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Wings Over the Wine-Dark Sea

One-Shot · 6 Players · Level 8 · ~3–3.5 hrs · Trireme Naval · Harpies / Sirens / Jelly-witches
Style: Aerial → Charm → Aberrant Boss  |  Win: Defeat Fog-Mother Lampetia (0 HP or sink fog-skiff + Conch pulse while she is aboard)

Ship: Main 40×50 + bow 15 + stern 25 = 90 ft · center mast · 15 ft ram · optional 2nd ship fog-skiff (30×15). Entirely shipboard.

"When wings blot the sail and the sea begins to sing, breathe this shell — deafness is mercy, and mercy is a blade." — Conch of Relative Silence

Major Beats

  1. Mist-trireme: Thetis-touched envoy + Conch maguffin.
  2. Enc. 1: Harpies dive the sail (3 sections AC 11 / HP 15).
  3. Enc. 2: Sirens (Mermaids) + merman consorts — song vs. steel / skill path.
  4. Enc. 3: Fog-skiff; Lampetia + jelly-witches + harpies.

Creature / Enemy List

CreatureEasyMedHardMini
Harpy468×10
Siren (Mermaid)234×4
Consort (Merman)123×3
Jelly-Witch234Jelly caster ×5
Lampetia (Boss)1 adj11Boss jelly staging
Sea Spirit (optional)0–20–30–5×5

Difficulty Scaling

TierAdjust
EasyEnc1: 4 harpies · Enc2: 2 sirens · Enc3: Lampetia HP 120, no LA, 2 witches
Medium ★As written
HardEnc1: 8 harpies · Enc3: +1 witch; Lampetia LR 3; Dirge recharge 4–6
Through Misthaven’s mist the party is already aboard their trireme when a Thetis-touched envoy warns that a siren chorus — amplified by jellyfish fog-witches — is hunting sails. Optional sea spirits may aid or clutter the fog. All three encounters play on the wine-dark deck under wings and song. Main deck 40×50 ft · raised bow +15 ft · raised stern +25 ft · 90 ft total length (tapered ends) · center mast/sail · 15 ft ram at bow. Board supports up to 2 additional ships . Optional 2nd ship: a low fog-skiff (30×15 ft) carrying jelly-witches in Enc. 3.

Creature / Enemy List

CreatureCounts / Notes
Harpy4 · 6 · 8 · Enc. 1 / 3
Siren2 · 3 · 4 · Enc. 2
Siren Consort1 · 2 · 3 · Enc. 2
Jelly-Witch2 · 3 · 4 · Enc. 3
Lampetia1 adj · 1 · 1 · Boss

DM Tips

Encounter 1 — Talons on the Sail

6× Harpies dive from fog. Win: drive them off; keep ≥1 sail section intact for a long rest before Enc. 2.

Encounter 2 — The Sea Begins to Sing

Overview 3× Sirens + 2× Consorts approach the ram and stern. Fog banks roll in (light obscurement). 🗺 Terrain Trireme + water within 20 ft. Overboard: Athletics DC 13 to climb the ram or oar-ports. · 3× Sirens + 2× Consorts approach the ram and stern. Fog banks roll in (light obscurement).

Encounter 3 — Fog-Mother Lampetia (Boss)

Chorus Nexus. While ≥1 Siren is within 60 ft., her Siren Dirge DC is 16 instead of 15. · A fog-skiff (2nd ship, 30×15) grapples the starboard rail. Lampetia + 3× Jelly-Witches + 2× Harpies .

DM Callouts

Extra Encounter Detail (from session guide)

Quick combat reference

Additional DM notes

Pacing helpers

STAT BLOCKS

Harpy CR1

Medium Monstrosity · Mini ×10

AC 11 | HP 38 | Fly 40

STRDEXCONINTWISCHA
sc md sv12 +1 +113 +1 +112 +1 +17 −2 −210 +0 +013 +1 +1
  • Song Wis DC 11 · Claws +3 (2d4+1) · Club +3 · Sail priority

Siren (Mermaid) CR2

Medium Fey · Mini: Mermaid ×4

AC 13 | HP 45 | Swim 40

STRDEXCONINTWISCHA
sc md sv10 +0 +016 +3 +314 +2 +212 +1 +113 +1 +118 +4 +4
  • Song Wis DC 14 · Magic Res · 2× Dagger +5 · Embrace 5–6 Str DC 13

Siren Consort CR1

Medium Humanoid · Mini: Merman ×3

AC 14 | HP 32 | Swim 40

STRDEXCONINTWISCHA
sc md sv14 +2 +214 +2 +214 +2 +210 +0 +011 +0 +012 +1 +1
  • Trident +4 · Net 1/day Dex DC 12

Jelly-Witch CR3

Medium Aberration · Mini: Jelly caster ×5

AC 13 | HP 58 | Hover in fog

STRDEXCONINTWISCHA
sc md sv8 −1 −114 +2 +214 +2 +212 +1 +115 +2 +216 +3 +3
  • 2× Tendril +5 (1d8+3 +2d6 poison, Con DC 13) · Fog cloud 2/day · Sting aura 1d6

Lampetia CR9 BOSS

Large Aberration · LR 2

AC 16 | HP 161 | Fly/Swim 30–40

STRDEXCONINTWISCHA
sc md sv14 +2 +216 +3 +720 +5 +514 +2 +216 +3 +718 +4 +8

Resistances: lightning, psychic, BPS nonmagical  | LR 2/day

  • 3× Tendril +8 (2d8+3 +3d6 poison) · Dirge Wis DC 15 (R5–6) · Sow 2 witches 1/day · LA

Sea Spirit CR1/2

Optional ally clutter · Mini ×5

AC 12 | HP 22

  • Hide in fog · Recruit Pers DC 12 → extinguish sail fire once

KEY ITEM / NPC

Conch of Relative Silence

Wondrous Item (maguffin)

Thetis-Touched Envoy

Ship Reminder

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