Scholarly merchant Theron of Corinth hires the party to recover the Eye from the Isle of Stonegaze. Midvoyage, harpies and compelled merfolk assault the trireme. On the island, survivors Pyrrha and Old Lysander guide the party through a cursed saltmarsh (recruit Maren), then into the cave of Euryale, the Stone Queen.
| Creature | Easy | Med | Hard | Notes |
|---|---|---|---|---|
| Harpy | 2 | 3 | 4 | Enc. 1; Matriarch on Deadly |
| Corrupted Merfolk | 3 | 4 | 5 | Enc. 1; freeable / recruitable |
| Lizardfolk Warrior | 3 | 4 | 4 | Enc. 2 (Deadly: 5) |
| Lizardfolk Shaman | 1 | 1 | 1 | Enc. 2 |
| Lamia | 2* | 2 | 1 | Enc. 3 (*Easy: Lamias only, no Medusa) |
| Medusa Sentinel | 0 | 1 | 1 | Enc. 3 (Deadly: 2) |
| Euryale (Boss) | 1 (adj.) | 1 | 1 | HP 100 / 140 / 168; Deadly 220 |
| Maren | — | Recruitable ally Enc. 2 → Enc. 3 | ||
| Encounter | Easy (APL 4) | Medium (APL 6) | Hard (APL 8 ★) |
|---|---|---|---|
| 1 — Ship | 2 Harpies, 3 Merfolk; sail HP 10; Song DC 9; harpies ignore sails until rd 3 | 3 Harpies, 4 Merfolk; sail HP 12; Song DC 11 | 4 Harpies, 5 Merfolk; full mechanics as written |
| 2 — Marsh | 3 Warriors, Shaman HP 38 (2nd-lvl only); Maren helps mid-fight | 4 Warriors, 1 Shaman; Maren post-combat only | Baseline + Fire Flasks / Enc. 3 support on recruit |
| 3 — Cave | 2 Lamias only; no lair; Euryale HP 100, Gaze DC 13, enters rd 4 | 2 Lamias + Medusa; 1 LA/rd; HP 140, Gaze DC 15 | 1 Lamia + Medusa; full Euryale (168 HP, 3 LA, Gaze DC 17) |
4× Harpies dive on sails while 5× Corrupted Merfolk board from both sides. Win: drive off/kill all harpies + defeat or free all merfolk.
After shore RP with Pyrrha/Lysander: 4× Lizardfolk Warriors + 1× Shaman attack on sight. Maren shelters behind her hut — recruitable. Win: defeat all lizardfolk; proceed to temple ruins.
Petrified statues fill a green-brazier cave; Still Pool glows center. Baseline: 1× Lamia + 1× Medusa Sentinel; Euryale enters rd 3. Optional: Maren. Win: Euryale to 0 HP or pool self-gaze fail twice (fully petrified) → take Eye amulet.
Medium Monstrosity, CE · CR 1 (200 XP)
AC 11 | HP 38 (7d8+7) | Speed 20 ft., fly 40 ft.
STR 12 DEX 13 CON 12 INT 7 WIS 10 CHA 13 · PP 10 · Common
Multiattack. 2× Claws +3 (6, 2d4+1 slash).
Luring Song. 300 ft: DC 11 WIS or charmed (incapacitated, must approach). BA each turn to continue. Re-save end of turn; ends if harpy incapacitated / out of range.
Medium Humanoid (Merfolk), N (Compelled) · CR 1/4 (50 XP)
AC 11 | HP 22 (4d8+4) | Speed 10 ft., swim 40 ft.
STR/DEX 13 CON 12 INT/WIS 11 CHA 12 · Perc +2 · Amphibious · Aquan, Common
Spear. +3, 5 ft or 20/60: 4 (1d6+1) / 5 (1d8+1) two-hand.
Free (Action, adj.): DC 15 Arcana/Insight/Religion → friendly. Guard ship: DC 14 Persuasion (≤3).
Medium Humanoid (Lizardfolk), N · CR 2 (450 XP)
AC 16 | HP 45 | Speed 30 ft., swim 30 ft.
STR 16(+3) DEX 10 CON 15 INT 7 WIS 12 CHA 7 · Perc +3, Stealth +4, Survival +5
Hold Breath 15 min. Swamp Stride: shallow water ≤3 ft not DT.
Multiattack. Bite +5 (1d6+3) + Javelin +5 (1d6+3, 30/120). Reaction Clamping Jaws: OA hit → grappled (escape STR DC 13).
Medium Humanoid (Lizardfolk), N · CR 4 (1,100 XP)
AC 13 | HP 52 | Speed 30 ft., swim 30 ft.
STR 14 DEX 10 CON 14 INT 12 WIS 16(+3) CHA 8 · Nature +4, Perc +6
Spellcasting WIS, DC 14, +6. Cantrips: poison spray, produce flame. 1st: fog cloud†, healing word, thunderwave. 2nd: spike growth†, hold person†. 3rd: call lightning†, conjure animals†.
Bite. +4 (1d6+2 pierce).
Large Monstrosity, CE · CR 4 (1,100 XP)
AC 13 | HP 97 (13d10+26) | Speed 30 ft.
STR 16 DEX 13 CON 15 INT 14 WIS 15 CHA 16 · Dec +7, Ins +4, Stealth +3 · DV 60
Innate (CHA DC 13, +5): at will disguise self, major image; 3/day charm person, mirror image, suggestion; 1/day geas.
Multiattack. Claws +5 (14, 2d10+3) + Dagger +5 (5, 1d4+3); may replace either with Intoxicating Touch +5 — 1 hr: disadv WIS checks/saves; can't concentrate.
Medium Monstrosity, LE · CR 6 (2,300 XP)
AC 15 | HP 127 (17d8+51) | Speed 30 ft.
STR 10 DEX 15 CON 16 INT 12 WIS 13 CHA 15 · Dec +5, Ins/Perc +4, Stealth +5 · DV 60
Petrifying Gaze. Start turn ≤30 ft seeing eyes: CON DC 14. Fail → restrained; next fail → petrified; success ends. Avert: no save, disadv attacks vs her.
Multiattack. Snake Hair +5 (4 + 14 poison; CON DC 14 or poisoned 1 hr) + 2× Shortsword +5 (5, 1d6+2).
Large Monstrosity (Gorgon), LE · CR 12 (8,400 XP)
AC 17 | HP 168 (26d10+26) | Speed 30 ft.
STR 12 DEX 16(+3) CON 14 INT 16 WIS 15 CHA 20(+5) · Saves DEX+7 CON+6 WIS+6 CHA+9
Skills Dec+9 Ins/Perc+6 Stealth+7 · Resist Poison · Immune Petrified (except own reflection) · DV 120, Truesight 30
Petrifying Gaze (aura). Start of her turn: each ≤30 ft seeing eyes CON DC 17. Fail by 5+ = instant petrify; fail = restrained (next fail = petrified). Avert = disadv attacks.
Mirror / Pool Vulnerability. Sees own reflection ≤30 ft (bright light / Still Pool LoS) → CON DC 17 vs own gaze (overrides immunity).
Multiattack. Snake Hair +7 (16 poison; CON DC 16 or poisoned 1 hr) + 2× Longsword +5 (10/11), or Focused Gaze (CON DC 17 disadv) + 2× Longsword.
Legendary 3/rd: Move (½ speed, no OA); Serpent Strike (1); Unleash Gaze (2) — force Gaze save. Lair: see Enc. 3.
Handout · Given at tavern · 22 words
"Where serpents crown the stone queen, let her own gaze be her ruin — the still pool sees what mortal eyes dare not."
DM: Don't explain. Still Pool is the payoff. Lysander confirms if shown (DC 13 Insight to notice his reaction).
Session McGuffin · Worn as amulet on Euryale
Dark gem in golden setting; faint purple glow. Retrieved when Euryale is slain or pool-petrified.
Powers unclear until Theron evaluates — epilogue hook (he wants it to restore petrified daughter Callista).
Wondrous · Common · 1 hand · Temple ruins (collapsed altar)
Indirect Viewing: observe without LoS exposure to gaze. Gaze Deflection: viewing via reflection → adv on gaze saves.
Reflection (BA): angle toward medusa ≤30 ft of Still Pool — Sleight of Hand DC 14 → she saves vs own gaze. Pyrrha can point here (DC 14 Persuasion).
Wondrous · Common · From Lysander
While worn: Blinded, but Blindsight 15 ft + immune to gaze effects. Remove = BA. Lysander gives freely if party will enter the cave.
Improvised · From Maren on recruit
Action: throw 20 ft (+PB Dex) → 2d6 fire. BA: throw 10 ft → hit 2d6 / miss 1d6 splash. Sticky marsh-pitch flame; good vs lamia concentration.
Environmental · Enc. 3 center · 15×10 ft
Reflection = adv vs gaze. Gaze creature ≤30 ft + LoS → own-gaze save each turn start. Euryale avoids with Legendary Move.
Stonechill Water vials (urn near cave steps, per Pyrrha): Lysander once carried pool water out — flavor/loot; no separate combat stats.
Questgiver · Neutral (suspected) · Tavern
Look: lean 50s, ink-stained fingers, merchant dress / scholar bearing.
Surface: wants Eye for academic study (reveals truths / pierces illusions).
Secret: daughter Callista petrified on a past expedition he funded — believes Eye can restore her. Won't volunteer this.
DC 14 Insight: hiding danger. DC 16 Persuasion / DC 13 Intimidation: admits "personal connection." DC 18 Investigation (notes): sketch + name Callista.
Trireme Captain · LN · Enc. 1 helper
AC 13 | HP 45 | Speed 30 · STR 15 DEX 13 CON 14
Role: init 5 — spear +4 (1d6+2) or sail repair Athletics DC 12 (+10 HP to one sail).
RP: gruff, pragmatic, respects competence; no drama.
Island Survivor · NG · Shore guide
Look: mid-30s, lean, scarred arm (lamia claws). Desperately wants off-island.
Knows: safe marsh route; Mirror (collapsed altar); Stonechill vials (urn by cave steps); "pool that glows like moonlight."
DC 12 Persuasion / rescue promise → guides marsh. DC 14 → item locations + lizardfolk timing (adv init Enc. 2).
Blind Priest of Apollo · NG · Shore hermit
Look: ancient, milk-white eyes (lost sight glimpsing Euryale in the pool 20 yrs ago). Apollo pendant, sun-ray staff.
Gives: Blindfolds of Apollo; confirms scroll; cave layout from memory.
Line (scroll shown): "The pool is the secret. She will not look at it willingly. But you can make her look." — "Because I looked into it myself. And it showed me her."
Druid Hermit · NG · Recruitable Enc. 2 → Enc. 3 ally
Look: 40s, marsh-stained robes, reed-charm staff. Grateful but wary; hates the curse on her wetland.
Recruit: Persuasion DC 13 (Nature/Arcana DC 10 = adv; "marsh woman" = DC 8; vow = auto). Mid-fight: Fog Cloud on Shaman if adjacent.
Provides: 3× Fire Flask; Enc. 3 init 8 — Flaming Sphere (2d6 fire/turn), Heat Metal, Cure Wounds; fire lore vs Stone Queen guardians.
Return Eye to Theron — he may finally admit Callista's fate; moral choice whether to trust him with it.
Pyrrha / Lysander / Maren may want passage off-island. Freed merfolk (if any) guard the ship during Enc. 2–3.
Petrified statues in the cave = prior adventurers/sailors — some may be restorable with greater restoration (DM discretion).