Phaethon's Reins
A level 8 aerial control mission on a runaway sun-chariot.
Style: High-speed aerial disaster with mythic vehicles, rescue choices, and divine restraint.
Win: Board and control the sun-chariot, spare Phaethon if possible, and turn the blaze away from all three cities.
Lose: The chariot crosses the third city uncontrolled, Helios is blamed for mortal ruin, and the sky-road remains cracked.
Maguffin: Spare Golden Rein · Ally: Aello, Wind-Harness Rider · QG: Heliope, Singed Dawn-Priest
"Three bronze city tokens grow hotter in sequence. A hair-thin golden rein loops through them and tightens whenever someone boasts."
Major Beats
- The first city shows the cost of pride in roofs, wells, and frightened children.
- Aello offers discipline where the myth offers only speed.
- Phaethon is terrified, not malicious, and can still answer to his name.
- The chariot is won by shared control, not by slaying the sun.
Difficulty
| Tier | Adjust |
| As Written ★ | 6 PCs · APL 11 |
| Library Standard | 6 PCs · APL 8 — Reduce boss HP ~25–30% and save DCs −1; remove 1–2 minions per wave; allow one free short-rest beat after Enc. 1. |
| Easier | APL 9–10: use Library Standard, then Favor/track win −1 or boss HP −10%. |
| Harder | APL 12–13: boss HP +25%; add a lieutenant; no free rest. |
ENC 1 — First City in the Heat-Haze
Enc 1: Aerial Rescue · ~45 min · Temple roof, bell towers, hot updraft columns, burning market awnings.
- Non-combat path: rescue civilians and stabilize launch points with 5 successes before 3 failures.
- Use the Golden Rein as an anchor line for one falling creature or mount.
- Recruit Aello by saving her pegasi team or following her aerial signals.
- Each rescue success banks a cooling token usable in Encounter 3.
ENC 2 — Between the Second Smoke and the Sea
Enc 2: Sky-Road Skill Challenge · ~60 min · Cloud causeway, sunbeam rails, storm gap, drifting wreckage.
- Non-combat path: navigate, signal, and leap across the sky-road with group checks.
- Driving off vultures without delay preserves one city token from overheating.
- Talking Phaethon down through the glare grants advantage on the first control check.
- A failed boarding attempt separates one PC onto a wheel-sponson hazard.
ENC 3 — Hands on the Burning Yoke
Enc 3: Hard Control Boss · ~90 min · Sun-chariot deck, four yoke stations, wheel rims, loose flame pennants.
- Hard fight: each round choose between damage control, yoke control, or saving a falling ally.
- Maguffin payoff: thread the Golden Rein and speak all three city names to unlock final control.
- Do not kill Helios or make destroying the chariot the win condition.
- Three accumulated control successes before three scorch failures saves every city.
NPC / ALLY
Heliope, Singed Dawn-Priest
- Keep Helios's name from becoming a curse by saving the cities before divine punishment becomes inevitable.
- She forbids killing Helios's son as the plan; control the chariot, do not murder the problem.
Aello, Wind-Harness Rider
- Recruit Enc. Encounter 1 or 2: Save her crashed pegasi team, accept her chain of command in the air, or promise to rescue Phaethon rather than shoot him down.
- AC 16 · HP 72 · Storm javelin +8 to hit, 120 ft., 2d6+4 piercing plus 2d6 lightning.
Remember
- Board and control the sun-chariot, spare Phaethon if possible, and turn the blaze away from all three cities.
Enable Background graphics when printing.