Lightning on Dead Oars

One-Shot · 6 Players · Level 8 · Ghost Galley Boarding · Undead & Storm Constructs

📜 Session Summary

Style Ghost-galley boarding — Undead → Storm constructs → Shade admiral
Win Destroy Admiral Lysander’s Shade and break the ghost ship’s hold
Players 6 × Level 8 · Shipboard only · Optional Charybdis pressure
Minis Skeleton (≤9), Skeleton captain (≤2), Storm knight (≤3), Storm spirit construct (≤4), Charybdis (≤2, optional 1); 2nd ship: ghost galley

Description

Navigator Rhea delivers the Lodestone Nail. A storm-cursed galley runs silent under blue lightning. Dead rowers board; empty storm-hoplites still think they serve a living admiral. Drive the nail — and end Lysander’s shade.

"Drive this nail into dead wood that still rows — lightning loses its master, and bones remember the grave."— Lodestone Nail of Auster

Ships

Main deck 40×50 ft · raised bow +15 ft · raised stern +25 ft · 90 ft total length (tapered ends) · center mast/sail · 15 ft ram at bow. Board supports up to 2 additional ships. Ghost galley (~80×30) to port, often grappled. Optional whirlpool under both if Charybdis escalates.


Encounter 1 — Bone Boarders

Medium

Bone Rowers + 1× Bone Lochagos leap from the ghost rail. Win: clear the party deck.

  • Oar Gang +1 AC. Non-combat: Religion DC 14 turn attempt as group (3 successes) drives half back once.

Bone Rower (Skeleton)

Medium Undead · CR 1/4 · Mini ×9

AC 13  |  HP 13  |  Speed 30 ft.

10 (+0)STR
14 (+2)DEX
15 (+2)CON
6 (−2)INT
8 (−1)WIS
5 (−3)CHA

Vuln bludgeoning; Immune poison

Oar Gang. While on a ship, +1 AC if adjacent to another Bone Rower.

Shortsword. +4. Hit: 5 (1d6+2).

Shortbow. +4. Hit: 5 (1d6+2).

Bone Lochagos (Skeleton Captain)

Medium Undead · CR 3 · Mini ×2

AC 15  |  HP 52  |  Speed 30 ft.

14 (+2)STR
14 (+2)DEX
14 (+2)CON
10 (+0)INT
11 (+0)WIS
12 (+1)CHA

Marshal Undead: skeletons within 30 ft. +1 to attacks

Multiattack. Two longsword attacks.

Longsword. +4. Hit: 6 (1d8+2).

Rattle Order (Recharge 5–6). Up to 3 skeletons move 10 ft. and attack.


Encounter 2 — Knights of Empty Thunder

Medium

Storm Knights + 3× Tempest Effigies teleport/board amidships.

  • Non-combat: Insight/Persuasion DC 15 to convince one knight the admiral is dead — that knight becomes inert armor (remove from fight).
  • Lodestone Nail into an Effigy: grounds it (see card).

Storm Knight (Zeus-Touched Hoplite)

Medium Construct/Humanoid · CR 4 · Mini ×3

AC 18  |  HP 68  |  Speed 30 ft.

16 (+3)STR
12 (+1)DEX
16 (+3)CON
10 (+0)INT
12 (+1)WIS
14 (+2)CHA

Immune lightning; Resist thunder

Lightning Aura. Start of turn: creatures within 5 ft. take 3 (1d6) lightning.

Misguided. Believe they still serve a living admiral — Insight DC 13 reveals emptiness.

Multiattack. Two spear attacks.

Spear. +6. Hit: 7 (1d8+3) piercing + 3 (1d6) lightning.

Thunder Step (1/day). Teleport 30 ft.; each within 5 ft. of start/end Dex DC 13 or 2d6 thunder.

Tempest Effigy (Storm Spirit Construct)

Medium Construct · CR 2 · Mini ×4

AC 15  |  HP 40  |  Speed 30 ft., fly 20 ft. (hover)

14 (+2)STR
12 (+1)DEX
14 (+2)CON
3 (−4)INT
10 (+0)WIS
1 (−5)CHA

Immune lightning, poison, exhaust; cloudy body — can move through allies

Grounded by Nail. Lodestone Nail in it: speed 0, aura off, vulnerability to bludgeoning.

Slam. +4. Hit: 6 (1d8+2) + 3 lightning.

Static Burst (Recharge 5–6). 10-ft radius Dex DC 12; 7 (2d6) lightning.

Lodestone Nail of Auster

Wondrous Item (maguffin)

Iron nail that sings in storm

Handout (22 words). "Drive this nail into dead wood that still rows — lightning loses its master, and bones remember the grave."

Enc. 2–3. Action: hammer into ghost-galley deck or a Tempest Effigy — target construct/undead ship-zone: disadvantage on attacks 1 round + 15 lightning (friendly to storm knights? no — grounds them). Once per short rest.

Enc. 3 finale. Drive into the ghost mast (AC 15/HP 25 to place): storm knights’ lightning aura suppressed while nail remains.


Encounter 3 — Admiral of Dead Oars (Boss)

Hard

Admiral Lysander’s Shade on the ghost stern + remaining captain + 2× Effigies + 3× skeletons (reuse minis).

  • Win: Shade 0 HP. Mast nail placement suppresses knight auras if any remain.
  • Optional: Round 3+, Lesser Charybdis pulls — pilot checks or fight a second threat. Prefer escape/drive-off over kill if pressed for time.

Admiral Lysander’s Shade

Medium Undead · CR 9 BOSS · Uses Skeleton Captain staging + storm crown

AC 17  |  HP 142  |  Speed 30 ft., fly 30 ft. (hover)

16 (+3)STR
14 (+2)DEX
16 (+3)CON
12 (+1)INT
14 (+2)WIS
16 (+3)CHA

LR 2/day; Resist necrotic, lightning; Immune poison

Dead Command. Skeleton captains act on his initiative if he wishes.

Win without deicide. Destroying him frees the storm knights to collapse into empty armor.

Multiattack. Three lightning-spear attacks.

Lightning Spear. +8. Hit: 10 (1d8+3) + 7 (2d6) lightning.

Raise Rowers (Recharge 5–6). 1d4+1 Bone Rowers in unoccupied deck spaces (respect skeleton mini cap — reuse fallen).

Mast Arc (1/day). Line 60 ft. along mast/boom; Dex DC 16; 36 (8d8) lightning.

Spear (1). One spear attack.

Order (1). One skeleton or effigy moves 15 ft. and attacks.

Gale (2). Each creature on a ship deck Dex DC 14 or slide 10 ft. toward rail (Ath DC 12 or overboard).

Lesser Charybdis

Huge Monstrosity · CR 8 · OPTIONAL pressure · Mini ×2 (use 1)

AC 14  |  HP 126  |  Speed 0 ft., swim 40 ft.

20 (+5)STR
10 (+0)DEX
18 (+4)CON
3 (−4)INT
12 (+1)WIS
6 (−2)CHA

Whirlpool engine under the ghost galley

Optional escalation. If Enc. 3 runs easy, Charybdis begins pulling both ships on round 3.

Whirlpool. Init 20: ships Dex/Str “pilot” check DC 14 or move 10 ft. toward Charybdis; creatures failing Ath DC 13 fall prone.

Bite. +9. Hit: 21 (3d10+5) piercing.

Engulf Surge (Recharge 5–6). Creatures in water within 20 ft. Str DC 15 or pulled 15 ft. + 2d8 bludgeoning.

Bone Lochagos (Skeleton Captain)

Medium Undead · CR 3 · Mini ×2

AC 15  |  HP 52  |  Speed 30 ft.

14 (+2)STR
14 (+2)DEX
14 (+2)CON
10 (+0)INT
11 (+0)WIS
12 (+1)CHA

Marshal Undead: skeletons within 30 ft. +1 to attacks

Multiattack. Two longsword attacks.

Longsword. +4. Hit: 6 (1d8+2).

Rattle Order (Recharge 5–6). Up to 3 skeletons move 10 ft. and attack.


⚖️ Difficulty Scaling

As Written ★ — 6 Players, Average Level 8

  • Baseline for this guide. Numbers, DCs, and win tracks assume six PCs at average level 8.

Library Standard — 6 Players, Average Level 8

  • Identical to As Written — this guide’s baseline is already 6 PCs at average level 8.

Easier

  • APL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.

Harder

  • APL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.

📋 Appendix

👤

Navigator Rhea (Quest Giver)

Medium Humanoid, Neutral Good

Survived a ghost galley once

Motivation. A storm-cursed ghost ship is taking crews as undead rowers — intercept before the next port.

Arrival. Mist clears mid-sea; the ghost galley is already to port.

Lodestone Nail of Auster

Wondrous Item (maguffin)

Iron nail that sings in storm

Handout (22 words). "Drive this nail into dead wood that still rows — lightning loses its master, and bones remember the grave."

Enc. 2–3. Action: hammer into ghost-galley deck or a Tempest Effigy — target construct/undead ship-zone: disadvantage on attacks 1 round + 15 lightning (friendly to storm knights? no — grounds them). Once per short rest.

Enc. 3 finale. Drive into the ghost mast (AC 15/HP 25 to place): storm knights’ lightning aura suppressed while nail remains.

Bone Rower (Skeleton)

Medium Undead · CR 1/4 · Mini ×9

AC 13  |  HP 13  |  Speed 30 ft.

10 (+0)STR
14 (+2)DEX
15 (+2)CON
6 (−2)INT
8 (−1)WIS
5 (−3)CHA

Vuln bludgeoning; Immune poison

Oar Gang. While on a ship, +1 AC if adjacent to another Bone Rower.

Shortsword. +4. Hit: 5 (1d6+2).

Shortbow. +4. Hit: 5 (1d6+2).

Bone Lochagos (Skeleton Captain)

Medium Undead · CR 3 · Mini ×2

AC 15  |  HP 52  |  Speed 30 ft.

14 (+2)STR
14 (+2)DEX
14 (+2)CON
10 (+0)INT
11 (+0)WIS
12 (+1)CHA

Marshal Undead: skeletons within 30 ft. +1 to attacks

Multiattack. Two longsword attacks.

Longsword. +4. Hit: 6 (1d8+2).

Rattle Order (Recharge 5–6). Up to 3 skeletons move 10 ft. and attack.

Storm Knight (Zeus-Touched Hoplite)

Medium Construct/Humanoid · CR 4 · Mini ×3

AC 18  |  HP 68  |  Speed 30 ft.

16 (+3)STR
12 (+1)DEX
16 (+3)CON
10 (+0)INT
12 (+1)WIS
14 (+2)CHA

Immune lightning; Resist thunder

Lightning Aura. Start of turn: creatures within 5 ft. take 3 (1d6) lightning.

Misguided. Believe they still serve a living admiral — Insight DC 13 reveals emptiness.

Multiattack. Two spear attacks.

Spear. +6. Hit: 7 (1d8+3) piercing + 3 (1d6) lightning.

Thunder Step (1/day). Teleport 30 ft.; each within 5 ft. of start/end Dex DC 13 or 2d6 thunder.

Tempest Effigy (Storm Spirit Construct)

Medium Construct · CR 2 · Mini ×4

AC 15  |  HP 40  |  Speed 30 ft., fly 20 ft. (hover)

14 (+2)STR
12 (+1)DEX
14 (+2)CON
3 (−4)INT
10 (+0)WIS
1 (−5)CHA

Immune lightning, poison, exhaust; cloudy body — can move through allies

Grounded by Nail. Lodestone Nail in it: speed 0, aura off, vulnerability to bludgeoning.

Slam. +4. Hit: 6 (1d8+2) + 3 lightning.

Static Burst (Recharge 5–6). 10-ft radius Dex DC 12; 7 (2d6) lightning.

Lesser Charybdis

Huge Monstrosity · CR 8 · OPTIONAL pressure · Mini ×2 (use 1)

AC 14  |  HP 126  |  Speed 0 ft., swim 40 ft.

20 (+5)STR
10 (+0)DEX
18 (+4)CON
3 (−4)INT
12 (+1)WIS
6 (−2)CHA

Whirlpool engine under the ghost galley

Optional escalation. If Enc. 3 runs easy, Charybdis begins pulling both ships on round 3.

Whirlpool. Init 20: ships Dex/Str “pilot” check DC 14 or move 10 ft. toward Charybdis; creatures failing Ath DC 13 fall prone.

Bite. +9. Hit: 21 (3d10+5) piercing.

Engulf Surge (Recharge 5–6). Creatures in water within 20 ft. Str DC 15 or pulled 15 ft. + 2d8 bludgeoning.

Admiral Lysander’s Shade

Medium Undead · CR 9 BOSS · Uses Skeleton Captain staging + storm crown

AC 17  |  HP 142  |  Speed 30 ft., fly 30 ft. (hover)

16 (+3)STR
14 (+2)DEX
16 (+3)CON
12 (+1)INT
14 (+2)WIS
16 (+3)CHA

LR 2/day; Resist necrotic, lightning; Immune poison

Dead Command. Skeleton captains act on his initiative if he wishes.

Win without deicide. Destroying him frees the storm knights to collapse into empty armor.

Multiattack. Three lightning-spear attacks.

Lightning Spear. +8. Hit: 10 (1d8+3) + 7 (2d6) lightning.

Raise Rowers (Recharge 5–6). 1d4+1 Bone Rowers in unoccupied deck spaces (respect skeleton mini cap — reuse fallen).

Mast Arc (1/day). Line 60 ft. along mast/boom; Dex DC 16; 36 (8d8) lightning.

Spear (1). One spear attack.

Order (1). One skeleton or effigy moves 15 ft. and attacks.

Gale (2). Each creature on a ship deck Dex DC 14 or slide 10 ft. toward rail (Ath DC 12 or overboard).