Zeus — disguised as a salt-weathered sailor named "Dios" — hands the party a sealed clay amphora and cryptic note before they disembark. Pandora has spent centuries haunted by the evils she once loosed; the Jar that began it all stands open in her sanctum, bleeding shadows. Armed with a fragment of divine hope, the party must seal it — by cunning, compassion, or force.
| Creature | Enc. | Easy | Med | Hard | Notes |
|---|---|---|---|---|---|
| Siren | 1 | 2 | 3 | 4 | Skippable via skill challenge |
| Kyros the Warden | 2 | — | 1 | 1 | Bypassed with riddle/RP/Amphora |
| Empousai Guard | 2 | — | 2 | 2 | Stand down if Kyros satisfied |
| Pandora | 3 | — | 1 | 1 | Boss; multi-path — need not die |
| Shadow | 3 | 2 | 3 | 4–5+ | Summoned; dismissed by Amphora |
| Specter | 3 | 1 | 2 | 3 | Summoned; dismissed by Amphora |
| Encounter | Easier | Harder |
|---|---|---|
| 1 — Siren Shore | 2 Sirens; challenge DCs −2; Song DC 11 | 4 Sirens; trireme drifts toward rocks each round unless redirected (DC 14 Intimidation) |
| 2 — Keeper's Gate | Empousai only join if attacked directly | Kyros 114 HP; Empousai get 2 uses of Beguiling Flames |
| 3 — Sanctum (Boss) | Pandora 80 HP, Shadows only, Circle DCs 11, Persuasion DC 13 | 2 pre-summoned Shadows + 1 Specter at start; Circle DCs 17; Persuasion needs 4 successes |
3× Sirens sing from the sea-crags as the trireme rounds the cape. Win: silence or escape the Song and reach shore.
Kyros (a cursed scholar-Minotaur) poses a riddle before any blow is struck. 2× Empousai Guards wait in shadowed pillars. Win: pass through the gate.
Win A: activate all 3 Sealing Circles. Win B: use the Amphora at the Jar. Win C: 3× DC 15 Persuasion. Win D (last resort): reduce Pandora to 0 HP.
Medium Monstrosity, CE · CR 2 (450 XP)
AC 11 | HP 38 (7d8+7) | Speed 20 ft., Fly 40 ft.
STR 12(+1) DEX 13(+1) CON 12(+1) CHA 15(+2) — Perception +2, Performance +4
Luring Song. 300 ft, DC 13 WIS or Charmed (moves toward Siren); repeat save each turn, 24 hr immune on success. Requires BA to sustain.
Multiattack. Claws +3 (6, 2d4+1 slashing) + Piercing Cry +4, 60 ft, 7 (2d6) thunder (+4/1d8 psychic if target Charmed).
Large Monstrosity (Cursed), LN · CR 3 (700 XP)
AC 14 | HP 78 (12d10+12) | Speed 40 ft.
STR 18(+4) WIS 16(+3) — Insight +5, Perception +5. Darkvision 60 ft.
Charge. 10+ ft. + Gore: +9 (2d8) piercing, DC 14 STR or prone. Guardian's Challenge: riddle before attacking; below 30 HP offers it again. Relentless (1/day): 0 HP → DC 10 CON save, success = 1 HP.
Multiattack. Gore +6 (13, 2d8+4) + Greataxe +6 (17, 2d12+4). Reaction: Intercept — redirects an attack from a designated ward to himself (move 10 ft, no OA).
Medium Fiend (Shapechanger), NE · CR 3 (700 XP)
AC 13 | HP 52 (8d8+16) | Speed 30 ft.
DEX 17(+3) CHA 16(+3) — Deception +7, Stealth +5. Resist: Cold/Fire/Lightning/nonmagical B-P-S. Immune (cond.): Charmed, Frightened, Poisoned.
Shapechanger. Polymorphs into Small/Medium humanoid; reverts to true form on death. One Leg of Brass: disadvantage on Stealth in true form.
Multiattack. 2× Claw +5 (8, 2d4+3 slashing). Enthralling Touch +5, DC 13 WIS or Charmed 1 min (moves toward her). Beguiling Flames (recharge 5–6) 15 ft cone, DC 13 WIS or 14 (4d6) psychic + Frightened.
Medium Humanoid (Divinely Crafted), CN · CR 7 (2,900 XP)
AC 15 | HP 112 (16d8+48) | Speed 30 ft.
CON 16(+3) WIS 14(+2) CHA 22(+6) — Persuasion +9, History +6. Resist: Psychic. Immune (cond., while Jar open ≤30 ft): Charmed, Frightened. Truesight 30 ft.
Vessel of Sorrows. BA: summons a Shadow/Specter within 30 ft while Jar open (suppressed if all 3 Circles sealed). Sorrow's Embrace: advantage on saves while a summon is visible. Relentless Grief: first ≤30 HP → Lamentation Phase.
Multiattack. 2× Lament Bolt +9, 90 ft, 11 (2d10) psychic, DC 16 WIS or Frightened; or 1 Bolt + a spell ≤2nd level. Spellcasting DC 16, +9 (Charm Person, Hold Person, Bestow Curse, Banishment, etc).
Reaction: Jar's Ward redirects attacks to a nearby summon. Legendary (2/rd): Lament (1), Shade (1, disabled if Despair sealed), Wail of Ages (2) — 30 ft, DC 16 CON, 7 (2d6) psychic + disadvantage on saves.
Medium Undead, CE · CR 1/2 & CR 1 (100 / 200 XP)
Shadow: AC 12, HP 16. Vulnerable Radiant. Strength Drain +4, 9 (2d6+2) necrotic, STR −1d4 (0 = death); disadvantage if Circle of Pestilence sealed.
Specter: AC 12, HP 22, Fly 50 ft (hover). Incorporeal Movement (suppressed if Circle of Strife sealed). Life Drain +4, 10 (3d6) necrotic, DC 10 CON or max HP reduced until long rest.
Both: Resist Acid/Cold/Fire/Lightning/Thunder/nonmagical B-P-S; Immune Necrotic/Poison; Sunlight Weakness (disadvantage in daylight).
Wondrous Item (single use) · Divine Artifact · Given by Zeus
Note (20 words): "What was last to leave the jar awaits return. Do not open until you stand before the source."
In the Sanctum: uncork within 30 ft. of the Jar — dismisses all summons; Pandora DC 16 WIS (fail: Stunned then non-hostile, Persuasion DC 12; success: Lamentation Phase). Destroyed after use.
Outside the Sanctum: flash of light removes Frightened + advantage on WIS saves (1 min) for all within 30 ft.
Enc. 2 shortcut: shown to Kyros = automatic bypass, no check.
Wondrous Item (single use) · Given by Acantha
Presented to any guardian/undead/oath-bound entity = recognized as divinely escorted. This session: automatic bypass of Kyros's riddle; Empousai stand down 1 min. Wilts after use.
Passive (before use): advantage on saves vs. Charmed from undead sources.
Wondrous Item (requires attunement) · Given by Kyros
Awarded on peaceful riddle-solve; found on the ground if Kyros is defeated in combat.
Attuned: advantage on saves vs. Charmed/Frightened. Never Lost (1/day, dawn reset): 1 hr, always know direction to a named location/exit within 1 mile.
Paths A/B/C: Blessing of Elpis (advantage on one save, declared before rolling, within 24 hrs) + possible divine boon.
Path D (0 HP): Divine Favour (advantage on one attack roll, within 24 hrs) instead — weaker reward, somber tone from Zeus.
Sealed Jar: non-magical trophy afterward, worth 500 gp to a collector.
Medium Celestial (God in Disguise) · Quest Giver
Disguise: stocky, grey-bearded sailor, calm grey eyes, faint smell of ozone. Tell: eagle birthmark on left forearm — DC 16 Perception/Insight.
Role: hands over the Amphora + note at harbour, departs without answering questions — cannot intervene directly (divine non-intervention).
Secret: chose Pandora's plight as cosmic shame — the gods gave her curiosity and never warned her; he owes a resolution he can't personally deliver.
Reveal (Paths A/B/C): appears in golden form or as a voice + descending eagle; thanks each PC by name; may grant a boon.
Small Fey, NG · CR 1 (200 XP) · Ally
AC 11 | HP 22 (4d6+8) | Speed 30 ft.
CHA 18(+4) — Nature +4, Perception +4. Darkvision 60 ft.
Isle-Bound: can't leave while the Jar is open — sealing it frees her curse (she is quietly desperate for this but won't say so).
Soothing Presence: allies within 10 ft. advantage vs. charm/fear. Gift of the Grove (1/day): Sprig of Asphodel.
Vine Lash. +3, 4 (1d6+1) slashing. Entangle (1/day) DC 12 STR.
Role: guides shore→gate, won't descend into the sanctum. Freed and may join the party after the Jar seals.
Medium Humanoid, LN · Non-combatant
AC 10 | HP 4 | Speed 25 ft. (staff)
History +7, Insight +6, Religion +5. Reads all languages incl. Ancient Greek.
Apollo's Sight: can't be deceived by illusions/shapechangers; speaks only in cryptic metaphor. Prophecy (1/day): DM reveals one hidden DC/mechanic/secret.
Seer's Vouching: grants advantage on the Kyros Persuasion check, and once/encounter on a Persuasion check against Pandora.
Background: placed on the trireme by Apollo; has "walked this path in visions." Will not fight — retreats if combat reaches him.
Clean seal: Zeus reveals himself fully and speaks to each PC by name; the "Dios" persona is acknowledged with a knowing smile.
Phaedon's blindness lifts for one moment — he sees the party clearly — then returns to peaceful blindness.
Acantha, now free, may return to the trireme with the party if invited.