The Atlantean Toll

One-Shot · 6 Players · Level 8 · Trireme + Enemy Galley · Atlantean Boarding

📜 Session Summary

Style Boarding Action — Elemental skirmish → Galley clash → Deep-beast boss
Win Break the false toll; defeat or drive off the Keto-Spawn
Players 6 × Level 8 · 3–3.5 hrs · Entirely shipboard
Minis Sahuagin-as-Atlantean (≤4), Kuo-toa (≤4), Steam mephit (≤4), Triton caster, Tritons (≤4 on table), Deep-sea monster; 2nd ship: Atlantean galley

Description

A Clerk of the Blue Tithe delivers the Bronze Tithe-Token. Atlantean reavers demand a sea-tax Poseidon never blessed. Their galley runs alongside the party trireme; a deep hybrid beast is their enforcer. Authenticate the bronze — or feed the ram.

"Show the true bronze when false kings claim the wave — the deep-beast bows to the stamp, not the spear."— Bronze Tithe-Token

Trireme + Enemy Galley

Main deck 40×50 ft · raised bow +15 ft · raised stern +25 ft · 90 ft total length (tapered ends) · center mast/sail · 15 ft ram at bow. Board supports up to 2 additional ships. Place Atlantean galley (≈70×25 ft) starboard, 5–10 ft gap / grappled.

Roster

CreatureEMH
Steam Mephit244
Atlantean244+wave
Brine-Touched234
Wave-Caller11
Keto-Spawnadj11

Encounter 1 — Steam on the Water

Easy–Medium · ~35 min

Steam Mephits boil up from the oar-ports as the Atlantean galley signals. Soft opener; fog + scalding. Win: clear mephits; spot the galley (Perception DC 12).

  • Death bursts threaten sail (fire). Create Water / gust helps.
  • Non-combat: Contests with buckets (Athletics DC 12 group) vent steam without full combat.

Steam Mephit

Small Elemental · CR 1/4 · Mini ×4

AC 10  |  HP 21  |  Speed 30 ft., fly 30 ft.

Death Burst: 5-ft steam Dex DC 10 or 4 (1d8) fire

Claws. +2 to hit. Hit: 2 (1d4) slashing + 2 fire.

Steam Breath (Recharge 6). 15-ft cone Dex DC 10; 4 (1d8) fire.


Encounter 2 — False Kings of the Wave

Medium · Boarding

Grappling hooks. 4× Atlanteans + 3× Brine-Touched + Wave-Caller (hostile until Token shown).

  • Non-combat: Brandish Tithe-Token + Religion/Persuasion DC 14 → Wave-Caller orders a parley pause; cultists may still attack.
  • Combat: Blood Frenzy Atlanteans. Cut 3 grapple lines (AC 12/HP 8) to separate ships.
  • RECRUIT: Token authenticity → Wave-Caller + 2 Triton Guards aid Enc. 3.

Atlantean Reaver (Sahuagin reskin)

Medium Humanoid, Lawful Evil · CR 1 · Mini: Sahuagin ×4

AC 12  |  HP 22 (4d8+4)  |  Speed 30 ft., swim 40 ft.

14 (+2)STR
12 (+1)DEX
12 (+1)CON
10 (+0)INT
11 (+0)WIS
9 (−1)CHA

Blood Frenzy: adv on melee vs. creatures that don’t have all HP

Limited minis. Only 4 figures — use waves off-board if needed, or elite the four.

Multiattack. Bite and spear — or two spears.

Bite. +4 to hit. Hit: 4 (1d4+2) piercing.

Spear. +4 to hit. Hit: 5 (1d6+2) piercing.

Brine-Touched Cultist (Kuo-toa reskin)

Medium Humanoid, Neutral Evil · CR 1 · Mini: Kuo-toa ×4

AC 13  |  HP 27 (5d8+5)  |  Speed 30 ft., swim 30 ft.

13 (+1)STR
10 (+0)DEX
12 (+1)CON
11 (+0)INT
10 (+0)WIS
8 (−1)CHA

Sticky shield; Otherworldly Perception (force/invisible awareness 30 ft)

Spear. +3 to hit. Hit: 4 (1d6+1).

Net. As merman net.

Slime Slap. +3 to hit. Hit: poisoned until end of next turn (DC 11 Con).

🦅

Triton Wave-Caller

Medium Humanoid (Triton), Neutral · CR 4 · Mini: Triton caster ×1

AC 14  |  HP 65 (10d8+20)  |  Speed 30 ft., swim 30 ft.

12 (+1)STR
14 (+2)DEX
14 (+2)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Spell DC 13, +5 — fog cloud, gust of wind, tidal wave (1/day)

RECRUITMENT. If the party shows the Tithe-Token as authentic Poseidon seal (Religion DC 12), the Wave-Caller switches sides in Enc. 3.

Enemy default. Begins as Atlantean ally / hostage-priest on their galley.

Trident. +4 to hit. Hit: 5 (1d6+1).

Lightning Lure cantrip. +5, pull 10 ft, 1d8 lightning (scaled).


Encounter 3 — Keto-Spawn at the Ram (Boss)

Hard

Keto-Spawn climbs the 15 ft ram onto the bow deck. Optional: 2 remaining Atlanteans snipe from their galley.

  • Win: Beast 0 HP or driven to flee at ≤25% HP if Tithe-Token branded successfully this fight.
  • Bow deck = raised 15 ft zone; shoving it off (Str contest DC 15 while bloodied) deals 3d6 fall into its own thrash.

Keto-Spawn (Deep-Sea Monster)

Large Monstrosity, Neutral Evil · CR 8 · Mini: Deep-sea angler/shark hybrid

AC 16  |  HP 136 (16d10+48)  |  Speed 20 ft., swim 50 ft.

20 (+5)STR
12 (+1)DEX
17 (+3)CON
4 (−3)INT
12 (+1)WIS
6 (−2)CHA

Senses: blindsight 30 ft. (angler lure) · Resist: cold

Climb Hull. Treat ship walls as non-difficult; can end turn on main deck.

Lure Hypnosis. Start of turn: one creature within 30 ft. that can see the lure DC 14 Wis or frightened+move toward it.

Siege. Double damage to objects (oar banks, rail).

Multiattack. Bite and two claws.

Bite. +9 to hit. Hit: 16 (2d10+5) piercing; grapple escape DC 15.

Claw. +9. Hit: 12 (2d6+5) slashing.

Swallow (Recharge 6). Grappled Medium target DC 15 Str or swallowed — 3d6 acid/turn; escape 20 HP to cut out.

Detect (1). Perception check.

Claw (1). One claw.

Thrash (2). Each creature within 5 ft. Dex DC 15 or 10 (3d6) bludgeoning and prone.

Bronze Tithe-Token

Wondrous Item (maguffin)

Poseidon’s authentic tax seal

Handout (20 words). "Show the true bronze when false kings claim the wave — the deep-beast bows to the stamp, not the spear."

Enc. 2. Advantage on Intimidation/Persuasion vs Atlanteans once.

Enc. 3. Action, brandish at Deep-Beast within 30 ft.: DC 15 Wis save or frightened 1 min and cannot Climb Hull for 1 round (once).


⚖️ Difficulty Scaling

As Written ★ — 6 Players, Average Level 8

  • Baseline for this guide. Numbers, DCs, and win tracks assume six PCs at average level 8.

Library Standard — 6 Players, Average Level 8

  • Identical to As Written — this guide’s baseline is already 6 PCs at average level 8.

Easier

  • APL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.

Harder

  • APL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.

📋 Appendix

Atlantean Reaver (Sahuagin reskin)

Medium Humanoid, Lawful Evil · CR 1 · Mini: Sahuagin ×4

AC 12  |  HP 22 (4d8+4)  |  Speed 30 ft., swim 40 ft.

14 (+2)STR
12 (+1)DEX
12 (+1)CON
10 (+0)INT
11 (+0)WIS
9 (−1)CHA

Blood Frenzy: adv on melee vs. creatures that don’t have all HP

Limited minis. Only 4 figures — use waves off-board if needed, or elite the four.

Multiattack. Bite and spear — or two spears.

Bite. +4 to hit. Hit: 4 (1d4+2) piercing.

Spear. +4 to hit. Hit: 5 (1d6+2) piercing.

Brine-Touched Cultist (Kuo-toa reskin)

Medium Humanoid, Neutral Evil · CR 1 · Mini: Kuo-toa ×4

AC 13  |  HP 27 (5d8+5)  |  Speed 30 ft., swim 30 ft.

13 (+1)STR
10 (+0)DEX
12 (+1)CON
11 (+0)INT
10 (+0)WIS
8 (−1)CHA

Sticky shield; Otherworldly Perception (force/invisible awareness 30 ft)

Spear. +3 to hit. Hit: 4 (1d6+1).

Net. As merman net.

Slime Slap. +3 to hit. Hit: poisoned until end of next turn (DC 11 Con).

Steam Mephit

Small Elemental · CR 1/4 · Mini ×4

AC 10  |  HP 21  |  Speed 30 ft., fly 30 ft.

Death Burst: 5-ft steam Dex DC 10 or 4 (1d8) fire

Claws. +2 to hit. Hit: 2 (1d4) slashing + 2 fire.

Steam Breath (Recharge 6). 15-ft cone Dex DC 10; 4 (1d8) fire.

Triton Guard

Medium Humanoid (Triton), Neutral · CR 1 · Mini ×10 (use ≤4 here)

AC 13  |  HP 27  |  Speed 30/swim 30

14 (+2)STR
12 (+1)DEX
13 (+1)CON
11 (+0)INT
13 (+1)WIS
12 (+1)CHA

Amphibious; Empathic Bond rumors

Optional allies. If Wave-Caller defects, 2 guards join (field from Triton ×10).

Spear. +4. Hit: 5 (1d6+2).

Conch Net. restrain DC 12.

🦅

Triton Wave-Caller

Medium Humanoid (Triton), Neutral · CR 4 · Mini: Triton caster ×1

AC 14  |  HP 65 (10d8+20)  |  Speed 30 ft., swim 30 ft.

12 (+1)STR
14 (+2)DEX
14 (+2)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Spell DC 13, +5 — fog cloud, gust of wind, tidal wave (1/day)

RECRUITMENT. If the party shows the Tithe-Token as authentic Poseidon seal (Religion DC 12), the Wave-Caller switches sides in Enc. 3.

Enemy default. Begins as Atlantean ally / hostage-priest on their galley.

Trident. +4 to hit. Hit: 5 (1d6+1).

Lightning Lure cantrip. +5, pull 10 ft, 1d8 lightning (scaled).

Keto-Spawn (Deep-Sea Monster)

Large Monstrosity, Neutral Evil · CR 8 · Mini: Deep-sea angler/shark hybrid

AC 16  |  HP 136 (16d10+48)  |  Speed 20 ft., swim 50 ft.

20 (+5)STR
12 (+1)DEX
17 (+3)CON
4 (−3)INT
12 (+1)WIS
6 (−2)CHA

Senses: blindsight 30 ft. (angler lure) · Resist: cold

Climb Hull. Treat ship walls as non-difficult; can end turn on main deck.

Lure Hypnosis. Start of turn: one creature within 30 ft. that can see the lure DC 14 Wis or frightened+move toward it.

Siege. Double damage to objects (oar banks, rail).

Multiattack. Bite and two claws.

Bite. +9 to hit. Hit: 16 (2d10+5) piercing; grapple escape DC 15.

Claw. +9. Hit: 12 (2d6+5) slashing.

Swallow (Recharge 6). Grappled Medium target DC 15 Str or swallowed — 3d6 acid/turn; escape 20 HP to cut out.

Detect (1). Perception check.

Claw (1). One claw.

Thrash (2). Each creature within 5 ft. Dex DC 15 or 10 (3d6) bludgeoning and prone.

👤

Clerk of the Blue Tithe (Quest Giver)

Medium Humanoid, Lawful Neutral · Quest Giver

Temple accountant of Poseidon

Motivation. Atlantean reavers (sahuagin) are collecting a false “sea tax” with a deep-beast enforcer.

Hook. Mist onto the trireme already underway; the enemy galley is hours behind — then suddenly alongside.

Bronze Tithe-Token

Wondrous Item (maguffin)

Poseidon’s authentic tax seal

Handout (20 words). "Show the true bronze when false kings claim the wave — the deep-beast bows to the stamp, not the spear."

Enc. 2. Advantage on Intimidation/Persuasion vs Atlanteans once.

Enc. 3. Action, brandish at Deep-Beast within 30 ft.: DC 15 Wis save or frightened 1 min and cannot Climb Hull for 1 round (once).