The Wilting Court

One-Shot · 6 Players · Level 8 · Greek Mythology · ~3.5 Hours

📜 Session Summary

Style Rescue & Redemption — negotiate, sneak, or fight to break a curse
Win Condition Reach Nyxantha in the Grotto and use Persephone's Tearstone to sever her shadowfire curse-bond without slaughtering the nymphs
Players 6 × Level 8
Est. Duration ~3.5 hours
Encounters 3 (two avoidable via roleplay/skill checks, one Hard boss fight)

Description

A tyrant-satrap's foremen diverted a sacred spring and clear-cut an ancient grove, defiling the home of a sisterhood of nymphs across the region. Their grief has curdled into fury — fed and amplified by a corrupted Lampad — and now they raid the pass as the Wilting Court.

"Please — they are not monsters, they are my sisters. Take this, and take care." Elyria, a Naiad, pressing a warm red stone into a hand

The Hook: The party meets Elyria in Misthaven, a mist-wreathed tavern between worlds. She begs for help before the Wilting Court's raids escalate into open slaughter on both sides.

The Maguffin: Persephone's Tearstone — a polished garnet stone that can sever an underworld curse-bond when pressed to its source at the right moment. Single use.

Key NPCs

👤

Elyria — Quest Giver

Anxious, tearful Naiad desperate to save her sisters without bloodshed. Secret: she broke free of Nyxantha's binding weeks ago and feels guilty for not acting sooner.

🦅

Petra — Potential Recruit (Encounter 1)

A gruff Oread scout who tests the party's honesty before offering a shortcut through the vale.

🦅

Thalassa — Potential Recruit (Encounter 2)

A gentle, sorrowful Nereid held captive by the Court; knows Nyxantha's name-of-sorrow.

Creature / Enemy List

CreatureCREasyMediumHardNotes
Nymph Skirmisher (Oread)3234Encounter 1; ranged Stone Fling + rockslide hazard
Nymph Skirmisher (Leimniad)3123Encounter 2; entangling grass
Nymph Skirmisher (Meliae)3123Encounter 2; ashfire lash
Nymph Skirmisher (Naiad)3112Encounter 3; healing support
Nymph Skirmisher (Dryad)3112Encounter 3; roots hazard
Nymph Skirmisher (Nereid)3112Encounter 3; save support
Nymph Skirmisher (Oceanid)3112Encounter 3; riptide zone
Nyxantha, the Grieving Torch (Lampad)91Encounter 3 boss; see Grief-Bound mechanic

Major Beats

  • Party meets Elyria in Misthaven; she explains the defiled spring/grove and the Wilting Court's rampage.
  • Elyria reveals the deeper truth: Nyxantha, a corrupted Lampad, binds the sisterhood with shadowfire and feeds on their grief.
  • Elyria hands over the Tearstone and marks the mountain pass route on a rough map.
  • Encounter 1 (Mountain Pass): Oreads have rigged a rockslide ambush. Diplomacy can avoid the fight entirely.
  • Optional: recruit Petra, a wounded Oread scout, as a guide.
  • Encounter 2 (The Flooded Meadow): Leimniades and Meliae guard captive laborers and a bound Nereid.
  • Optional: recruit Thalassa, the freed Nereid, for the finale.
  • Encounter 3 (The Grotto — Boss): The full Wilting Court rallies around Nyxantha; reduce her Grief-Bound stacks and use the Tearstone to sever the curse.
  • Resolution: Curse broken — nymphs stand down, the vale begins to heal, no iconic figures are destroyed.

Encounter 1 — Mountain Pass Ambush

Medium–Hard  ·  ~20 min  ·  ~4 rounds  ·  Avoidable via roleplay/skill checks

Overview

A narrow switchback trail winds up the mountain toward the vale. Watching from ledges above are three Nymph Skirmishers (Oread) who have rigged a rockslide to keep outsiders from reaching the Grotto — they don't know the party isn't with the tyrant's foremen.

  • Style: Ambush / standoff — first contact with the Wilting Court
  • Win Condition: Reach the vale, whether by talking down the Oreads or fighting through

Creatures

  • Nymph Skirmisher (Oread) — CR 3 (700 XP) each

🗺 Terrain & Features

Narrow switchback trail — 80×30 ft

  • Boulder cover along the ledges; Oreads have advantage on ranged attacks from high ground
  • One rockslide trigger zone spanning a 20-ft stretch of trail
  • Reaching the ledges requires a DC 12 Athletics check, or disadvantage on melee attacks up at them
Scaling
Easier: Only 2 Oreads; rockslide DC drops to 12.
Harder: Add a 4th Oread and increase the rockslide save DC to 15.

Mechanics

Avoid Combat

  • DC 15 Persuasion — proving you're not with the tyrant's foremen (showing the Tearstone or naming Elyria both qualify)
  • DC 13 Insight or Nature — spot the ambush and call out peacefully before it triggers
  • DC 12 — leaving a floral/wine offering at the trailhead shrine grants an easier check
  • If the party advances aggressively or is spotted as hostile, the rockslide fires round 1: all creatures in the 20-ft zone make a DC 14 Dexterity save or take 3d6 bludgeoning (half on success) and are knocked prone.
  • Oreads fight from high ground; melee attackers must spend a move action (DC 12 Athletics) to reach the ledges or attack up at disadvantage.
  • If 2 of 3 Oreads drop below half HP, they call for parley instead of fighting to the death.

Resolution

Peaceful or Victorious Outcome
The Oreads share a hint about the meadow's captive-cage layout ahead. A short rest is available regardless of outcome.
Aftermath — Recruitment Opportunity
  • The wounded Oread Petra can be spared and recruited (DC 13 Persuasion once below half HP) as a guide — grants advantage on Survival/Stealth checks approaching Encounter 2.

Creature Cards

Nymph Skirmisher (Oread)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: darkvision 60 ft., passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Multiattack. Makes two Nature Bolt attacks.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Stone Fling. Ranged spell attack +5, range 20/60 ft. Hit: 2d8 bludgeoning damage.


Encounter 2 — The Flooded Meadow

Medium–Hard  ·  ~25 min  ·  ~5 rounds  ·  Infiltration/rescue, avoidable via negotiation or stealth

Overview

A waterlogged grove holds three vine-cages: two containing mortal laborers, one holding the bound Nereid Thalassa. Two Nymph Skirmishers (Leimniad) and two Nymph Skirmishers (Meliae) stand guard.

  • Style: Infiltration / rescue
  • Win Condition: Free the captives (and optionally Thalassa) without triggering a drawn-out alarm

Creatures

  • Nymph Skirmisher (Leimniad) — CR 3 (700 XP) each
  • Nymph Skirmisher (Meliae) — CR 3 (700 XP) each

🗺 Terrain & Features

Waterlogged grove — 100×60 ft

  • Mud and standing water treated as difficult terrain
  • Three vine-cages (AC 12, 10 HP each) holding captives — can be cut open or broken
Scaling
Easier: Only 1 Leimniad + 1 Meliae guard the grove.
Harder: Add a fire-aura zone around the Meliae dealing 1d4 fire per round to anyone adjacent.

Mechanics

Avoid Combat

  • DC 15 Persuasion or Performance — appealing to the nymphs' grief (invoking Elyria or the Tearstone) causes them to stand down without a fight
  • DC 13 Stealth — free all captives before the guards notice
  • Meliae ignite Ashfire Lash zones (recharge 5–6) dealing 2d6 fire in a 10-ft line.
  • Leimniades cast Tangling Grass (bonus action, recharge 5–6): 10-ft radius, DC 13 Strength save or restrained.
  • Freed captives can assist with distraction, granting advantage on the next attack against a guard.
Alarm

If combat drags past 5 rounds or a guard escapes to warn the Grotto, Encounter 3 begins with Nyxantha already Shadowfire Empowered and no surprise round for the party.

Resolution

Quick / Peaceful Resolution (≤4 rounds, no alarm)
Full short rest granted, plus Thalassa's aid if recruited.
Rushed / Loud Resolution
No short rest, and the Grotto is alerted ahead of Encounter 3.
Aftermath — Recruitment Opportunity
  • Freeing Thalassa (DC 12 Sleight of Hand to cut her bonds, or break her cage) recruits her for the finale — she knows Nyxantha's name-of-sorrow.

Creature Cards

Nymph Skirmisher (Leimniad)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Multiattack. Makes two Nature Bolt attacks.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Tangling Grass (Recharge 5–6). 10-ft radius centered on self; each creature makes a DC 13 Strength save or is restrained.

Nymph Skirmisher (Meliae)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Multiattack. Makes two Nature Bolt attacks.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Ashfire Lash. Melee spell attack +5, reach 10 ft. Hit: 2d6 fire damage.


Encounter 3 — The Grotto (Boss)

Hard  ·  ~35–40 min  ·  ~6–8 rounds  ·  Combat with a non-lethal win condition

Overview

The full Wilting Court has gathered in an underground cavern-oasis around Nyxantha, the Grieving Torch. A central pool, ash-tree stand, and stalactite ledges divide the cavern into four elemental "Court Zones," each tied to a nymph type.

  • Style: Boss fight with a redemption objective
  • Win Condition: Reduce Nyxantha's Grief-Bound stacks (or her HP) and press the Tearstone to her to sever the curse — this ends the fight peacefully rather than requiring her death

Creatures

  • Nyxantha, the Grieving Torch (Lampad) — CR 9 (5,000 XP), Boss
  • 2 active Nymph Skirmishers (cycling Naiad/Dryad/Nereid/Oceanid) present from the start
  • Remaining nymph types (one of each not yet active) tied to ambient Court Zone hazards, not full combatants

🗺 Terrain & Features

Cavern-oasis — 90×70 ft

  • Pool (Oceanid): whirlpool — DC 14 Strength save or prone + pushed 10 ft
  • Roots (Dryad): snares — DC 13 Strength save or restrained
  • Embers (Meliae): fire motes — 2d6 fire, no save, on ending turn in zone
  • Stone (Oread): tremors — DC 13 Dexterity save or fall prone
Scaling
Easier: Reinforcement cycle every 3 rounds instead of 2; remove one Court Zone hazard.
Harder: Nyxantha gains a 4th legendary action and Grief-Bound starts at 4 stacks.

Mechanics

  • Grief-Bound (3 stacks): Nyxantha starts Grief-Bound 3. She loses 1 stack whenever a creature succeeds on a DC 16 Persuasion/Performance check invoking Elyria/the vale's grief, or when she takes radiant damage.
  • Reinforcement Cycle: Every 2 rounds (3 rounds at easier scaling), Nyxantha uses Summon Grief to call 1–2 new Nymph Skirmishers from the reinforcement pool, cycling type.
  • Thalassa's name-of-sorrow (if recruited) can be spoken once as an action: Nyxantha makes a Wisdom save (disadvantage) DC 16 or loses 1 Grief-Bound stack automatically.
Court Zone Triggers

Entering an active zone triggers its hazard immediately (see Terrain & Features above); zones remain active for the whole encounter unless the tied nymph type is defeated.

Resolution

Win Condition — Curse-Sever
A creature holding the Tearstone can use an action, while adjacent to Nyxantha, to press it to her if she is at 0 Grief-Bound stacks OR below 25 HP. This instantly ends the curse: Nyxantha and every Wilting Court nymph immediately stop fighting.
Partial Success
If Nyxantha is instead reduced to 0 HP without the Tearstone, the curse still breaks, but the surviving nymphs scatter in raw grief rather than being freed cleanly — a hook for a future session to fully restore the vale.
Aftermath
  • The vale's spring and grove begin to visibly heal; Elyria's sisters are saved, and the world of the setting remains intact.

Creature Cards

Nymph Skirmisher (Naiad)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15  |  HP 45  |  Speed 30 ft., swim 30 ft.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Healing Splash (Recharge 5–6). Touch an ally; they regain 2d8 HP.

Nymph Skirmisher (Dryad)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15  |  HP 45  |  Speed 30 ft.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Grasping Roots (Recharge 5–6). 10-ft radius; DC 13 Strength save or restrained.

Nymph Skirmisher (Nereid)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15  |  HP 45  |  Speed 30 ft., swim 40 ft.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Calming Tide. An ally within 10 ft gains advantage on its next saving throw.

Nymph Skirmisher (Oceanid)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15  |  HP 45  |  Speed 30 ft., swim 40 ft.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Riptide. 15-ft cone; DC 14 Strength save or prone + pushed 10 ft.

🔥

Nyxantha, the Grieving Torch

Medium Fey (Corrupted Lampad), Chaotic Neutral · CR 9 (5,000 XP) — Boss

AC 17  |  HP 168 (16d8+96)  |  Speed 30 ft., fly 30 ft. (hover)

12 (+1)STR
18 (+4)DEX
18 (+4)CON
14 (+2)INT
18 (+4)WIS
20 (+5)CHA

Saves: Dex +8, Wis +8, Cha +9. Skills: Perception +8, Deception +9, Insight +8. Resist: cold, necrotic. Vulnerable: radiant (only at 0 Grief-Bound stacks). Senses: darkvision 120 ft. Languages: Sylvan, Infernal, telepathy 60 ft.

Grief-Bound (3 stacks). Loses 1 stack on a DC 16 Persuasion/Performance check invoking grief, or on taking radiant damage.

Shadowfire Bond. Reaction: redirect damage taken by an ally nymph within 60 ft to herself instead.

Torchbearer's Curse (Curse-Sever). A creature adjacent with the Tearstone may sever her curse (action) if she's at 0 Grief-Bound stacks or below 25 HP — ends the fight, all nymphs stand down.

Multiattack. Makes two Shadowflame Torch attacks.

Shadowflame Torch. Melee or ranged spell attack +9. Hit: 2d10+5 fire/necrotic damage.

Summon Grief (Recharge 5–6). Calls 1–2 Nymph Skirmishers.

Torch Flicker. Move up to half speed without provoking opportunity attacks.

Wailing Chorus. Nymphs within 30 ft gain +1d6 damage on their next attack.


⚖️ Difficulty Scaling

As Written ★ — 6 Players, Average Level 8

  • Baseline for this guide. Numbers, DCs, and win tracks assume six PCs at average level 8.

Library Standard — 6 Players, Average Level 8

  • Identical to As Written — this guide’s baseline is already 6 PCs at average level 8.

Easier

  • APL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.

Harder

  • APL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.

📋 Appendix — Cards

Full stat blocks for every creature, NPC, and item in this session.

Creature Cards

Nymph Skirmisher (Oread)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: darkvision 60 ft., passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Multiattack. Makes two Nature Bolt attacks.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Stone Fling. Ranged spell attack +5, range 20/60 ft. Hit: 2d8 bludgeoning damage.

Nymph Skirmisher (Leimniad)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Multiattack. Makes two Nature Bolt attacks.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Tangling Grass (Recharge 5–6). 10-ft radius; DC 13 Strength save or restrained.

Nymph Skirmisher (Meliae)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Multiattack. Makes two Nature Bolt attacks.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Ashfire Lash. Melee spell attack +5, reach 10 ft. Hit: 2d6 fire damage.

Nymph Skirmisher (Naiad)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft., swim 30 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Healing Splash (Recharge 5–6). Touch an ally; they regain 2d8 HP.

Nymph Skirmisher (Dryad)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Grasping Roots (Recharge 5–6). 10-ft radius; DC 13 Strength save or restrained.

Nymph Skirmisher (Nereid)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft., swim 40 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Calming Tide. An ally within 10 ft gains advantage on its next saving throw.

Nymph Skirmisher (Oceanid)

Medium Fey (Corrupted), Unaligned · CR 3 (700 XP)

AC 15 (natural)  |  HP 45 (10d8)  |  Speed 30 ft., swim 40 ft.

10 (+0)STR
16 (+3)DEX
13 (+1)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Skills: Perception +4, Nature +3, Stealth +5. Senses: passive Perception 14. Languages: Sylvan

Fey Ancestry. Advantage on saving throws against being charmed.

Nature Bolt. Ranged spell attack +5, range 60 ft. Hit: 2d6+3 force damage.

Riptide. 15-ft cone; DC 14 Strength save or prone + pushed 10 ft.

🔥

Nyxantha, the Grieving Torch

Medium Fey (Corrupted Lampad), Chaotic Neutral · CR 9 (5,000 XP) — Boss

AC 17  |  HP 168 (16d8+96)  |  Speed 30 ft., fly 30 ft. (hover)

12 (+1)STR
18 (+4)DEX
18 (+4)CON
14 (+2)INT
18 (+4)WIS
20 (+5)CHA

Saves: Dex +8, Wis +8, Cha +9. Skills: Perception +8, Deception +9, Insight +8. Resist: cold, necrotic. Vulnerable: radiant (only at 0 Grief-Bound stacks). Senses: darkvision 120 ft. Languages: Sylvan, Infernal, telepathy 60 ft.

Grief-Bound (3 stacks). Loses 1 stack on a DC 16 Persuasion/Performance check invoking grief, or on taking radiant damage.

Shadowfire Bond. Reaction: redirect damage taken by an ally nymph within 60 ft to herself instead.

Torchbearer's Curse (Curse-Sever). A creature adjacent with the Tearstone may sever her curse (action) if she's at 0 Grief-Bound stacks or below 25 HP — ends the fight, all nymphs stand down.

Multiattack. Makes two Shadowflame Torch attacks.

Shadowflame Torch. Melee or ranged spell attack +9. Hit: 2d10+5 fire/necrotic damage.

Summon Grief (Recharge 5–6). Calls 1–2 Nymph Skirmishers.

Torch Flicker. Move up to half speed without provoking opportunity attacks.

Wailing Chorus. Nymphs within 30 ft gain +1d6 damage on their next attack.

NPC Cards

Elyria

Medium Fey (Naiad), Neutral Good · Quest Giver, Non-combatant

AC 13  |  HP 22  |  Speed 30 ft., swim 30 ft.

Water Shaping. Can cast Create or Destroy Water once per day.

Wants her sisters' curse broken, not the sisters slain — desperate and pleading throughout.

She was bound by Nyxantha too but broke free weeks ago; guilt-ridden she didn't act sooner to stop it.

Anxious, tearful, will beg the party not to kill any nymph if combat turns lethal. Gives the Tearstone and a rough map of the pass at the hook.

Petra

Medium Fey (Oread), Unaligned · Potential Ally (Encounter 1)

Stats: Use Nymph Skirmisher (Oread) stat block — allied, starts at half HP once recruited.

Protecting the vale; deeply distrustful of outsiders sent by the tyrant's foremen.

Knows a hidden tunnel shortcut to the Grotto that bypasses part of the meadow ambush.

Gruff, tests the party's honesty before trusting them; recruited via DC 13 Persuasion after being spared below half HP.

Thalassa

Medium Fey (Nereid), Neutral Good · Potential Ally (Encounter 2)

Stats: Use Nymph Skirmisher (Nereid) stat block — allied, once freed.

Was captured trying to calm her sisters; wants everyone — nymph and mortal — to survive this.

Knows Nyxantha's name-of-sorrow, usable once in the finale to force an automatic Grief-Bound stack loss.

Gentle and sorrowful; hums softly while healing allies. Freed via DC 12 Sleight of Hand or breaking her cage.

Item Cards

Persephone's Tearstone

Wondrous item, no attunement required

A smooth garnet-red stone, warm to the touch. While holding it, you have advantage on Persuasion/Performance checks against creatures bound by grief or dark magic (such as the Wilting Court).

Curse-Sever. As an action, press it to an incapacitated or Grief-Bound (0 stacks) fey to instantly sever any underworld curse-bond, ending magical compulsion. Single use — crumbles to ash after severing one curse.