Signature: the Lamp-Count — 6 grin-lamps (tea lights), 1 per PC, lit by Dios at the gate. Fear, traps and the dead snuff them; honesty and the Lantern of Elpis relight them. Each lit lamp in the sanctum = 1 Hope.
| Creature | Act | E | M | H | Notes |
|---|---|---|---|---|---|
| Hungry Shade | I | 6 | 8 | 10 | Takes villagers |
| Unfed Wraith | I–II | 2 | 3 | 3 | Breath snuffs lamps |
| Ker | I–II | 2 | 4 | 4+ | Haunting · Jar |
| Graveyard Ghoul | I | 2 | 4 | 6 | Round 3 backup |
| Kyros, Hollow Warden | II | 1 | 1 | 1 | Riddle / gift / show |
| Geras & Nosos | II | 1 | 2 | 2 | Twin Sorrows; return until sealed |
| Hollow Hero | II | 0–1 | 1–2 | 4 | Haunted armor; possesses |
| Shadow / Specter | II | — | 2+ | 4+ | Pandora's summons |
| Pandora | II | 1 | 1 | 1 | Boss; need not die |
| Jar-Wyrm (Dracolich) | II | — | 0–1 | 0–1 | Jar d12 = 12 only |
| Lit | State | Effect |
|---|---|---|
| 6–4 | Quiet | Cold only; no Omens |
| 3–2 | Hush | Roll d8 Omen each scene / each snuffed lamp |
| 1 | Haunting | Way Down: 2 Ker + 1 Wraith + 2 Shadow |
| 0 | Dark | +2 Ker; sanctum: 0 Hope, all awake |
| Tier | Adjust |
|---|---|
| Easier | APL 10: Pandora 160 HP; Sorrows 100 HP, DC 15; Heroes 75 HP; DCs −1; −1 Wraith; min 2 Hope |
| Library Std ★ (6 PCs, L8) | Act I 6 Shade/2 Wraith/2 Ker/2 ghoul; traps −2 DC, ½ dmg; Kyros 120 HP; Pandora 140 HP, DC 16; Nosos only (90 HP); −1 Hero; Circles 14; Persuasion 15 (12) |
| APL 12 | As written: Haunting Hard · Open Jar Deadly |
| Harder | Pandora +20% HP; Sorrow cones recharge 4–6; +1 Wraith, +1 Ker; Circles 18; Hope max 4; Curiosity's Price too |
Medium Undead (Unfed Dead), Neutral Evil · CR 1 (200 XP)
AC 12 | HP 33 (6d8+6) | Speed 0 ft., Fly 30 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 6 −2 −2 | 14 +2 +2 | 12 +1 +1 | 6 −2 −2 | 10 +0 +0 | 8 −1 −1 |
Resistances: Cold; nonmagical B/P/S · Immunities: Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained
Senses: Darkvision 60 ft., Passive Perception 10 · Languages: understands Ancient Greek
The Unfed. One of the town's own dead, come for the honey-cakes and panspermia every Anthesteria — and this year the Jar is open, so they came hungry. At the end of each round, a Hungry Shade adjacent to a villager group takes one villager (see Act I: The Crowd). Offered food (an action), it eats instead and does nothing else that turn.
Incorporeal Movement. Moves through creatures and objects as difficult terrain; takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Starving Touch. +4 to hit, reach 5 ft. Hit: 9 (2d6+2) necrotic, and the target can't regain HP until the start of the shade's next turn.
Medium Undead, Neutral Evil · CR 5 (1,800 XP)
AC 13 | HP 67 (9d8+27) | Speed 0 ft., Fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 6 −2 −2 | 16 +3 +3 | 16 +3 +3 | 12 +1 +1 | 14 +2 +2 | 15 +2 +2 |
Resistances: Acid, Cold, Fire, Lightning, Thunder; nonmagical B/P/S
Immunities: Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 60 ft., Passive Perception 12 · Languages: Ancient Greek
Lord of the Unfed. The town's oldest unburied dead. Hungry Shades within 30 ft. of it have advantage on attack rolls.
Incorporeal Movement. Moves through creatures and objects as difficult terrain; takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. Disadvantage on attack rolls and Perception checks in sunlight.
Actions
Life Drain. +6 to hit, reach 5 ft. Hit: 21 (4d8+3) necrotic. The target makes a DC 14 CON save or its HP max is reduced by the damage taken until it finishes a long rest.
Breath of the Grave (Recharge 5–6). 15-ft cone. Each creature makes a DC 14 CON save, taking 18 (4d8) necrotic damage on a failure (half on a success). A PC who fails has their grin-lamp snuffed.
Medium Undead, Chaotic Evil · CR 1 (200 XP)
AC 12 | HP 22 (5d8) | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 13 +1 +1 | 15 +2 +2 | 10 +0 +0 | 7 −2 −2 | 10 +0 +0 | 6 −2 −2 |
Immunities: Poison; Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10 · Languages: Ancient Greek
Backup Wave. Clawing up out of the old cemetery at the edge of the festival from round 3. They go for the villagers first.
Actions
Multiattack. One Bite and one Claw.
Bite. +2 to hit, reach 5 ft. Hit: 9 (2d6+2) piercing.
Claw. +4 to hit, reach 5 ft. Hit: 7 (2d4+2) slashing. A creature other than an undead makes a DC 10 CON save or is paralyzed for 1 minute, repeating the save at the end of each of its turns.
Medium Undead (Fate-Spirit), Chaotic Evil · CR 4 (1,100 XP)
AC 15 | HP 104 (16d8+32) | Speed 0 ft., Fly 50 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 8 −1 −1 | 18 +4 +4 | 14 +2 +2 | 8 −1 −1 | 14 +2 +2 | 12 +1 +1 |
Skills: Perception +4, Stealth +6
Vulnerabilities: Radiant · Resistances: Cold, Necrotic; nonmagical B/P/S
Immunities: Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Poisoned, Prone, Restrained
Senses: Darkvision 60 ft., Passive Perception 14 · Languages: understands Ancient Greek, cannot speak
Incorporeal Movement. Moves through creatures and objects as difficult terrain; takes 5 (1d10) force damage if it ends its turn inside an object. Suppressed while the Circle of Strife is sealed.
Light-Shy. While in the bright light of the Lantern of Elpis, the Ker has disadvantage on attack rolls and cannot use Dirge-Cry.
Scent of Ending. Advantage on attack rolls against creatures that are Frightened or at half their HP or fewer.
Bound to the Jar. When the Jar is sealed, or the Closing Words are spoken at the Jar, every Ker within 120 ft. vanishes.
Actions
Multiattack. Makes two Rending Claws attacks.
Rending Claws. +6 to hit, reach 5 ft. Hit: 9 (2d6+2) slashing plus 3 (1d6) necrotic.
Dirge-Cry (Recharge 5–6). 20-ft cone. Each creature makes a DC 14 WIS save, taking 10 (3d6) psychic damage and becoming Frightened until the end of the Ker's next turn on a failure, or half damage and no Frightened on a success.
Large Undead (Cursed Revenant), Lawful Neutral · CR 8 (3,900 XP)
AC 17 (Natural Armor) | HP 161 (17d10+68) | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 20 +5 +5 | 11 +0 +0 | 18 +4 +7 | 12 +1 +1 | 16 +3 +6 | 12 +1 +1 |
Skills: History +4, Insight +6, Perception +6
Resistances: Necrotic · Immunities: Poison; Exhaustion, Frightened, Poisoned
Senses: Darkvision 60 ft., Passive Perception 16 · Languages: Common, Ancient Greek
Hollow. A scholar cursed into a minotaur's body, who went down to close the Jar four hundred years ago, died at its door and kept standing. Lamplight shows through his ribs; his own bones hang on him like armour, and his voice comes from somewhere behind them.
Charge. If Kyros moves 10+ ft. straight toward a target and hits with a Gore attack, the target takes an extra 13 (3d8) piercing and must succeed on a DC 17 STR save or be pushed 10 ft. and knocked prone.
Guardian's Challenge. On first contact, Kyros asks for a riddle answered, a gift, or a show rather than attacking. The lit Lantern of Elpis or the Sprig of Asphodel also makes him stand aside. If reduced below 40 HP, he offers the riddle again.
Unquiet (1/day). When reduced to 0 HP, Kyros makes a DC 10 CON save. On a success, his bones pull themselves back together and he drops to 1 HP instead.
Actions
Multiattack. Makes one Gore attack and two Greataxe attacks.
Gore. +9 to hit, reach 5 ft. Hit: 14 (2d8+5) piercing.
Greataxe. +9 to hit, reach 10 ft. Hit: 18 (2d12+5) slashing.
Reactions
Intercept. When an ally within 10 ft. of Kyros is targeted by an attack, he moves up to 10 ft. (no opportunity attacks) to interpose himself, becoming the target instead.
Enable “Background graphics” in the print dialog before saving to PDF.
Medium Humanoid (Divinely Crafted, Haunted), Chaotic Neutral · CR 13 (10,000 XP)
AC 17 (Veil of Sorrows) | HP 190 (20d8+100) | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 10 +0 +0 | 14 +2 +2 | 20 +5 +10 | 16 +3 +3 | 14 +2 +7 | 22 +6 +11 |
Skills: Arcana +8, History +8, Insight +7, Persuasion +11
Resistances: Psychic · Immunities (cond.): Charmed, Frightened (while the Jar is open within 30 ft.)
Senses: Truesight 30 ft., Passive Perception 12 · Languages: All
Two Thousand Years in the Dark. She is not dead; she has only forgotten how to be alive. Her feet do not quite touch the floor, her hair drifts as if under water, and in the wall of jars her reflection is a skeleton.
Vessel of Sorrows. While the Jar of Pandora is open and within 30 ft., Pandora can use her Bonus Action to summon one Shadow or Specter in an unoccupied space within 30 ft. Suppressed if all three Sealing Circles are sealed.
Sorrow's Embrace. Pandora has advantage on saving throws while she can see at least one summoned creature or Twin Sorrow within 30 ft.
Relentless Grief. When first reduced to 40 HP or fewer, Pandora enters her Lamentation Phase: she pleads aloud each turn but may still summon; the Persuasion DC drops from 17 to 14.
The Lid Lifts. At the start of each of her turns while the Jar is open, Pandora lifts its lid (no action) and the DM rolls on the What Comes Out of the Jar d12 table (Act II). Each sealed Circle steps the die down (d10, d8, d6). If she skips her turn, the lid stays shut that round.
Actions
Multiattack. Makes two Lament Bolt attacks, or one Lament Bolt and casts one spell of 3rd level or lower.
Lament Bolt. Ranged Spell Attack +11 to hit, range 90 ft. Hit: 22 (4d8+4) psychic. The target makes a DC 18 WIS save or is Frightened until the end of their next turn.
Spellcasting (CHA, DC 18, +11 to hit). Cantrips: Toll the Dead (3d12 vs. wounded), Vicious Mockery (3d6 + disadv.). 1st (4 slots): Charm Person, Inflict Wounds. 2nd (3): Hold Person, Misty Step. 3rd (3): Bestow Curse, Counterspell, Dispel Magic. 4th (3): Banishment, Compulsion. 5th (1): Hold Monster.
Bonus Actions
Vessel of Sorrows. Summons one Shadow or Specter in an unoccupied space within 30 ft. (see Trait; suppressed by all three Circles).
Reactions
Jar's Ward. When targeted by an attack or spell, if Pandora has a summoned creature or Twin Sorrow within 5 ft., she redirects the attack to that creature, which becomes the new target.
Legendary Actions (3 per round)
Lament (Cost 1). Makes one Lament Bolt attack.
Shade (Cost 1). Summons one Shadow in an unoccupied space within 30 ft. Only available while Vessel of Sorrows is active; unavailable if the Circle of Despair is sealed.
Wail of Ages (Cost 2). All creatures within 30 ft. make a DC 18 CON save. Fail: 14 (4d6) psychic damage and disadvantage on saving throws until the end of their next turn.
The Jar Exhales (Cost 2). A Ker rises from the Jar in an unoccupied space within 10 ft of it. No more than two Keres can exist at once. Only available while Vessel of Sorrows is active; unavailable if the Circle of Despair is sealed.
Medium Undead, Chaotic Evil · CR 1/2 (100 XP)
AC 12 | HP 16 (3d8+3) | Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 6 −2 −2 | 14 +2 +2 | 13 +1 +1 | 6 −2 −2 | 10 +0 +0 | 8 −1 −1 |
Skills: Stealth +4 · Vulnerabilities: Radiant
Resistances: Acid, Cold, Fire, Lightning, Thunder; nonmagical B/P/S
Immunities: Necrotic, Poison; Exhaustion, Frightened, Grappled, Prone, Restrained
Senses: Darkvision 60 ft., Passive Perception 10
Amorphous. Moves through spaces as narrow as 1 inch without squeezing.
Shadow Stealth. In dim light or darkness, takes the Hide action as a Bonus Action.
Sunlight Weakness. Disadvantage on attacks, ability checks, and saves in sunlight.
Actions
Strength Drain. +4 to hit, reach 5 ft. Hit: 9 (2d6+2) necrotic; the target's STR is reduced by 1d4. STR 0 = death. The reduction lasts until a short or long rest. Humanoids slain rise as new Shadows at next dusk. (Disadvantage on attack rolls while the Circle of Pestilence is sealed.)
Medium Undead (Evil of the Jar), Neutral Evil · CR 8 (3,900 XP)
AC 15 | HP 136 (16d8+64) | Speed 0 ft., Fly 40 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 6 −2 −2 | 16 +3 +3 | 18 +4 +8 | 12 +1 +1 | 16 +3 +7 | 16 +3 +3 |
Skills: Perception +7
Immunities: Necrotic, Poison; bludgeoning, piercing and slashing from attacks not anointed or magical; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 120 ft., Passive Perception 17 · Languages: understands all, speaks in the voice of whoever the listener lost
First Out of the Jar. One of the evils Pandora let out, the shape of every old age that ever came too soon — a stooped grey figure whose face is always a little familiar.
Returns to the Jar. While the Jar is open, Geras re-forms beside it at the start of Pandora's next turn with half its HP after being destroyed — unless the Circle of Despair is sealed.
Weight of Years. Creatures within 15 ft. of Geras regain only half as many HP from any healing.
Incorporeal Movement. Moves through creatures and objects as difficult terrain; takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Multiattack. Two Withering Touch attacks.
Withering Touch. +7 to hit, reach 5 ft. Hit: 18 (4d8) necrotic. The target makes a DC 16 CON save or gains 1 level of Exhaustion as its hair greys and its hands spot.
Years upon Years (Recharge 5–6). 30-ft cone. Each creature makes a DC 16 CON save, taking 36 (8d8) necrotic damage on a failure (half on a success). On a failure its speed is halved and it has disadvantage on Strength and Dexterity checks and saves until the end of its next turn.
Medium Undead (Evil of the Jar), Neutral Evil · CR 8 (3,900 XP)
AC 15 | HP 136 (16d8+64) | Speed 0 ft., Fly 40 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 6 −2 −2 | 16 +3 +3 | 18 +4 +8 | 12 +1 +1 | 16 +3 +7 | 16 +3 +3 |
Skills: Perception +7
Immunities: Necrotic, Poison; bludgeoning, piercing and slashing from attacks not anointed or magical; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 120 ft., Passive Perception 17 · Languages: understands all, speaks in the voice of whoever the listener lost
First Out of the Jar. The other evil that left first: every fever and plague the world has known, a sweating, coughing shape that smells of a sickroom.
Returns to the Jar. While the Jar is open, Nosos re-forms beside it at the start of Pandora's next turn with half its HP after being destroyed — unless the Circle of Pestilence is sealed.
Contagion. A creature poisoned by Nosos that ends its turn within 5 ft. of an ally makes that ally roll a DC 16 CON save; on a failure the ally is poisoned too (same duration).
Incorporeal Movement. Moves through creatures and objects as difficult terrain; takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Multiattack. Two Fever Touch attacks.
Fever Touch. +7 to hit, reach 5 ft. Hit: 13 (3d8) poison plus 9 (2d8) necrotic. The target makes a DC 16 CON save or is poisoned until the end of its next turn; while poisoned this way it can't regain HP.
Plague Breath (Recharge 5–6). 20-ft cone. Each creature makes a DC 16 CON save, taking 36 (8d8) poison damage and becoming poisoned for 1 minute on a failure (save again at the end of each of its turns), or half damage on a success.
Medium Undead, Chaotic Evil · CR 1 (200 XP)
AC 12 | HP 22 (5d8) | Speed 0 ft., Fly 50 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 1 −5 −5 | 14 +2 +2 | 11 +0 +0 | 10 +0 +0 | 10 +0 +0 | 11 +0 +0 |
Resistances: Acid, Cold, Fire, Lightning, Thunder; nonmagical B/P/S
Immunities: Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Prone, Restrained
Senses: Darkvision 60 ft., Passive Perception 10
Incorporeal Movement. Moves through creatures and objects as difficult terrain; takes 5 (1d10) force damage if it ends its turn inside an object. Suppressed while the Circle of Strife is sealed.
Sunlight Sensitivity. Disadvantage on attack rolls and sight-based checks in sunlight.
Actions
Life Drain. Melee Spell Attack +4 to hit, reach 5 ft. Hit: 10 (3d6) necrotic. The target makes a DC 10 CON save or its max HP is reduced by the damage dealt until a long rest. It dies if its max HP reaches 0.
Huge Undead (Dragon), Chaotic Evil · CR 14 (11,500 XP)
AC 18 (Natural Armor) | HP 225 (18d12+108) | Speed 40 ft., Fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 25 +7 +7 | 10 +0 +5 | 23 +6 +11 | 16 +3 +3 | 15 +2 +7 | 19 +4 +9 |
Skills: Perception +12, Stealth +5
Resistances: Necrotic · Immunities: Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22 · Languages: Ancient Greek, Draconic
The Oldest Thing in the Jar. A dragon that crawled into the Jar to die before the first woman was made. It appears only on a roll of 12 on the What Comes Out of the Jar table, climbing out at the start of Pandora's next turn.
Bound to the Jar. It cannot leave the sanctum. When the Jar closes, or the Closing Words are spoken at the Jar, it collapses into bone dust.
Undying While Open. If reduced to 0 HP while the Jar is open, it falls apart into bones. On a later roll of 12 it rises again from those bones with half its HP instead of a new one coming out.
Legendary Resistance (2/Day). If it fails a saving throw, it can choose to succeed instead.
Burned by Hope. When it takes radiant damage, or starts its turn in the Lantern of Elpis's bright light, it cannot use Grave Breath until the end of its next turn.
Actions
Multiattack. Uses Frightful Presence if available, then makes one Bite and two Claw attacks.
Bite. +12 to hit, reach 10 ft. Hit: 18 (2d10+7) piercing plus 14 (4d6) necrotic.
Claw. +12 to hit, reach 5 ft. Hit: 14 (2d6+7) slashing.
Frightful Presence. Each creature of its choice within 120 ft. that can see it makes a DC 17 WIS save or is Frightened for 1 minute, repeating the save at the end of each of its turns. A creature that succeeds is immune for 24 hours.
Grave Breath (Recharge 5–6). 60-ft cone. Each creature makes a DC 19 CON save, taking 63 (14d8) necrotic damage on a failure or half as much on a success. If any PC fails, the party loses 1 Hope.
Reactions
Tail Lash. When a creature it can see moves within 15 ft. of it: +12 to hit, reach 15 ft. Hit: 16 (2d8+7) bludgeoning, and the target makes a DC 20 STR save or is knocked Prone.
Medium Undead (Haunted Armor), Lawful Neutral · CR 5 (1,800 XP)
AC 18 (bronze panoply) | HP 93 (11d8+44) | Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| sc md sv | 18 +4 +4 | 11 +0 +0 | 18 +4 +4 | 6 −2 −2 | 12 +1 +1 | 5 −3 −3 |
Resistances: Necrotic; nonmagical B/P/S · Immunities: Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: Blindsight 60 ft. (blind beyond), Passive Perception 11 · Languages: understands Ancient Greek, cannot speak
Those Who Came Before. The empty panoply of a hero who came to close the Jar and failed. Four of them stand around the sanctum walls. Until one moves it is indistinguishable from a statue; a DC 15 Perception check catches lamplight moving behind the eye-holes of its helmet.
Possessor. When it drops to 0 HP, its spirit leaps into the nearest PC within 15 ft. who wears medium or heavy armor (or the nearest PC, if none does). That PC makes a DC 15 WIS save or is possessed until the end of its next turn: on that turn it attacks the nearest ally with its weapon. An ally who tells the possessed PC a True Story (action) ends it.
Stand Down. A PC within 10 ft. who tells it a True Story (an action; one to three honest sentences) reaches whoever is left inside: the Hollow Hero lowers its spear and kneels, and takes no actions until someone attacks it. Pandora watches every time.
Laid to Rest. When the Jar closes, every Hollow Hero kneels and falls apart into dull bronze.
Actions
Multiattack. Makes two Rusted Spear attacks.
Rusted Spear. +7 to hit, reach 10 ft. Hit: 9 (1d10+4) piercing plus 7 (2d6) necrotic.
Reactions
Shield Wall. When it is hit by an attack while another Hollow Hero is within 5 ft. of it, it adds 3 to its AC against that attack, possibly causing it to miss.