The ancient gynosphinx Arkteia has awakened beneath Mount Theron's summit ruins, devouring those who cannot answer her riddles. Sea captain Nikias of Piraeus — sole survivor of a prior expedition — hires the party, hands over a water-stained parchment recovered from his last crew's wreck, and offers passage.
| Creature | Easy | Med | Hard | Notes |
|---|---|---|---|---|
| Siren | 1 | 3 | 4 | Enc. 1; fully avoidable |
| Centaur | 2 | 4 | 6 | Enc. 2; avoidable via RP/checks |
| Eurytion, Chieftain | — | 1 | 1+ | Enc. 2; avoidable; does not flee |
| Manticore | 1 | 2 | 3 | Enc. 3; sphinx's guardians |
| Arkteia (Sphinx) | 1 (adj.) | 1 (buffed) | Enc. 3 boss — see scaling | |
| Atalanta | — | Recruitable ally, Enc. 2; fights Enc. 3 | ||
| Encounter | Easy (APL 5–6) | Medium (APL 7, baseline) | Hard (APL 8–9) |
|---|---|---|---|
| 1 — Shores | 1 Siren, DC 12, crew safe below deck | 3 Sirens, DC 14–15 avoidance | 4 Sirens, crew at risk regardless, no recharge on Dirge |
| 2 — Crossroads | 2 Centaurs, Persuasion DC 11 | Baseline as written | 6 Centaurs, Eurytion 2× Leg. Resist., 2 reinforcements rd 2 |
| 3 — Sphinx | Arkteia CR 8 (115 HP), 1 Manticore, no Leg. Resist. | Arkteia CR 10 (145 HP), 2 Manticores | Arkteia CR 11 (175 HP), 3 Manticores, minor deity takes note if killed |
3× Sirens sing from the rocks as the trireme rounds the headland; 6 unprotected crew NPCs will walk to the rail if the song isn't countered. Win: pass without ship damage or losing crew.
4× Centaurs + chieftain Eurytion block the road; Atalanta stands opposite in a tense standoff over her stolen silver arrow. Win: gain passage; optionally recruit Atalanta.
Arkteia sits on a shattered altar, 2 Manticores pacing the perimeter. 3 win paths: (A) reduce her to 0 HP; (B) answer 3 riddles (pre-combat via parchment, or accumulated via Riddle of Fate — best outcome, boon granted); (C) solve her logic puzzle at 50% HP (neutral — she relocates, unharmed).
Medium Fey, CN · CR 3 (700 XP)
AC 13 | HP 52 (8d8+16) | Speed 30 ft., Fly 50 ft., Swim 40 ft.
CHA 20(+5) — Performance +9. Vulnerable: Fire. Darkvision 60 ft.
Alluring Song. 60 ft, DC 15 WIS each turn or Charmed (must approach).
Multiattack. 2× Talon +5 (7, 1d6+4 slashing). Captivating Dirge (recharge 5–6) 120 ft, DC 15 WIS or Stunned. Reaction: Haunting Melody — hit attacker, DC 13 WIS or disadvantage.
Large Monstrosity, NG · CR 2 (450 XP)
AC 12 | HP 45 (6d10+12) | Speed 50 ft.
STR 18(+4) — Athletics +6.
Charge. 30+ ft. + Pike hit → DC 14 STR or prone.
Multiattack. Pike +6 (9, 1d10+4) + 2× Hooves +6 (11, 2d6+4). Javelin +6, 30/120 ft, 7 (1d6+4).
Large Monstrosity, LN · CR 4 (1,100 XP)
AC 14 | HP 95 (10d10+40) | Speed 50 ft.
STR 20(+5) — Athletics +7, Intimidation +4.
Charge. DC 16 STR or prone + pushed 10 ft. Herd Commander: Centaurs within 60 ft. +2 AC while he's conscious.
Multiattack. Pike +7 (11) + 2× Hooves +7 (12), or 2× Javelin +7 (8). BA: War Shout (recharge 5–6) — Centaurs within 60 ft. advantage on attacks. Reaction: Trample — Hooves attack vs. anyone moving away within 10 ft.
Medium Humanoid, NG · CR 6 (2,300 XP) · Recruitable Ally
AC 15 | HP 78 (12d8+24) | Speed 35 ft.
DEX 20(+5) — Acrobatics +8, Perception +9, Stealth +8.
Favored of Artemis: ignores natural difficult terrain, no long-range disadvantage. Hunter's Instinct: always knows a visible creature's HP category.
Multiattack. 2× Shortbow + 1 Shortsword, or 3× Shortbow, all +8 (8, 1d6+5). Silver Arrow (1/day) +8, +10 (3d6) radiant, ignores piercing resistance, target disadvantage on attacks. BA: Hunter's Mark +3 (1d6) extra vs. marked target.
Large Monstrosity, LN · CR 10 (5,900 XP) · Boss
AC 17 | HP 145 | Speed 40 ft., Fly 60 ft.
STR 24(+7)/INT 20(+5)/WIS 18(+4)/CHA 18(+4) — Arcana/History/Religion +9. Immune: Psychic, nonmagical B-P-S, Charmed, Frightened. Truesight 120 ft.
Inscrutable (immune to mind-read/divination). Legendary Resistance (3/day). Riddle's Grace: correct answerer gets advantage vs. her abilities (1 hr), her attacks vs. them at disadvantage. Truth-Seeker: detects lies told in the last 24 hrs.
Multiattack. 2× Claw +10 (15, 2d8+6); both hit same target → free Bite +10 (22, 3d10+6). Riddle of Fate (recharge 5–6) — see mechanics. Paralyzing Roar (recharge 6, Phase 2: 5–6) 60 ft, DC 16 CON or Frightened+Stunned.
Legendary (3/rd): Claw Attack (1), Sandstorm Veil (2, 15 ft, DC 15 DEX or Blinded), Prophetic Judgment (3, 120 ft, DC 17 WIS or Paralyzed).
Large Monstrosity, LE · CR 3 (700 XP)
AC 14 | HP 68 (8d10+24) | Speed 30 ft., Fly 50 ft.
STR/DEX/CON 17/16/17. Darkvision 60 ft.
Tail Spike Supply: 24 spikes, refills on long rest.
Multiattack. Bite +5 (7) + 2× Claw +5 (6), or Bite + 2× Tail Spike +5 (7, 100/200 ft).
Physical Handout · Given by Nikias
Reads only: "Three truths wake what one lie cannot," above three circles (⊙ ⊙ ⊙) and a wavy line. Print or hand-write on tea-stained paper — this is the entire written content.
Enc. 2: shown to Eurytion, recognized as the ancient Compact of Passage — grants passage but not the arrow alone.
Enc. 3: presented visibly triggers the Right of the Riddled — Arkteia poses 3 riddles before any violence.
Choose 1 Easy, 1 Medium, 1 Hard for the Right of the Riddled; any may double as a mid-combat Riddle of Fate. Give players 60 real seconds; accept reasonable near-answers.
Easy: "The more of me you take, the more you leave behind" → Footsteps. "Cities but no houses, mountains but no trees, water with no fish" → A Map. "I speak without a tongue, hear without ears" → An Echo.
(7 additional Medium/Hard riddles exist in the full digital session guide's Riddle Bank — select per DM Guidance above.)
Three Truths (best): Arkteia reveals the tomb beneath the altar and grants a lasting boon.
Combat Victory: she goes dormant (stone-cracks form); routes open; minor divine consequence possible (a deity may take note at Hard scaling).
The Puzzle: she agrees to relocate off the trade routes — neutral, she remains unharmed and unwon.
Eurytion's saddlebag: 3× Javelins of Lightning (+1d6 lightning, single use each).
Found on Eurytion (Enc. 2 loot): shows two narrow side paths leading to hidden entrances on the east and west sides of the summit temple ring — usable as an alternate approach in Encounter 3.
Quest Giver · Aging Sea Captain
Appearance: missing two fingers on his left hand — visible reminder of his encounter with Arkteia.
Offer: passage aboard his trireme + 500 gp for a resolution.
Secret: the sphinx spared him and he has no idea why — deeply ashamed, won't discuss it.
Line: "She will ask you something. Answer well."
Legendary Huntress · Recruitable Ally, Encounter 2
Motivation: the silver arrow was a gift from Artemis herself; furious but controlled — won't attack a melee she can't win alone.
Secret: Artemis tasked her to watch the sphinx and intervene only as a last resort — more conflicted about the mission than she lets on.
If recruited: "She will ask you three things. Answer truly, all three. That is what the old stories say." — targets Arkteia with Silver Arrow unless told otherwise.
If not recruited: Encounter 3 becomes one step harder; may arrive as a last-moment emergency intervention at DM discretion if the party is wiped.
Ancient Gynosphinx · Antagonist / Boss
Motivation: awakened by miners disturbing her resting place; tests mortals because she believes only the wise deserve passage — not purely malevolent.
Secret: yearns to return to slumber; violence is genuinely her last preference, but she's too proud to admit it.
Opening line: "I have waited long enough for someone interesting. Let us see if you qualify."
The party returns to Nikias with one of: proof of Arkteia's defeat, a signed compact of passage, or a secret she chose to share only with those who earned her respect.
Atalanta, if recruited and kept alive, may continue with the party beyond the session at DM discretion.