Ships that sail too close to Aeaea do not return — only the animals swimming away hint at what became of their crews. A divine messenger gives the party one chance to end Circe's reign of transformations: a vial of moly sap that can destroy her power at its source.
| Creature | CR | Easy | Med | Hard | Encounter |
|---|---|---|---|---|---|
| Enchanted War-Wolf | 1 | 2 | 4 | 6 | 1 (shore) |
| Enchanted Lion-Guard | 2 | 1 | 2 | 3 | 1 (shore) |
| Ritual Naiad Sorceress | 4 | 0 | 1 | 1 | 2 (grove) |
| Forest Nymph | 1 | 2 | 3 | 4 | 2 (grove) |
| Circe, Enchantress of Aeaea | 8 | — | 1 | 3 (boss) | |
| Handmaiden Enchantress | 3 | 1 | 2 | 2 | 3 (palace) |
| APL | Encounter 1 — Shore | Encounter 2 — Grove | Encounter 3 — Hall (Boss) |
|---|---|---|---|
| 4–5 | 2× War-Wolves only; DCs −2 | Remove Naiad; 2× Nymphs; 8-rd timer | Circe 90 HP, 1 Handmaiden, surrenders at 30 HP |
| 6–8 | Baseline as written | Baseline as written | Baseline; both allies strongly recommended |
| 10+ | +1 Lion-Guard; Demetrios HP 38 | +1 Nymph; circle = Wall of Force; 4-rd timer | +2 Lion-Guards; Circe starts −1 Legendary Resist. |
Beach landing; shapes emerge from cedar tree line — 4× War-Wolves, 2× Lion-Guards, circling rather than charging. Win: drive off/destroy/calm the beasts or push past to the forest path.
4 captive sailors bound to stakes mid-transformation; 1× Ritual Naiad Sorceress + 3× Forest Nymphs conduct the ritual. Win: free all 4 captives before the timer runs out, or down the Naiad (halts ritual).
Circe on her ivory throne, flanked by 2× Handmaiden Enchantresses, beside a 10-ft Great Cauldron. Win (A): reduce Circe to 0 HP (surrenders — cannot be slain). Win (B): pour Vial of Moly into the Cauldron (adjacency, full Action) — triggers Moly Vulnerability. Both combined is the most decisive resolution.
Medium Beast, Unaligned (enchanted) · CR 1 (200 XP)
AC 13 | HP 26 (4d8+8) | Speed 40 ft.
STR 14 (+2) DEX 15 (+2) CON 14 (+2) INT 8 (−1) WIS 12 (+1) CHA 7 (−2)
Skills: Perception +3, Stealth +4 | Senses: Darkvision 30 ft.
Pack Tactics. Advantage on attacks vs. a creature with a non-incapacitated ally within 5 ft.
Echo of Humanity. DC 12 Insight → advantage on DC 13 Animal Handling to calm; showing Vial of Moly also grants advantage.
Bite. +4, reach 5 ft. 7 (2d4+2) piercing. DC 12 STR or prone.
Large Beast, Unaligned (enchanted) · CR 2 (450 XP)
AC 12 | HP 44 (8d10) | Speed 50 ft.
STR 17 (+3) DEX 15 (+2) CON 13 (+1) INT 8 (−1) WIS 12 (+1) CHA 8 (−1)
Skills: Perception +3, Stealth +4
Keen Smell. Detects Vial of Moly at 60 ft. Pounce. 20+ ft. charge + Claw hit → DC 13 STR or prone (Bite as bonus action if prone).
Echo of Humanity. DC 14 Animal Handling to calm (advantage w/ vial).
Multiattack. Claw +5 (7, 1d8+3 slashing) + Bite +5 (8, 2d4+3 piercing).
Medium Humanoid (Nymph), NE · CR 4 (1,100 XP)
AC 15 | HP 65 (10d8+20) | Speed 30 ft., Swim 30 ft.
STR 10 DEX 16(+3) CON 14(+2) INT 16(+3) WIS 14(+2) CHA 18(+4)
Saves: INT +5, CHA +6 | Resist: Psychic
Ritual Focus. Disadvantage Perception while ritual active; damage → DC 12 CON or ritual interrupted.
Enchanting Presence. Init 20: 15 ft. DC 15 WIS or Charmed.
Multiattack. 2× Arcane Bolt +6, 60 ft, 12 (2d8+3) force. Charm Person (2/day) DC 15. Ritual Surge (recharge 5–6) 20 ft cone, DC 14 CON, 14 (4d6) psychic+Poisoned. Misty Step (2/day, BA) 30 ft.
Medium Humanoid (Nymph), NE · CR 1 (200 XP)
AC 13 | HP 22 (4d8+4) | Speed 30 ft.
STR 10 DEX 16(+3) CON 12(+1) INT 12(+1) WIS 13(+1) CHA 14(+2)
Skills: Perception +3, Stealth +5 (forest)
Forest Camouflage. Advantage on Stealth in forest terrain.
Thorn Lash. +5, reach 10 ft, 7 (1d8+3) piercing, pulls 10 ft. Glamour Gaze (recharge 5–6) DC 12 WIS or disadvantage next attack/save.
Medium Humanoid (Demigoddess), CN · CR 8 (3,900 XP)
AC 16 | HP 130 (20d8+40) | Speed 30 ft.
STR 12(+1) DEX 16(+3) CON 14(+2) INT 18(+4) WIS 16(+3) CHA 20(+5)
Saves: INT +8, WIS +7, CHA +9 | Immune: Poison, Charmed, Frightened | Truesight 30 ft.
Legendary Resistance (3/day). Sorceress's Focus: DC 18 within 10 ft of Cauldron, else 16. Moly Vulnerability: vial poured within 20 ft → 55 (10d10) psychic, loses Focus & Transform. Curse; ≤30 HP surrenders next turn.
Multiattack. 2× Wand +9, 60 ft, 16 (2d10+5) psychic, DC 16 WIS or Charmed. Transformation Curse (recharge 5–6) DC 16 WIS or pig 1 min. Enchanting Goblet (1/day) opposed CHA vs Ath/Acro, lose→pig 1 hr.
BA: Shadow Step 30 ft from sconce/Cauldron. Reaction: Counterspell (3/day). Legendary (3/rd): Whispered Hex (1), Command Thrall (1), Cauldron Pulse (2) — 20 ft, DC 15 WIS, 21 (6d6) psychic+Frightened.
Medium Humanoid (Nymph), NE · CR 3 (700 XP)
AC 14 | HP 52 (8d8+16) | Speed 30 ft.
STR 10 DEX 16(+3) CON 14(+2) INT 14(+2) WIS 12(+1) CHA 18(+4)
Saves: WIS +3, CHA +6 | Resist: Psychic
Enchanting Aura. Start turn within 10 ft: DC 14 WIS or Charmed (can't attack her).
Multiattack. 2× Charming Touch +6, 9 (1d10+4) psychic, DC 14 WIS or Charmed. Slumber Draught (recharge 6) +6, DC 14 CON or Unconscious 1 min. BA: Disengage.
Wondrous Item · Session MacGuffin
Note (17 words, given at Misthaven): "Against the witch's power: anoint thyself, pour the rest in her fire. The gods watch."
Anoint (Bonus Action, no depletion): touch a willing creature, advantage on WIS saves vs. enchantment/polymorph for 24 hrs.
Calm Beast: holding it near enchanted beasts grants advantage on Animal Handling to calm them.
Pour into Cauldron (Action, depletes, adjacency): triggers Circe's Moly Vulnerability — see Encounter 3. All transformed creatures on Aeaea revert immediately; Cauldron cracks and goes cold.
Quest Giver · Misthaven Tavern
Appearance: silver-tongued merchant; winged sandals that float above the floor; a caduceus-shaped walking stick that vanishes when he departs.
Secret: he is Hermes. DC 20 Insight or Religion notices the divine tells. He will neither confirm nor deny if pressed.
If confronted: "A merchant? Yes. That is what I am. Now — do you want the vial, or would you prefer to debate my footwear?"
Gives the party: the Vial of Moly, with the parting line "Pour the white sap in her fire. The gods are watching."
Medium Beast (enchanted) · Optional Ally, Encounter 1
AC 13 | HP 32 | Speed 40 ft.
STR 15(+2) DEX 15(+2) CON 14(+2) WIS 13(+1) — understands Common, can't speak. Darkvision 30 ft.
Motivation: a former Achaean hoplite (broken sword-hilt fused to a forepaw scar), unusually intelligent for the pack — recognized with DC 13 Insight.
Recruit: DC 13 Animal Handling (advantage w/ Insight or vial) — cannot calm if he took 10+ damage.
Traits: Pack Tactics; immune to re-transformation; Loyal Guardian (advantage on attacks + immune Charmed alongside his calmer). Reverts to human when Circe is defeated/cauldron destroyed.
Bite. +4, 8 (2d4+3) piercing, DC 12 STR or prone.
Aftermath: reverts to a broad-shouldered man in his forties, offering sincere tearful gratitude — little material reward.
Medium Humanoid, NG · Optional Ally, Encounter 2
AC 16 (armed) / 12 (improvised) | HP 38 (7d8+7) | Speed 30 ft.
STR 16(+3) DEX 12(+1) CON 13(+1) — Athletics +5, Perception +3.
Motivation: Athenian hoplite, only 20% transformed (slight hand fur) when freed — articulate, composed, visibly furious at Circe. Joins automatically once freed, no check needed.
Traits: Brave (advantage vs. Frightened); Grateful Resolve (advantage first attack/rd; allies within 30 ft. +2 first WIS save/rd).
Spear. +5, 6 (1d6+3) piercing (−1 if improvised). Shield Bash. +5, 5 (1d4+3), DC 13 STR or prone.
Aftermath: safely leaves Aeaea with any other freed sailors once the session resolves.
Circe's palace holds spell components, rare herbs, and a library of transformation scrolls (DM discretion on loot — the knowledge is dangerous in the wrong hands).
If asked about other threats at sea, Circe offers one cryptic but accurate hint as a hook for a future session.
Reward totals: 5,300 XP (full combat resolution) or 2,650 XP (moly-only resolution), plus palace loot at DM discretion.