| Creature | Counts / Notes |
|---|---|
| Slag-Hound | 2 · 4 · 6 · Enc. 1 |
| Titan-Kin Chain-Guard | 2 · 3 · 4 · Enc. 1 |
| Captain Orthos | 1 · 1 · Enc. 1 elite |
| Typhon | 1 · Enc. 2 · rebind, don’t kill |
| Pyra | 1 · 1 · Recruit Enc. 1 |
| Helpers (menu) | 1 row per player · Enc. 2 Phase 2 |
Huge Monstrosity · CR 11 · Helper · Three-headed hound · Persephone’s leave
AC 18 | HP 220 | Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +9 | 14 +2 +2 | 18 +4 +8 | 6 −2 −2 | 14 +2 +2 | 10 +0 +0 |
Saving Throws: Str +9, Con +8 · Senses: darkvision 120 ft., scent
Helper — Alternate Turns. Controlled on helper turns only. Counts as one ally body.
Three Heads. Advantage on Perception. Multiattack uses three bites (different heads). Cannot be surprised.
Gatekeeper. While Cerberus grapples a creature, that creature has disadvantage on attacks vs. anyone but Cerberus.
Actions
Multiattack. Three bites.
Bite. +10 to hit, reach 10 ft., 16 (2d10 + 5) piercing plus 7 (2d6) poison. Large or smaller: DC 17 Str save or grappled (escape DC 17; Cerberus can grapple up to three).
Triple Howl (Recharge 5–6). Each enemy within 30 ft. DC 16 Wis save or frightened until end of its next turn.
Huge Giant · CR 12 · Helper · Hundred-hand echo · Not the full binding
AC 17 | HP 260 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 22 +6 +11 | 10 +0 +0 | 20 +5 +10 | 10 +0 +0 | 12 +1 +1 | 12 +1 +1 |
Saving Throws: Str +11, Con +10
Helper — Alternate Turns. Controlled on helper turns only.
Siege Echo. Double damage to objects and chain-anchors.
Hundred Hands, Staged. Choose Volley or Crush each turn — not both.
Actions
Volley of Blows. Six slam attacks +11 to hit, reach 15 ft., 13 (2d6 + 6) bludgeoning each.
Crushing Volley (Recharge 5–6). One attack +11 to hit, reach 15 ft., 45 (6d12 + 6) bludgeoning; Huge or smaller DC 19 Str save or prone and restrained until end of Hecatoncheires’ next turn (escape DC 19).
Anchor Tear. Instead of attacking: deal 40 damage to a chain-anchor within 15 ft. (no roll).
Large Monstrosity · CR 10 · Helper · Winged guardian
AC 17 | HP 180 | Speed 40 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 15 +2 +2 | 16 +3 +3 | 16 +3 +3 | 16 +3 +7 | 18 +4 +8 |
Saving Throws: Wis +7, Cha +8 · Spell save DC 16
Helper — Alternate Turns. Controlled on helper turns only.
Inscrutable. Immune to charm; thoughts can’t be read.
Actions
Multiattack. Two claws; may replace one with Roar if available.
Claw. +8 to hit, 13 (2d8 + 4) slashing.
Roar (1/battle). Each enemy within 60 ft. DC 16 Wis save or frightened 1 minute (repeat save at end of turns).
Spellcasting. At-will: detect magic , minor illusion . 2/battle: hold monster (DC 16), lightning bolt (8d6, DC 16 Dex).
Huge Construct · CR 13 · Helper · Bronze colossus
AC 20 | HP 280 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 24 +7 +12 | 8 −1 −1 | 22 +6 +11 | 6 −2 −2 | 10 +0 +0 | 8 −1 −1 |
Saving Throws: Str +12, Con +11 · Immunities: poison, psychic; exhaustion
Helper — Alternate Turns. Controlled on helper turns only.
Immutable Form. Cannot be shapechanged.
Siege Monster. Double damage to objects and chain-anchors.
Molten Vein. When hit by melee, attacker takes 7 (2d6) fire (once/round).
Actions
Multiattack. Two slams.
Slam. +12 to hit, reach 15 ft., 25 (4d8 + 7) bludgeoning.
Hurl Bronze (Recharge 5–6). +12 to hit, range 60/180 ft., 32 (6d8 + 7) bludgeoning; target DC 19 Str save or prone.
Gargantuan Monstrosity · CR 10 · Helper · Sinbad + Roc (Serendib or Morpheus)
AC 15 | HP 200 | Speed 20 ft., fly 120 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 28 +9 +9 | 10 +0 +0 | 20 +5 +5 | 3 −4 −4 | 12 +1 +1 | 9 −1 −1 |
Skills: Perception +9
Helper — Alternate Turns. Controlled on helper turns only.
Sinbad Saddle. Sinbad rides (drive-off bird or egg-hatchling). Shares initiative; once/round may tip Roc-Lore instead of a Roc attack.
Flyby. Does not provoke when flying out of reach.
Keen Sight. Advantage on Perception relying on sight.
Actions
Multiattack. Two beak attacks, or one beak and one Talons.
Beak. +14 to hit, reach 10 ft., 27 (4d8 + 9) piercing.
Talons. +14 to hit, reach 5 ft., 23 (4d6 + 9) slashing. Huge or smaller: grappled (escape DC 19). Roc can move while grappling.
Buffet (Recharge 5–6). Each creature in a 30-ft cone DC 19 Str save or 21 (6d6) bludgeoning and pushed 20 ft.
Large Monstrosity · CR 10 · Helper · Labyrinth archmage
AC 16 | HP 170 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 12 +1 +1 | 16 +3 +3 | 18 +4 +8 | 14 +2 +6 | 12 +1 +1 |
Saving Throws: Int +8, Wis +6 · Spell save DC 16 · Spell attack +8
Helper — Alternate Turns. Controlled on helper turns only.
Labyrinthine Recall. Cannot get lost; advantage on saves vs. illusion.
Glass Cannon. No heavy armor — position carefully.
Actions
Gore. +8 to hit, 13 (2d8 + 4) piercing.
Spellcasting. At-will: fire bolt (3d10), mage hand . 3/battle total among: fireball (8d6), counterspell , wall of force (1 round only), haste (self or one ally).
Arcane Gore (1/battle). Gore, then immediately cast fire bolt at the same target with advantage.
Huge group unit · CR 11 · Helper · Knight + 2 cyclopes (one initiative)
AC 18 | HP 240 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +5 | 10 +0 +0 | 18 +4 +4 | 8 −1 −1 | 12 +1 +1 | 10 +0 +0 |
Unit: Shared HP pool. Acts as one helper on helper turns.
Helper — Alternate Turns. One player controls the whole wedge.
Wedge Formation. While HP > half, +1 AC. At half HP, lose one cyclops attack from Multiattack.
Actions
Multiattack. Knight greataxe + two cyclops clubs (three attacks).
Greataxe (Knight). +10 to hit, 18 (2d12 + 5) slashing.
Club (Cyclops). +10 to hit, reach 10 ft., 16 (2d10 + 5) bludgeoning. Once per turn, shove 10 ft. on a hit (no save) vs. Large or smaller.
Rock (1/turn). Instead of one club: +10 to hit, range 30/120 ft., 23 (4d8 + 5) bludgeoning.
Huge Monstrosity · CR 11 · Helper · 5 heads (max 8)
AC 15 | HP 210 | Speed 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +5 | 12 +1 +1 | 20 +5 +5 | 2 −4 −4 | 10 +0 +0 | 7 −2 −2 |
Starts with 5 heads. Multiattack = number of heads.
Helper — Alternate Turns. Controlled on helper turns only.
Multiple Heads. Adv on saves vs. blind/deaf/stun/charm while >1 head. Sever a head on a single hit of 25+ damage (or called shot).
Regrow. If a stump isn’t dealt fire/acid before end of hydra’s next turn, grow two heads (max 8).
Reactive Heads. 1 OA reaction per head.
Actions
Multiattack. One bite per head (max 8).
Bite. +10 to hit, reach 10 ft., 10 (1d10 + 5) piercing.
Large Monstrosity · CR 9 · Helper · Gorgon sister
AC 16 | HP 170 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 12 +1 +1 | 18 +4 +4 | 16 +3 +3 | 14 +2 +2 | 14 +2 +2 | 16 +3 +3 |
Skills: Deception +7, Stealth +8 · Senses: darkvision 60 ft.
Helper — Alternate Turns. Controlled on helper turns only.
Petrifying Gaze. Creature that starts turn seeing her eyes within 30 ft.: DC 15 Con save or restrained (stone-flesh). Repeat save next turn: fail = petrified; success ends. Avert eyes = disadvantage on attacks vs her. Allies: warn before looking — no friendly petrify unless they choose to meet her gaze.
Actions
Multiattack. Two snake-hair bites or two shortbow attacks.
Snake Hair. +8 to hit, 7 (1d6 + 4) piercing plus 14 (4d6) poison.
Shortbow. +8 to hit, range 80/320 ft., 7 (1d6 + 4) piercing plus 7 (2d6) poison.
Freezing Glance (Recharge 5–6). One creature within 60 ft. that can see her: DC 15 Con save or restrained until end of its next turn (not full petrify).
Huge Monstrosity · CR 14 · Helper · Mother on a leash
AC 18 | HP 260 | Speed 40 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 22 +6 +11 | 14 +2 +2 | 20 +5 +10 | 14 +2 +2 | 16 +3 +8 | 16 +3 +3 |
Saving Throws: Str +11, Con +10, Wis +8 · Spell save DC 16
Helper — Alternate Turns. Controlled on helper turns only.
Bound Aspect. Persephone’s bargain: no Call Brood beyond the once-per-battle option; cannot summon Typhon/Cerberus.
Spectacle Pick. Strongest raw helper — still one body, one turn.
Actions
Multiattack. One constrict and one bite, or two bites.
Constrict. +11 to hit, reach 15 ft., 20 (3d8 + 6) bludgeoning and grappled (escape DC 19).
Bite. +11 to hit, reach 10 ft., 17 (2d10 + 6) piercing plus 14 (4d6) poison.
Call Brood (1/battle). Summon 2 brood minions (AC 14, HP 40, +7 to hit, 12 damage) in spaces within 30 ft. They act on her helper turn as part of her Multiattack budget (replace her attacks that turn with their attacks if preferred).
Huge celestial vehicle · CR 10 · Helper · Sun-chariot + driver-shade
AC 17 | HP 190 | Speed fly 90 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 16 +3 +3 | 16 +3 +3 | 12 +1 +1 | 14 +2 +2 | 16 +3 +3 |
Crew: Driver-shade included. Can carry 2 Medium riders.
Helper — Alternate Turns. Controlled on helper turns only.
Sun Platform. Riders have half cover. If chariot drops to 0 HP, riders fall (DC 15 Dex for half of 6d6).
Radiant Wake. Ignores storm difficult terrain; sheds bright light 30 ft.
Actions
Solar Strafe. Move up to fly Speed; each creature in a 60-ft line once this turn DC 16 Dex save or 28 (8d6) radiant (half on success).
Trampling Hooves. +9 to hit, 18 (3d8 + 4) bludgeoning plus 9 (2d8) radiant.
Flare (Recharge 5–6). Each enemy within 20 ft. DC 16 Con save or blinded until end of its next turn.
Medium Humanoid · CR 8 · Helper · First woman · Jar sealed
AC 15 | HP 140 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 10 +0 +0 | 14 +2 +2 | 14 +2 +2 | 14 +2 +2 | 16 +3 +7 | 18 +4 +8 |
Saving Throws: Wis +7, Cha +8 · Skills: Insight +7, Persuasion +8
Helper — Alternate Turns. Controlled on helper turns only.
Hope Kept. Jar stays sealed except for listed tricks — she will not empty it.
Actions
Scepter Strike. +6 to hit, 7 (1d8 + 3) bludgeoning plus 7 (2d6) psychic.
Jar Trick (3/battle, pick each time). 30 ft.: (1) one ally regains 28 (8d6) HP; (2) end one condition on an ally; (3) one enemy DC 16 Wis save or frightened and take 18 (4d8) psychic.
Inspiring Presence. Allies within 10 ft. have advantage on saves vs. frighten.
Medium Humanoid · CR 8 · Helper · Legendary bard
AC 14 | HP 130 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 10 +0 +0 | 14 +2 +2 | 12 +1 +1 | 14 +2 +2 | 16 +3 +7 | 20 +5 +9 |
Saving Throws: Wis +7, Cha +9 · Spell save DC 17
Helper — Alternate Turns. Controlled on helper turns only.
Counter-Song. Reaction: when Typhon uses Cataclysm Breath or Triple/Howl-like frighten, force him to reroll the recharge or impose disadvantage on the save DC check — once/battle, cancel one breath entirely (Nike smiles).
Actions
Lyric Strike. +6 to hit, 5 (1d6 + 2) plus 9 (2d8) thunder.
Battle Hymn. Allies within 30 ft. gain 15 temp HP (1/battle) or each ally may immediately move 10 ft. without provoking.
Dirge of Chains (Recharge 5–6). Typhon or one enemy DC 17 Cha save or have disadvantage on attacks until end of Orpheus’s next helper turn; on fail, also take 22 (5d8) psychic.
Medium Demigod · CR 13 · Helper · Premier striker
AC 18 | HP 200 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 24 +7 +12 | 14 +2 +2 | 20 +5 +10 | 12 +1 +1 | 14 +2 +2 | 16 +3 +3 |
Saving Throws: Str +12, Con +10 · Skills: Athletics +12
Helper — Alternate Turns. Controlled on helper turns only.
Labors Remembered. Once/battle, ignore one instance of resistance to bludgeoning/piercing/slashing on a hit.
Power Fantasy. Hit hard. Smash anchors. Simple turn loop.
Actions
Multiattack. Three club attacks or two club and one bow.
Olive-Wood Club. +12 to hit, 18 (2d10 + 7) bludgeoning. Once per turn, deal +11 (2d10) on a hit.
Bow of Eurytus. +9 to hit, range 150/600 ft., 14 (2d8 + 5) piercing.
Anchor Breaker. Instead of Multiattack: one automatic 50 damage to a chain-anchor within 5 ft.
Medium Humanoid · CR 10 · Helper · King of the Hot Gates
AC 20 | HP 180 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +8 | 14 +2 +2 | 18 +4 +4 | 12 +1 +1 | 16 +3 +7 | 16 +3 +3 |
Saving Throws: Str +8, Wis +7 · Skills: Athletics +8, Insight +7
Helper — Alternate Turns. Controlled on helper turns only.
Hot Gates Stance. While not incapacitated, allies within 10 ft. gain +1 AC.
Immovable. Advantage on saves vs. shove/prone; cannot be moved against his will while conscious.
Actions
Multiattack. Two spear attacks.
Spear. +9 to hit, 11 (1d8 + 7) piercing. Mark the target: it has disadvantage on attacks vs. creatures other than Leonidas until his next helper turn.
Hold the Line (Reaction). When an ally within 10 ft. is hit, grant +4 AC against that attack (1/round).
Molon Labe (1/battle). Allies within 30 ft. gain resistance to bludgeoning/piercing/slashing until Leonidas’s next helper turn.
Medium Humanoid · CR 9 · Helper · Peerless huntress
AC 17 | HP 150 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 14 +2 +2 | 20 +5 +5 | 14 +2 +2 | 12 +1 +1 | 16 +3 +3 | 12 +1 +1 |
Skills: Acrobatics +9, Perception +7, Survival +7
Helper — Alternate Turns. Controlled on helper turns only.
Sharpshooter Huntress. No disadvantage at long range; ignore half/three-quarters cover with her bow.
Actions
Multiattack. Three longbow attacks.
Longbow. +11 to hit, range 150/600 ft., 14 (1d8 + 10) piercing. Once per turn, knock Large or smaller prone (DC 16 Str save) or mark quarry (+1d8 on her next hit vs it).
Called Shot — Eye/Hand (1/battle). Vs Typhon: +11 to hit, 24 (3d8 + 10) piercing and he has disadvantage on his next breath or slam.
Medium Humanoid · CR 11 · Helper · Best of the Achaeans
AC 18 | HP 160 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +10 | 18 +4 +9 | 18 +4 +4 | 12 +1 +1 | 14 +2 +2 | 16 +3 +3 |
Saving Throws: Str +10, Dex +9 · Skills: Athletics +10
Helper — Alternate Turns. Controlled on helper turns only.
Almost Invulnerable. Resistance to bludgeoning, piercing, slashing. Heel: if a critical hit or called shot targets his heel (Typhon can learn this after round 2 of Phase 2), he loses the resistance until healed by Pandora/Orpheus jar/hymn.
Glass Cannon Pride. Highest single-target spikes — don’t hide him.
Actions
Multiattack. Three spear attacks.
Pelion Ash Spear. +11 to hit, 16 (2d8 + 7) piercing. Once per turn, +14 (4d6) on a hit.
Aristeia (1/battle). Move up to Speed without provoking and make four spear attacks.
Large unit · CR 10 · Helper · Rider + mount (one body)
AC 17 | HP 170 | Speed 10 ft., fly 90 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 16 +3 +3 | 16 +3 +3 | 12 +1 +1 | 14 +2 +2 | 14 +2 +2 |
Unit: Rider and mount share HP and turn.
Helper — Alternate Turns. Controlled on helper turns only.
Flyby Lance. Does not provoke when flying out of reach.
Actions
Multiattack. Two lance attacks, or one lance and one mount gore/beak.
Lance. +9 to hit, reach 10 ft., 15 (1d12 + 9) piercing; +9 (2d8) if he moved 20+ ft. toward the target this turn.
Mount Strike. +9 to hit, 12 (2d6 + 5) piercing.
Sky Drag (Recharge 5–6). On a lance hit vs Large or smaller, DC 16 Str save or target is carried 30 ft. with him (grappled).
Medium unit · CR 8 · Helper · 6–8 satyrs (shared pool)
AC 15 | HP 160 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 12 +1 +1 | 16 +3 +3 | 14 +2 +2 | 10 +0 +0 | 12 +1 +1 | 16 +3 +3 |
Unit: Shared HP. 4 attack rolls per helper turn.
Helper — Alternate Turns. One player controls the band.
Mirth. Once/battle: end frightened on all allies within 30 ft.
Actions
Pack Poke. Four shortsword or shortbow attacks +7 to hit, 8 (1d6 + 5) damage.
Pipes of Discord (Recharge 5–6). Enemies in 20 ft. DC 14 Wis save or disadvantage on attacks until end of band’s next turn.
Medium unit · CR 9 · Helper · 5–6 leonin (shared pool)
AC 16 | HP 180 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 14 +2 +2 | 16 +3 +3 | 10 +0 +0 | 12 +1 +1 | 12 +1 +1 |
Unit: Shared HP. Pack tactics.
Helper — Alternate Turns. One player controls the pride.
Pack Tactics. Advantage on attacks if another pride member (unit) is within 5 ft. of the target — treat as always on vs. Typhon’s limb zones.
Actions
Multiattack. Four claw/spear attacks +9 to hit, 11 (1d8 + 7) slashing.
Pride Roar (Recharge 5–6). Enemies within 30 ft. DC 15 Wis save or frightened until end of pride’s next turn.
Pounce Pin. Once per turn on a hit: Large or smaller DC 15 Str save or prone.
Large unit · CR 9 · Helper · 4–5 centaurs (shared pool)
AC 15 | HP 170 | Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 14 +2 +2 | 14 +2 +2 | 10 +0 +0 | 12 +1 +1 | 10 +0 +0 |
Unit: Shared HP. Cavalry skirmish.
Helper — Alternate Turns. One player controls the lance.
Charge. If the unit moves 20+ ft. straight toward a target, first hit this turn +9 (2d8) damage.
Actions
Multiattack. Three pike attacks and one longbow, or four longbow.
Pike. +9 to hit, reach 10 ft., 12 (1d10 + 7) piercing.
Longbow. +7 to hit, range 150/600 ft., 9 (1d8 + 5) piercing.
Large unit · CR 10 · Helper · 4 minotaur hoplites (shared pool)
AC 17 | HP 200 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +5 | 10 +0 +0 | 18 +4 +4 | 7 −2 −2 | 12 +1 +1 | 8 −1 −1 |
Unit: Shared HP. Reckless brutes.
Helper — Alternate Turns. One player controls the phalanx.
Reckless. Unit may gain advantage on all melee attacks this turn; attacks vs it have advantage until its next helper turn.
Actions
Multiattack. Four greataxe attacks +10 to hit, 18 (2d12 + 5) slashing.
Labyrinth Rush (Recharge 5–6). Move 20 ft. without provoking; each creature passed DC 16 Str save or take 14 (4d6) and prone.
Medium unit · CR 9 · Helper · 5 cyclopeans (shared pool)
AC 16 | HP 180 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 12 +1 +1 | 16 +3 +3 | 10 +0 +0 | 11 +0 +0 | 10 +0 +0 |
Unit: Shared HP. Siege throwers.
Helper — Alternate Turns. One player controls the levy.
Siege Assist. Double damage to chain-anchors with Rock attacks.
Actions
Multiattack. Three battleaxe or rock attacks.
Battleaxe. +9 to hit, 13 (2d8 + 4) slashing.
Rock. +9 to hit, range 30/90 ft., 18 (3d8 + 4) bludgeoning.
Anchor Barrage. Instead of Multiattack: deal 35 damage to a chain-anchor within 90 ft.
Medium unit · CR 9 · Helper · 6 Amazons + captain (shared pool)
AC 17 | HP 180 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 14 +2 +2 | 18 +4 +4 | 14 +2 +2 | 12 +1 +1 | 14 +2 +2 | 14 +2 +2 |
Unit: Shared HP. Disciplined focus-fire.
Helper — Alternate Turns. One player controls the wing.
Phalanx Step. +1 AC while HP > half.
Actions
Multiattack. Five spear or longbow attacks +9 to hit, 10 (1d8 + 6) piercing.
Focus Fire. Once per turn, if 3+ attacks hit the same target, deal +14 (4d6) piercing.
Captain’s Order (1/battle). Wing gains advantage on all attacks this helper turn.
Medium unit · CR 10 · Helper · 8 Spartan hoplites (shared pool)
AC 19 | HP 190 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 16 +3 +3 | 12 +1 +1 | 16 +3 +3 | 10 +0 +0 | 14 +2 +2 | 12 +1 +1 |
Unit: Shared HP. Best pure defense.
Helper — Alternate Turns. One player controls the wall.
Shield Wall. Allies behind the wall (within 5 ft. opposite Typhon) have half cover. Unit has +1 AC while HP > half.
Actions
Multiattack. Four spear attacks +8 to hit, 10 (1d8 + 6) piercing.
Hold the Line (Reaction, 1/round). When an ally within 10 ft. would be hit, impose disadvantage on that attack.
Phalanx Push (Recharge 5–6). Each enemy within 5 ft. DC 15 Str save or pushed 10 ft. and take 9 (2d8).
Medium Elemental · CR 3 · Enc. 1 pack
AC 14 | HP 52 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 14 +2 +2 | 14 +2 +2 | 14 +2 +2 | 3 −4 −4 | 10 +0 +0 | 6 −2 −2 |
Molten Blood. When hit by melee, the attacker takes 3 (1d6) fire (reaction once/round).
Actions
Attack. Bite +5 to hit, 9 (2d6 + 2) piercing plus 3 (1d6) fire. Pack Tactics.
Large Giant · CR 5 · Enc. 1 jailer
AC 16 | HP 95 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 12 +1 +1 | 18 +4 +4 | 10 +0 +0 | 11 +0 +0 | 10 +0 +0 |
Jailer’s Key. Carries a spike-key. A PC who takes one (action, contested Athletics) gains advantage on the next chain-lock check.
Etna-Hardened. Resistance to fire. Vulnerable to cold and radiant.
Actions
Attack. Multiattack: two volcanic mauls +7 to hit, 13 (2d8 + 4) bludgeoning plus 3 (1d6) fire.
Chain Lash (Recharge 5–6). 30-ft line, DC 15 Dex save or 18 (4d8) slashing and restrained by slag-chain (escape DC 15).
Huge Giant · CR 8 · Enc. 1 elite
AC 17 | HP 168 | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +5 | 10 +0 +0 | 20 +5 +5 | 12 +1 +1 | 12 +1 +1 | 14 +2 +2 |
False Lock. One of Nike’s visible locks is a decoy he controls. Until Orthos is bloodied or persuaded (DC 18), checks against that lock automatically fail.
Last Order. At 0 HP, he can use a reaction to slam a console — advancing Typhon’s Wake Clock by 1 (see Enc. 1).
Actions
Attack. Multiattack: two forge-hammers +10 to hit, 18 (3d8 + 5) bludgeoning plus 7 (2d6) fire. Or hurl slag +10 to hit, range 60 ft., 16 (2d10 + 5) bludgeoning.
Medium Humanoid (titan-kin blooded), Chaotic Good · CR 5 · Recruitable Ally
AC 16 | HP 84 | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 16 +3 +3 | 14 +2 +2 | 14 +2 +2 | 12 +1 +1 | 13 +1 +1 | 14 +2 +2 |
Skills: Athletics +6, Arcana +4
RECRUITMENT (Enc. 1). Spare her when the first titan-kin squad breaks, or show her the Fillet and swear Nike will fly free — she knows which locks are false.
Lock-Lore. Advantage on checks to open Nike’s bindings. Can spend an action to grant an ally advantage on the next chain check.
Actions
Volcanic Spear. +7 to hit, 11 (1d8 + 7) piercing plus 3 (1d6) fire.
Ward-Spike (1/rest). Place a spike: a 10-ft radius becomes difficult terrain for titan-kin until end of combat.
Boss card alone on this page. Two-column layout if needed to fit.
Gargantuan Monstrosity (Titan) · CR 18* staged · Enc. 2 · Do not kill · Power-fantasy HP
AC 20 | HP 1400 | Speed 40 ft., fly 60 ft. (hover, wings half-bound in Phase 1)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 26 +8 +15 | 12 +1 +1 | 24 +7 +14 | 16 +3 +3 | 16 +3 +10 | 18 +4 +11 |
Saving Throws: Str +15, Con +14, Wis +10, Cha +11 · HP 1400 is intentional — Phase 2 is a dice-tray power fantasy for 6×L12 + helpers.
Singular Icon — Do Not Kill. Win by completing the Rebinding (see Enc. 2), not by reducing Typhon to 0 HP. At 0 HP he instead erupts: each creature DC 20 Dex or 44 (8d10) fire/thunder, then he reforms at 250 HP and the Rebinding DC increases by 2. Prefer chains, seals, Nike’s knot.
Phase 1 — Snapping Chains. Three chain-anchors remain. Typhon has 2 legendary actions/round. Fly speed halved. Each destroyed anchor frees him further (+1 legendary action, max 3) but is required for Rebinding. Phase 1 should chip him (~200–400 damage is fine); do not worry if the pool looks huge.
Phase 2 — Horn-Called War (Power Fantasy). When Nike sounds the Horn, helpers arrive. Typhon gains full legendary actions (3) and Storm Crown aura. Do not soft-cap damage — let PCs and helpers empty dice bags. His HP pool exists so the table can cheer big hits for several rounds while racing Rebinding.
Storm Crown Aura. Phase 2: creatures of Typhon’s choice that start their turn within 20 ft. take 10 (3d6) lightning (DC 18 Dex half). Helpers can be designated immune by Nike’s blessing for 1 round (Nike’s action).
Many Heads, Many Arms. Has serpentine heads and storm-arms as narrative zones. Called shots to a head impose disadvantage on his next breath; called shots to an arm reduce shove distance that round.
Actions
Multiattack. Typhon makes three attacks: any mix of Slam, Serpent Bite, or Storm Bolt.
Slam. +15 to hit, reach 15 ft., 24 (3d10 + 8) bludgeoning. Huge or smaller: DC 20 Str save or prone.
Serpent Bite. +15 to hit, reach 20 ft., 18 (3d6 + 8) piercing plus 14 (4d6) poison.
Storm Bolt. +11 to hit, range 120 ft., 22 (4d10) lightning.
Cataclysm Breath (Recharge 5–6). 90-ft cone of fire and thunder. DC 22 Dex save: 49 (14d6) fire/thunder on a failed save, half on success. Phase 1: half damage dice (7d6).
Legendary Actions
Detect (1). Wisdom (Perception) check.
Tail/Arm (1). One Slam attack.
Wing Buffet (2). Each creature within 15 ft. DC 20 Str save or pushed 15 ft. and knocked prone.
Storm Step (2, Phase 2 only). Teleport up to 60 ft.; each creature adjacent to arrival DC 18 Dex or 14 (4d6) lightning.
Long-form DM reference — not limited to 4 pages. Enable Background graphics when printing.