Karkinos at the Keel

One-Shot · 6 PCs Lvl 8 · ~3–3.5 hrs · Single trireme · Sharks / Octopus / Nymph / Karkinos
Style: Beasts → Fey parley → Crab boss  |  Win: Defeat or drive off Karkinos (0 HP or ≤30 HP after Horn)

Ship: 40×50 +15 +25 = 90 ft · mast · 15 ft ram · no second ship.

"When the sacred crab climbs for blood that is not the sea’s, sound this horn — hunger hears the true feast." — Coral Feast-Horn

Major Beats

  1. Nereid herald + Coral Feast-Horn aboard mist-trireme.
  2. Enc. 1: 3 sharks + octopus on oars.
  3. Enc. 2: Thalassa parley / recruit (+ dolphin omen).
  4. Enc. 3: Karkinos climbs the ram; Horn payoff.

Creature List

CreatureE/M/HMini
Hunting Shark2/3/3×3
Giant Octopus0/1/1×1
Thalassa (Nymph)—/1/1Sea nymph
Sea Spirit0–5×5
Karkinos (Boss)1Cancer the Crab

Difficulty

TierAdjust
As Written ★6 PCs · APL 8
Library Standard6 PCs · APL 8 — Identical to As Written — this guide’s baseline is already 6 PCs at average level 8.
EasierAPL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.
HarderAPL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.

ENC 1 — Blood in the Oar-Wash

Medium · 3 Sharks + Octopus · 4 oar banks AC12/HP12

ENC 2 — The Nymph’s Shoal

Skill/Social · Thalassa + 3 spirits

ENC 3 — Karkinos Climbs

Hard · Huge crab via 15 ft ram

STAT BLOCKS

Hunting Shark CR2

AC 12 | HP 45 | Swim 40

  • Blood Frenzy · Bite +6 (2d8+4)

Giant Octopus CR1

AC 11 | HP 52 | Reach 15

  • Tentacles +5 grapple DC 16 · Oar Grapple · Ink R4–6

Thalassa CR3

Sea Nymph · recruitable

AC 14 | HP 58 · Spell DC 14

  • 2× Tidal Dart +5 · Charm 1/day · Enc3 Help/heal

Sea Spirit CR1/2

AC 12 | HP 22

  • Hide in spray · Recruit Pers DC 12 → no surprise Enc3

Karkinos CR9 BOSS

AC 18 | HP 168 | Climb 20 · LR 2

  • 2× Claw +10 · Crush · Deck Slam · LA Scuttle

Delphinus

AC 12 | HP 27 | Swim 60

  • Rescue Breach reaction · Ram +4

KEY ITEM / NPC

Coral Feast-Horn

Nereid Herald

Ship Reminder

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