 — she offers it as if vital. Do not say the patron goddess’s name before the puzzle is solved.

Savano — the Ancient Sphinx

Gargantuan Monstrosity (Sphinx), LN · CR 22 (41,000 XP) · BOSS

ACHPSpeedReach
22 (gem hide)490 (28d20+196)50 ft., fly 80 ft.15 ft.
STRDEXCONINTWISCHA
26 (+8)14 (+2)24 (+7)22 (+6)20 (+5)22 (+6)

Saves Dex +9, Con +14, Int +13, Wis +12

Skills Arcana +13, History +13, Religion +13

Perception +12

Immune psychic; nonmagical B/P/S (Aegis gem)

Immune charmed, frightened, paralyzed

Senses Truesight 120 ft., PP 22 · all languages, telepathy 120 ft.

Legendary Resistance (3/Day). Failed save → success.

Inscrutable. Immune to mind-reading and divination. Insight vs. her has disadvantage.

Lair Aura. Temple is her lair. Ignores sand difficult terrain. Reach 15 ft.

End-of-Round Riddle. Enc. 3 clock (p. 4). Not an action. Action economy p. 3.

Armor-Gems (6). Head, back, shoulders, thighs — each an Ancient Gem Stone. Telegraph the option they power. Gem damage does not reduce her HP. Aegis sets AC and B/P/S immunity. Cracked/destroyed: p. 4.

Voice. This is a game. Relish their fear; dare them to strike. Lines on p. 4. Call her the Great Sphinx until midway Enc. 3.

Multiattack. One Claw and one Bite, or two Claws.

Claw. +15, reach 15 ft., 19 (2d10+8) slashing.

Bite. +15, reach 15 ft., 24 (3d10+8) piercing.

Solar Tempest (Recharge 5–6; Head gem). 60-ft. cone. DC 21 Dex or 56 (16d6) radiant (half on success).

Word of Unmaking (1/Day; Back gem; also Patience fail). Each creature she chooses within 90 ft.: DC 21 Con or 66 (12d10) force and prone (half, not prone).

Innate Spellcasting. DC 21, +13. At will: detect magic, thaumaturgy. 3/day: dispel magic, counterspell. 1/day: greater invisibility.

Legendary Actions (3/round)

Claw (1). One claw.

Vanish-Step (1). Teleport up to 60 ft.; does not provoke.

Lair — Column Fall (2; L shoulder gem). 10-by-30-ft. line. DC 19 Dex or 44 (8d10) bludgeoning (half).

Lair — Swallowing Sand (2; R thigh gem). 15-ft. radius difficult; DC 19 Str or restrained (escape DC 19).

Lair — Echo Roar (3; R shoulder gem). 30-ft. radius. DC 21 Wis or frightened until end of its next turn.

Savano, Broken Form

Huge Monstrosity (Sphinx), LN · CR 13 (10,000 XP) · Alternate Enc. 3

ACHPSpeedReach
18 (natural)264 (16d12+112)40 ft., fly 60 ft.10 ft.
STRDEXCONINTWISCHA
22 (+6)14 (+2)24 (+7)20 (+5)18 (+4)20 (+5)

Saves Dex +7, Con +12, Wis +9

Skills Arcana +10, History +10

Perception +10

Resist psychic

Immune charm, fear

Senses Truesight 60 ft., PP 20 · all languages, telepathy 120 ft.

Triggered. Party presents the Seal to Savano (action) instead of placing it on the central altar. All remaining armor-gems shatter. Fair fight for 6×L11. Use this block immediately; keep her initiative.

Crownshed. No gems, no Legendary Resistance, no Solar Tempest, no Word of Unmaking, no gem-gated lair legendaries. Hide is cracked stone and empty sockets. She is furious, still playing.

Inscrutable. Immune to mind-reading and divination. Insight vs. her has disadvantage.

Lair Aura. Ignores sand difficult terrain. Reach 10 ft. (no longer 15).

End-of-Round Riddle. Continues until she drops. Same action-economy rules (p. 3).

Voice. “Bold. You offer a god’s gift to me? Then earn what’s left without my crown.” Lines p. 4.

Multiattack. Two claws, or one claw and one bite.

Claw. +12, reach 10 ft., 17 (2d10+6) slashing.

Bite. +12, reach 10 ft., 20 (3d10+6) piercing.

Hunting Roar (Recharge 5–6). 30-ft. radius. DC 17 Con or frightened and stunned until end of its next turn.

Innate Spellcasting. DC 18, +10. At will: thaumaturgy. 1/day: dispel magic. No counterspell, no greater invisibility.

Legendary Actions (2/round)

Claw (1). One claw attack.

Sand Lash (2). 10-ft. radius. DC 15 Dex or restrained (escape DC 15).

At 0 HP. She does not die. She stumbles, recites the seal-incantation; light fills the cave; Athena arrives, heals Savano; Savano becomes friendly. Run Epilogue (p. 4).

Peak-Brood Androsphinx

Large Monstrosity, LN · CR 7 (2,900) · Kleitos / Phaedros / Orthos

ACHPSpeed
16102 (12d10+36)40 ft., fly 50 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2)16 (+3)16 (+3)14 (+2)16 (+3)

Skills History +6, Perception +5, Religion +6

Senses DV 60, PP 15 · Common, Sphinx

Resist psychic

Immune charmed (riddle-trance)

One Quarrel. Does not join another sphinx’s fight unless attacked or its own riddle was failed.

Magic Weapons. Claws count as magical.

Multiattack. Two claws.

Claw. +7, reach 5 ft., 13 (2d8+4) slashing.

Riddle-Roar (5–6). 15-ft. cone; DC 14 Wis or frightened until end of its next turn.

Ismene, Peak-Brood Gynosphinx

Large Monstrosity, LN · CR 6 (2,300) · Adolescent gynosphinx

ACHPSpeed
1585 (10d10+30)40 ft., fly 50 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2)16 (+3)18 (+4)16 (+3)18 (+4)

Skills Arcana +7, History +7, Perception +6

Senses DV 60, PP 16

One Quarrel. Same engagement rule as the brothers.

Innate Spellcasting. DC 15. At will: mage hand, minor illusion.

1/day each: detect thoughts, hold person.

Multiattack. Two claws.

Claw. +6, 10 (2d6+3) slashing.

Brood Cub

Medium Monstrosity, Unaligned · CR 4 (1,100) · Optional Enc. 3

ACHPSpeed
1452 (8d8+16)40 ft., fly 40 ft.
STRDEXCON
16 (+3)14 (+2)14 (+2)

Multiattack. Two claws.

Claw. +6 (8 / 1d8+3 slashing).

Summon 1–2 at initiative 20 on round 3 if the table is steamrolling unused altars.

Ancient Gem Stone ×6

Large Object (embedded crystal) · Enc. 3 stall

ACHPCracked
175430 HP remaining (24 dmg)

Immune poison, psychic, necrotic; blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious.

Not immune to nonmagical B/P/S. Magic weapons not required.

Embedded. Occupies head, back, a shoulder, or a thigh. Moves with her. Destroying a gem does not damage her.

Called Shot. Name the gem. Use this AC, not hers. A miss does not hit her body. Head ~15 ft. up; back needs a rear angle or flight.

Cracked / Destroyed. 30 HP = cracked (option weakened). 0 = destroyed (option gone). Effects p. 4.

White-Hot Repair. When the hidden name is spoken, all six reset to 54 HP and Intact (not if Broken Form already triggered).

Nikias of Thebes

Medium Humanoid, NG — Quest Giver · town only

Motivation. Reopen the Phikion road; keep the unnamed seal from tomb-robbers and brood.

Secret. The Great Sphinx took two fingers as tuition for a half-right answer.

Quote. “She will ask you something. Answer well.”

Pays 1,200 gp in full when the patron appears and the road reopens. Half if they left her stone without the name. Optional Enc. 3 shout-help via sending.

Clay Tablet of Savano

Reward · Wondrous · 1/Long Rest

1/LR reaction: after a statement in the last minute, know if it was a deliberate lie.

While held: adv. on Investigation to solve riddles/ciphers.

Earn: speak the hidden name and place the Seal (or complete Broken Form + Epilogue).

Level 1 — Road (pick 4 of 8)

1 · L1Lightning / Thunder

I roll and crash with mighty sound, striking earth and shaking ground. My power warns all who hear, what am I that brings fear near?

2 · L1Mortal / Man

What walks on 4 legs in the morning, 2 legs in the afternoon, and 3 legs in the evening?

3 · L1River

What always runs but never walks. Often murmurs, never talks. Has a bed but never sleeps. An open mouth that never eats?

4 · L1Secret

I am broken when spoken, yet stronger when kept. I die in the light, but live where you’ve wept.

5 · L1Star

My light casts no shade and is nightly displayed.

6 · L1Time

The foolish man wastes me, the average man spends me, and wise man invests me, yet all men succumb to me.

7 · L1Torch / Lantern

I shine and guide in darkest night, flames within bring gentle light. Carried by adventurers with care, what am I that burns the air?

8 · L1Wind

Voiceless it cries, wingless it flutters, toothless bites, and mouthless mutters.

Riddle Hint DCs (action)

WhereFaintUsefulNear
Enc. 1 road121518
Enc. 3 altars141720
Enc. 3 Great Sphinx151821

One try per riddle per PC. Help OK. Fail by 5+: florid wrong turn. Tablet: adv. Investigation. Faint = domain only. Useful = a property. Near-giveaway = almost names it. Insight always works to read the asker.

Level 2 — Altars (pick 6 of 14)

9 · L2Candle

Tall I am young, short I am old, while with life I glow, wind is my foe.

10 · L2Coal

Born black as night, next red with heat, then cold and white, my life’s complete.

11 · L2Echo

I speak without a mouth, hear without ears, I answer all without fear.

12 · L2Hammer

Line up my friends, I’ll beat them all; I batter each upon its head. If I strike true, I build up walls; if not, my claw will raise the dead.

13 · L2Key

Cut me once, I do not bleed; I’ve crooked teeth but no mouth to feed. I can be chained yet set you free — knowing all that, what can I be?

14 · L2Lightning

In the form of fork or sheet, I hit the ground. And if you wait a heartbeat, you can hear my roaring sound.

15 · L2Mirror / Reflection

If you drop me, I’m sure to crack. Give me a smile, and I’ll always smile back.

16 · L2Money / Coins

Though I’m tender, I’m not to be eaten. Though fresh mint, nor your breath to sweeten.

17 · L2Name

Passed from father to son, and shared between brothers. Its importance is unquestioned, though it is used more by others.

18 · L2Riddle

When someone’s solved my name, I know defeat, until that moment, though, I have them beat.

19 · L2Shadow

Each morning, I appear to lie at your feet; all day, I follow no matter how fast you run, yet I nearly perish in the midday sun.

20 · L2Silence

The instant my name is spoken I am broken.

21 · L2Sun

I am the one eye no lid covers. The helmsman trusts me further than any oracle. Each evening I drown in the western sea.

22 · L2Tears

When you mourn, I mourn along; a watchful eye guards my Vault. Laughter or pain, I join in throngs — not of the sea, but still drops of salt.

Level 3 — Combat (end of round)

23 · L3Bee

We plunder every flower and leave each unharmed. We raise a city of six-sided rooms and pay tribute in gold that needs no forge.

24 · L3Cipher

I twist the letters, hide the word, only the clever may be heard. Spies and rogues rely on me, what am I in secrecy?

25 · L3Dreams / Sleep

Two brothers were born of Night. One lends what the other keeps. I rehearse your death nightly; my brother comes once. Death is wrong — she enjoys saying so.

26 · L3Honey

A thousand soldiers guard this golden hoard, each with a single sword; there’s just one door, so theft is quite a feat, but the reward is sweet.

27 · L3Life

I am carried by all, yet held by none. Lose me once, and I am gone.

28 · L3Milk

For many it is daily fare, this drink that no man can prepare.

29 · L3Oar

I have a blade that has never drawn blood. Thirty of my brothers keep time with me. I wound the sea, and the sea forgets the wound.

30 · L3Ring

Silver, brass, bronze, gold. Given, bought, stolen, sold. Symbols of wealth, power, or love. Forged like a sword, fits like a glove.

31 · L3Sail

Empty, I am a rag. Filled, I carry a hundred men faster than a horse. I starve when the air holds still.

32 · L3Salt

The sea makes me, the sun frees me, the rock hoards me. I am whiter than marble. No feast is worth attending without me.

L2 Activations (action after correct answer)

AnsDeed
CandleLit flame / 1 fire dmg
CoalEmber or 1 fire
EchoCall/clap; Perf 13; thunder
HammerBludgeon / Str 13
KeyAny key, tools, knock, Dex 15
LightningLightning dmg / storm-flash
MirrorBounce light off shield/blade/mirror
Money1+ gp or Pers/Decep 15
NameTrue name + “I am mortal,” or Hist/Rel 16 grey-eyed epithet (alias fails)
RiddlePose unused riddle or Int/Perf 13
ShadowShadow must touch plaque
SilenceStill turn, silence, or Stealth 16
SunSunlight, daylight, light, Rel 15
TearsWilling tear, salt water, grieving touch

Riddle / Puzzle — Action Economy (Enc. 3)

ActivityCostRules
Read altar plaque silentlyFree (adjacent)Only you know text until shared.
Read a riddle aloud to the tableActionYou get first answer attempt; others must wait.
Attempt altar riddle answerActionAt that altar; one try per riddle per PC.
Perform altar activationActionAfter correct answer; solve ≠ activate.
Take revealed letter parchmentBonus actionLetters timed by DM; not bound to riddle.
Share a new letter with the groupReactionRequired when you learn one — or only you know it.
Roll for a hintActionOne try per riddle per PC; DCs above.
Answer Savano’s end-of-round riddleReactionMust have reaction; one voice; no conferring.
Shout help when another read aloudReactionYou forfeit answering Savano’s riddle this round.
Guess the hidden six-letter wordBonus action, end of round onlyOne guess per round for the whole party. Wrong → free claw legendary.
Discuss word-puzzle answers—Only during end-of-round pause (~30 sec). No mid-round table-talk.
Fetch Seal from wallActionAfter correct word is shouted.
Place Seal on central altarActionNormal win → Epilogue.
Present Seal to SavanoActionAlternate path → gems shatter → Broken Form (p. 2).
Enc. 1 road riddles—~60 sec confer allowed; different rules than Enc. 3.

Accept variants in parentheses. Enc. 1: ~60 seconds, confer allowed. Enc. 3 combat: one reaction, one voice, no conferring. Player cards: Notes — Riddle Cards. Cipher thirds (DM): (1) Α Θ Η Ν Α (2) A-THE-NA (3) grey-eyed one who won the city. Patience: warn R6, weary R8, catastrophe R10.

Enc. 3 — Summit cavern-temple

The summit cave is a cathedral in the peak of Phikion. A crack in the roof shows open Boeotian sky. Columns like tree-trunks; six raised platforms with bronze plaques; sand orchestra; a sleeping lion carved in living rock until it opens its eyes. The Great Sphinx unfolds — Gargantuan. Call her only Ancient / Great Sphinx until 2–3 letters or Inv/Arcana 16 / Hist 15 / Pers/Intim 17; then she offers Savano as if it mattered. “You pry at my name? Savano. Carve it if you like — the wall wants something older.”

“Four centuries. Play my game. Fail, and I remember I am hungry.”

Final Encounter — Temple

True win: Collect letters, shout the hidden six-letter name (bonus action, end of round, one try, must be heard). Rear wall opens — Seal revealed; she does not stand down. Central altar rises. Fetch Seal (action), place it (action). Athena appears; Savano becomes friendly.

Terrain (~120×80 ft.): Sand orchestra 40-ft. circle; she occupies 20 ft.; sand is difficult except for her. Six platforms: 10-ft. squares, 5 ft. high, 25 ft. apart; climb is 5 ft. of movement. Activate plaque = action. Take a revealed parchment = bonus action. Columns: ¾ cover. Rear wall sealed until the name.

Letters are the DM’s to time. Five letters spell Ἀθηνᾶ (Α θ η ν ᾶ); one decoy Ω. Not bound to a specific riddle or activation. After any successful activation you may reveal a letter, hold it, or place it on a different success. History/Religion 14 with 3+ real letters: “This is a name of the grey-eyed goddess.” Leftover L2 plaques can be extra platforms (no letter, or red herring Μ / Ξ).

The Clock

  • Initiative: roll. Melee + cooldown spells punish clusters and anyone ignoring altars. She does not camp a single altar unless a PC is mid-activation.
  • End of every round: Level 3 riddle. Only a PC who still has a reaction may answer (no conferring — one voice). Correct: one-third of the wall-cipher + all PCs adv. on saves vs. her until end of next round. Wrong / no eligible answer: disadv. on those saves next round.
  • Cipher thirds: (1) Α Θ Η Ν Α fade onto the wall. (2) A-THE-NA. (3) “The grey-eyed one who won the city.”
  • Patience: Warn R6. Weary R8. End of R10 if the name is not spoken: Word of Unmaking on every PC (TPK-adjacent) unless the Back gem is destroyed — then melee frenzy instead. Back gem flashes at the start of that round.
  • Wrong shout: she laughs; a claw legendary is free. One party guess per round, end of round only.

Armor-Gems (stall)

Declare a gem. AC 17, not 22. Nonmagical weapons work. Miss does not transfer. L11 Reckless greataxe: ~3-in-4 to crack in one Attack action; almost no chance to destroy on one swing. Plan 1–2 actions to crack, 3–5 to destroy if 2–3 PCs stay on her. Gem dmg ≠ her HP. Hidden name spoken = all repair 54 HP Intact, white-hot (unless Broken Form already triggered).

GemTelegraphIntact → Cracked → Destroyed
Solar head redSolid red when Tempest charged; brightens while recharging; flashes EoR before use60-ft cone DC 21 16d6 → 20-ft DC 18 8d6 → no Tempest
Unmaking back violetGlows while available; flashes start of intended use / patience break90 ft DC 21 12d10 + prone → 45 ft DC 18 6d10 → no Unmaking
Echo R shoulder goldFlashes on a PC’s turn before Echo Roar legendary30-ft DC 21 Wis frighten → 15-ft DC 18 → no Echo Roar
Column L shoulder bronzeFlashes start of her turn the turn before Column Fall10×30 DC 19 8d10 → 5×15 DC 16 4d10 → no Column Fall
Sand R thigh ochreFlashes before a PC moves if she will Swallowing Sand15-ft DC 19 / esc 19 → 5-ft DC 16 / esc 16 → no Sand
Aegis L thigh ironFlashes when body B/P/S is negated (not when a gem is struck)Immune nonmag. B/P/S, AC 22 → Resist B/P/S, AC 20 → no resist, AC 17

Seal phase

Name spoken → rear wall splits; Seal (owl-stamped bronze disc) in the compartment (action to retrieve). All gems knit shut, white-hot. Seventh altar — bare marble, no plaque — rises in the sand. She will not Unmake for 4 rounds after the name (she wants the invitation finished). Adjacent + holding Seal: action to place → combat ends, Epilogue. Stall past 4 rounds: back gem flashes; Unmaking if intact, else melee frenzy. If she is reduced to 0 HP (full form) she turns to cracked stone, not death. Seal stays locked unless someone still shouts the name (Religion 16: the wall wants a word, not a corpse). Then place the seal; Athena un-stones her; priests are chilly. Never speak the name: priests displeased, Nikias pays half.

Savano — Lines (one when the cue hits)

WhenLine
Enter / unfolds“So thoughtful of you to deliver yourselves to me — what God have I pleased that such a feast greets me in my own home?”
Hidden / invisible“Your scent would be enough to find you, intruder — but you cannot hide from my gaze!”
First fail / blood“Oh, what a poor and cruel fate for such young souls. Come all this way just to work your ways back down to Hades, through my belly — a tragic end for pitiful mortals.”
They attack“Come, strike me with those mighty muscles of yours! It will help me savor every sinew of your flesh as I rend it from your bones. I can almost taste it.”
Stall / forfeit“You wouldn’t forfeit your lives so easily, would you? I’ve waited over 400 years for this hunt — I will not be denied my satisfaction!”
Correct riddle“A spark. Don’t let me start hoping — hope is how I season the meat.”
Wrong / silence“Silence is an answer. I have eaten better ones.”
Runs to an altar“Fuss with the furniture if you must. I will still be here when you are finished being clever.”
She takes a hit“Yes! Again! Make it mean something before I swallow the story of you.”
Round 6“The sand grows dull. Finish your puzzle, little guests — or I finish the guests.”
Round 8“I am weary of the chase. Speak the word that puts me back to sleep, or I unmake the room.”
Wrong shout“A pretty noise. Not the one that buys you dawn.”
Brood cubs“Children — keep them off the stones. Mother is still playing.”
A PC drops“Down already? Stand. I have not given you permission to be boring.”
Gold / prayers“Gold? Prayers? I have Thebes under my mountain and four centuries of appetite. Offer me a better game.”
Gem cracks“Ah! You found the jewelry. Break another — I like a guest who reads the room.”
Gem destroyed“Gone. Good. I have been wearing that one too long.”
Name reveal“You pry at my name? Savano. Carve it if you like — the wall wants something older.”
Hidden name spoken“Grey-eyed. Yes. That was the password — not the ending. Fetch what she left me, and put it where a friend would put it.”
Seal presented to her“Bold. You offer a god’s gift to me? Then earn what’s left without my crown.”
Broken Form at 0 HP(stumbles) “…By the seal she gave me… let her see this through.”

Alternate Ending — Seal Presented Early

If the party solves the word puzzle quickly, fetches the Seal, and presents it to Savano (action) instead of the central altar: every remaining armor-gem shatters. Replace her block with Savano, Broken Form (p. 2). Keep initiative. This is a fair fight for 6×L11 — no Tempest, no Unmaking, no LR, two legendary actions. At 0 HP she does not die: she stumbles, recites the seal-incantation, light fills the cave, Athena arrives, heals Savano, Savano becomes friendly. Continue Epilogue. If they instead place the Seal on the altar, skip this fight entirely.

Epilogue — Old Friends

The seal clicks onto the marble (altar path) or the incantation finishes (Broken Form). Light like a spear-point fills the cave. Athena is simply there — helm under one arm, grey eyes amused, the owl-stamp on the disc matching the one on her gorget. Savano drops to her belly as if four centuries were a long joke she has finally been allowed to finish.

“Little owl,” says the sphinx, voice suddenly small. “You are late. I have been entertaining.”

“You have been napping on my house, Savano. And teaching Thebes to be afraid of a door I left unlocked.”

She sets two fingers on the sphinx’s brow. “Did they play well?”

“They fetched the password. They fetched the gift. They even broke my jewelry, which I have been meaning to replace. Gods and monsters are not supposed to take tea. I have missed our arguments.”

“Then we will argue. Quietly. This temple was always ours.”

Athena looks at the party as if grading a tablet. “You brought a monster her favorite guest, and a city its road. That is wisdom enough for one afternoon.” Blessing: inspiration + one Int/Wis reroll before next dawn.

She never wanted flesh; she wanted a problem worth her mind. Theatrical wounded roar for the agora; telepathy under it, dry as dust: Children. Off my mountain. Mother is done playing, and she has company. The brood flees. Nikias pays 1,200 gp in full. Banquet — wine, olives, a whole goat, too many speeches.

A young Theban bard climbs a bench: “What’s brown and sticky?” He waits. “…A stick!” A psychic groan from the mountain: “Maybe I’ll just eat that guy, and then head back to bed.”