Maenad Midnight
A level 8 civic escort through a god-touched midnight riot.
Style: Urban escort under ecstatic pressure, built for restraint, disguise, and mercy.
Win: Deliver the prince to the dawn treaty, keep the revelers alive, and prove the city can honor Dionysus without becoming his casualty.
Lose: The prince breaks sobriety or dies, the riot becomes a massacre, and the god's mask follows the party into future feasts.
Maguffin: Dry Cup of Ariadne · Ally: Thyia, Exhausted Maenad · QG: Prince Lykon the Unwined
"A clay cup sealed with wax and ivy. Inside is dry air, not wine; it rings softly when a lie is toasted nearby."
Major Beats
- The palace wants quiet extraction; the street wants every secret sung aloud.
- Thyia proves the revelers are victims, witnesses, and obstacles at once.
- The prince is tempted with one perfect cup that would make every fear vanish.
- Dawn judges restraint as much as speed.
Difficulty
| Tier | Adjust |
| As Written ★ | 6 PCs · APL 6 |
| Library Standard | 6 PCs · APL 8 — Raise key enemy HP ~+25% and damage +1 per attack die; social/skill DCs +1–2. Boss legendary actions as written or +1/round. |
| Easier | APL 4–5: −1 enemy/wave; DCs −1; ally auto-recruits if approached peacefully. |
| Harder | APL 7–8: use Library Standard (6×L8). |
ENC 1 — Masks at the Palace Gate
Enc 1: Social Escort Launch · ~45 min · Palace portico, fountain court, wine carts, servants' arcade.
- Non-combat path: build a cover identity with three DC 15 Deception, Performance, or Insight checks.
- The Dry Cup identifies wine traps and one false servant.
- Recruit Thyia by protecting a reveler from guard brutality or returning her ribbon.
- If the prince is publicly named, Encounter 2 begins with the crowd alerted.
ENC 2 — The Alley That Keeps Dancing
Enc 2: Stealth Through Riot · ~60 min · Looping alley grid, roof laundry lines, shrine steps, wine-flooded underpass.
- Non-combat path: 6 successes before 3 failures using Stealth, Acrobatics, Performance, or Religion.
- Spend a success to rescue civilians and lower the final boss's starting hp by 20.
- Panpipe illusions can be broken by silence, counter-melody, or the Dry Cup's ring.
- Violent crowd control gives advantage now but adds a retaliation wave in Encounter 3.
ENC 3 — The Sober Hush
Enc 3: Hard Mercy Boss · ~90 min · Public square with treaty dais, amphora stacks, balcony musicians, fountain.
- Hard fight: crowd zones restrain, shove, and block line of sight each round.
- Use nonlethal damage, music, vows, or divine respect to spare possessed mortals.
- Maguffin payoff: break the Dry Cup to create a sober hush and reveal the true prince.
- Victory requires the prince sober and alive when the dawn bell rings.
NPC / ALLY
Prince Lykon the Unwined
- Reach the dawn parley sober so his signature is valid and his war-weary city can stand down.
- He refuses to authorize lethal force against citizens who may be innocent by sunrise.
Thyia, Exhausted Maenad
- Recruit Enc. Encounter 1 or 2: Return her lost thyrsus-ribbon, promise not to shame the revelers, or let her name the safe alleys.
- AC 15 · HP 68 · Thyrsus +7 to hit, 2d6+4 bludgeoning; can shove without damage.
Remember
- Deliver the prince to the dawn treaty, keep the revelers alive, and prove the city can honor Dionysus without becoming his casualty.
Enable Background graphics when printing.