One-Shot · 6 Players · Average Level 8 · ~3.5 Hours · Greek Mythology Themed
Huntress-priestess Phaedra finds the party and presses a scroll fragment into a player's hand. Theron Amorphos, a disgraced alchemist, is two days from firing his Chrysalid Crucible — pulling the essences of all magical beasts within 100 miles into forced convergence. Cross his stables, thread the ruined garden, destroy the Crucible, and end his work.
| Creature | Easy | Medium | Hard | Notes |
|---|---|---|---|---|
| Chimera | 1 | 1 | 1 | Enc 2 (garden) / Enc 3 (vat summon) |
| Composite Hippogriff | 1 | 1 | 1 | Enc 2 / Enc 3; Vat A pre-open on full alert |
| Harpy | 1 | 2 | 2 | Enc 1 & Enc 3; Luring Song Rd 2 |
| Kreon the Yoke-Bearer | 1 | 1 | 1 | Enc 1; avoidable; reduced HP on Easy |
| Manticore | 1 | 1 | 1 | Enc 2; +1 on APL 10 |
| Minotaur Guard | 2 | 1 | 2 | Enc 1 (2) / Enc 3 (1); Deadly Enc 3: 2 |
| Theron P1 / P2 | — | 1 | 1 | Boss Enc 3; CR 8 → CR 11 |
| Griffin / Pegasus | 3 / 2 stabled | Recruitable Aerial Allies → Act 3 | ||
| APL | Enc 1 — Stables | Enc 2 — Garden | Enc 3 — Sanctum |
|---|---|---|---|
| 4 | 2× Hobgoblin (no Minotaurs); −1 Harpy; Kreon 55 HP; DCs −3; song Rd 3 | 1 patrol at a time; 2 succ / 3 fail; DCs −3; Chimera 75% HP | Theron 55 HP, 2 LA; Vats A–B; P2 → 90 HP; Crucible 50 HP |
| 6 | 1 Minotaur + 1 Hobgoblin; 1 Harpy; Kreon 70 HP; DCs −1 | 2 patrols; DCs −1; Chimera 90% HP | Theron 70 HP, 2 LA; Vats A–C; P2 → 120 HP; Crucible 65 HP |
| 8 ★ | As written (baseline). | ||
| 10 | +1 Minotaur; Harpy DC 14; Kreon 110 HP + partial-Minotaur contingency; DCs +2 | +2nd Manticore; DCs +2; all 4 engage; Fire Breath recharges 4–6 | Theron 110 HP, 4 LA; 2 Minotaurs + 2 Harpies; P2 → 200 HP; save DC 18 |
Hard (if combat) / Avoidable · ~40 min · 4–6 turns | Terrain: Clifftop limestone stables 90×60 ft (cliff N, 40 ft drop S). Pens = half cover; bronze lamps (bright 10 ft).
Creatures: 1× Kreon · 2× Harpy (cliff, +20 ft) · 2× Minotaur Guard. Stabled (not hostile): 3× Griffin · 2× Pegasus — iron sigil collars. Win: pass / free allies; combat optional.
Hard / Avoidable · ~30 min · 4–5 turns if combat | Terrain: Ruined courtyard 150×100 ft. Fallen columns (difficult / ¾ cover); tangled copper pipe; open sky.
Goal: 3 successes before 3 failures (one zone each). Patrol: 1× Manticore · 1× Composite Hippogriff · 1× Chimera. Sigil-broken creatures skip combat. Win: reach lab stairs without full alert.
Hard · Phase 1 ~4–6 turns · Phase 2 ~4–6 turns | Terrain: Sanctum 100×80 ft, vaulted 25 ft. Dais +20 ft N · Crucible center (AC 14 / 80 HP) · 4 Vats A–D (AC 13 / 30) · Skylight 15×15 (ally entry) · Slabs DC 14 DEX / 4d10 + Restrained · Channels DC 11 DEX / 1d4 acid · 6 mirrors (destroy 3+ halves Absorb Essence) · Oil lamps (1d6 fire ongoing).
Start: Theron P1 on dais · 2× Harpy (columns +10 ft) · 1× Minotaur (stairs). Full alert → Hippogriff already out. Win: destroy Crucible + defeat/subdue/prevent Theron.
Medium Humanoid (Partial Transform) · LN · CR 4 (1,100 XP)
AC 15 · HP 80 (10d8+40) · Speed 30 ft · PP 13
STR 18(+4) DEX 12(+1) CON 18(+4) INT 10 WIS 12(+1) CHA 9(−1) · Saves STR+6 CON+6 · AH+5 Ath+6 Perc+3
Collar Command. Collared creatures 60 ft can't willingly attack him; at 0 HP / Incapacitated all collars slack (remove Free Action; calm/recruit DC 10). Bull's Grit. On damage, DC 12 CON → reduce 5 (2/rd).
Multiattack. 2× Barbed Whip +6 (9 slash + 3 pierce, reach 10) or Whip + Chain Snare +6 (8 bludge; DC 15 STR or Restrained). BA: Collar Command (DC 13 WIS) · Drag Restrained 15 ft. R: Intercept (redirect atk within 5 ft to self).
Medium Monstrosity · CE · CR 3 (700 XP)
AC 11 · HP 58 (13d8) · Speed 20 ft, Fly 40 ft · PP 10
STR 12(+1) DEX 13(+1) CON 10 INT 7(−2) WIS 10 CHA 13(+1)
Multiattack. 2× Claws +3 (6, 2d4+1 slash). BA: Luring Song — humanoids 300 ft DC 11 WIS or Charmed (must approach; no Dash; ends on dmg / stop singing / Incapacitated; success = 24h immune; max 3 targets).
Large Monstrosity · CE · CR 3 (700 XP)
AC 14 · HP 76 (9d10+27) · Speed 40 ft · DV 60 · PP 15
STR 18(+4) DEX 11 CON 16(+3) INT 6(−2) WIS 16(+3) CHA 9(−1) · Perc+5
Charge. 10+ ft + Gore → +9 (2d8) pierce; DC 14 STR or push 10 ft Prone. Labyrinthine Recall.
Multiattack. Greataxe +6 (17, 2d12+4) + Gore +6 (13, 2d8+4). BA: Reckless (Adv atk / Adv vs self).
Large Monstrosity (Amalgam) · CE [Sigil-Bound] · CR 6 (2,300 XP)
AC 14 · HP 114 (12d10+48) · Speed 30 ft, Fly 60 ft · DV 60 · PP 12
STR 19(+4) DEX 11 CON 19(+4) INT 3(−4) WIS 14(+2) CHA 10
Sigil Bound (goat horn): break adj Action DC 14 Ath/Arc (DC 10 scroll) → loses Multiattack 1 turn, then 1d6/rd targeting.
Multiattack. Bite +7 (11) + Horns +7 (15) + Claws +7 (11). Fire Breath (5–6): 60-ft cone DC 15 DEX, 35 (10d6) fire / half.
Large Monstrosity (Amalgam) · Unaligned [Sigil-Bound] · CR 4 (1,100 XP)
AC 13 · HP 85 (10d10+30) · Speed 40 ft, Fly 60 ft · DV 60 · PP 13
STR 18(+4) DEX 13(+1) CON 16(+3) INT 3(−4) WIS 12(+1) CHA 7(−2) · Perc+3 · Keen Sight
Sigil Bound (neck-ridge): DC 13/DC 9 or AC 13/10 HP. Pounce. 20+ ft + Claw → DC 14 STR or Prone; BA Beak if Prone.
Multiattack. Beak +6 (9) + 2× Claws +6 (11).
Large Monstrosity · LE [Sigil-Bound] · CR 3 (700 XP)
AC 14 · HP 68 (8d10+24) · Speed 30 ft, Fly 50 ft · DV 60 · PP 11
STR 17(+3) DEX 16(+3) CON 17(+3) INT 7(−2) WIS 12(+1) CHA 8(−1)
Sigil Bound (tail spine): DC 13/DC 9; freed 1d6/rd target.
Multiattack. Bite +5 (7) + 2× Claws +5 (8), OR 3× Tail Spike +5 (7, 100/200 ft). Prefers max range.
Large Monstrosity · Unaligned · CR 2 (450 XP)
AC 12 · HP 59 (7d10+21) · Speed 30 ft, Fly 80 ft · DV 60 · PP 15
STR 18(+4) DEX 15(+2) CON 16(+3) · Perc+5 · Keen Sight
Multiattack. Beak +6 (8) + Talons +6 (11). Ally: init 15; fly-by only; hit → DC 13 STR or Prone (1/Griffin/enc). 5 allies: +4 atk vs Theron/creatures.
Large Celestial · CG · CR 2 (450 XP)
AC 12 · HP 59 (7d10+21) · Speed 60 ft, Fly 90 ft · PP 16
STR 18(+4) DEX 15(+2) CON 16(+3) INT 10 WIS 15(+2) CHA 13(+1) · Saves DEX+4 WIS+4 CHA+3 · Perc+6
Hooves. +6 (11, 2d6+4). Ally: Inspire — ally 30 ft Adv next attack this rd. No direction check if freer visible; 5 allies: Inspire Free Action + also attacks.
Medium Humanoid · LE · CR 8 (3,900 XP)
AC 13 (Mage Armor) · HP 85 (13d8+26) · Speed 30 ft · PP 17
STR 8(−1) DEX 14(+2) CON 14(+2) INT 20(+5) WIS 16(+3) CHA 12(+1) · Saves INT+9 WIS+7 CON+6 · Arcana+13 · Spell DC 17 / +9
Slots: Cantrips Acid Splash/Mage Hand/Minor Illusion/Poison Spray · 1st×4 Fog/Grease/Mage Armor/Identify · 2nd×3 Hold Person/Misty Step/Suggestion/Enhance Ability · 3rd×3 Stinking Cloud/Slow/Haste/Conjure Animals* · 4th×2 Vitriolic Sphere/Polymorph/Blight · 5th×1 Hold Monster/Contagion
Contingency Draught left belt (AC 10 / 10 HP; steal DC 17 SoH). At 0 HP drinks → rises init 20 full P2; destroy vial first = no P2.
Multiattack. 1 spell + Alchemical Strike +9 (14 acid) OR 2 spells ≤2nd. BA: Activate Vat (5–6) · Alchemical Vial 30 ft (DC 15 DEX, 2d6 acid + Poisoned). R: Counterspell · Absorb Essence 2d6+3. LA×3: Vial (1) · Redirect Beast (1) · Seal Sigil (2) · Essence Drain (3) DC 15 CON 4d8 necro, heal half.
Large Monstrosity (Transformed) · LE · CR 11
AC 16 · HP 160 (15d10+75) · Speed 40 ft · DV 60 · PP 16
STR 22(+6) DEX 10 CON 20(+5) INT 18(+4) WIS 14(+2) CHA 8(−1) · Saves STR+10 CON+9 INT+8 · Resist nonmag BPS
Charge +3d8 + DC 17 STR push 15 Prone · Reckless always · Arcane Horns Gore hit → DC 16 INT or lose concentration · Chest Sigil AC 13/10 HP or DC 15 Arcana → Theron DC 16 WIS or lose conc + all LA · Absorb Essence any 0 HP → 2d8+5 (½/¼ w/ Crucible/mirrors) · BA spells ≤3rd: Hold Person/Slow/Misty Step
Multiattack. Greataxe +10 (18) + Gore +10 (15), or 2× Greataxe. Alchemical Hurl replaces 1 atk (40 ft, DC 15 DEX, 3d6 acid). R: Absorb · Brace (halve melee, 1/rd). LA×3: Gore (1) · Hurl (1) · Arcane Roar (2) 30 ft DC 15 WIS Frightened · Sprint (3) full move no OA + Greataxe · Slab Drop (2) 10×10 DC 14 DEX 4d10 + Restrained (DC 16 STR); 4 slabs.
Physical Prop · Session Thread
Torn papyrus, bronze ink: "Break the sigil, break its loyalty." From Theron's early paper — he meant a warning; she weaponized it.
Act 1: recognize collar discs → lower remove/calm DCs. Act 2: sigil break DC 9 (vs 13). Act 3: auto-ID summon & Phase-2 chest sigils (else DC 15 Arcana).
Session McGuffin · Central Basin
Destroy: AC 14 · HP 80. Immediately drops all active summons, prevents further vat activation, weakens Phase 2 Absorb Essence (halve). Priority target — Theron uses Redirect Beast to interpose.
If Theron immerses at ≤40 HP and Crucible is destroyed while he's inside: Phase 2 starts at 80 HP + Disadv on attacks 3 rounds.
Clay Tablets · Always in Act 2 Cache
1 minute to read. Reveals: (1) Draught of the Labyrinth on left belt; (2) Crucible powers summoning — destroy it; (3) Phase 2 chest sigil disrupts magic. Grants Advantage on first initiative roll of Encounter 3.
Contingency Vial · Left Belt
Recommended Phase-2 trigger. AC 10 · 10 HP (attacks at −2) · steal adjacent DC 17 Sleight of Hand. Drinking at 0 HP → full 160 HP Unshapen form at Initiative 20. Destroyed first = Theron dies at 0 HP, no Phase 2.
Essence Dispersal Vial×3: 10 ft, DC 14 WIS or lose sigil control 1 rd. Sigil-Breaking Chisel×1–2: auto-break one sigil, single use. Antidote×3: cure Poisoned + Adv next CON. Smoke Pot×2: heavy obscure 20 ft, 3 rds, Disadv attacks inside. Healing Potion×2: 2d4+2.
Collars Enc 1: SoH DC 12/DC 16 or smash AC 11/5 HP/DC 13 STR. Patrol Enc 2: DC 13/DC 9 (Chimera DC 14/DC 10). Summons Enc 3: DC 13 or AC 13/10 HP; Seal Sigil may rebind. Phase-2 chest: DC 15 Arcana or AC 13/10 HP → Theron DC 16 WIS. Gate/Vat D: AC 10 / 5 HP / DC 10.