Wings Over the Wine-Dark Sea

One-Shot · 6 Players · Level 8 · ~3–3.5 Hours · Trireme Naval · Harpies & Sirens

📜 Session Summary

Style Naval Skirmish — Aerial → Charm → Aberrant Boss (entirely on/around the trireme)
Win Condition Protect the ship and defeat Lampetia, Fog-Mother (0 HP or force her to sink/flee)
Players 6 × Level 8 · Duration 3–3.5 hrs
Minis used Harpy (≤10), Mermaid-as-Siren (≤4), Merman (≤3), Jellyfish caster (≤5), Sea spirit (≤5); optional 2nd fog-skiff

Description

Through Misthaven’s mist the party is already aboard their trireme when a Thetis-touched envoy warns that a siren chorus — amplified by jellyfish fog-witches — is hunting sails. Optional sea spirits may aid or clutter the fog. All three encounters play on the wine-dark deck under wings and song.

"When wings blot the sail and the sea begins to sing, breathe this shell — deafness is mercy, and mercy is a blade."— Conch of Relative Silence

Trireme Map

Main deck 40×50 ft · raised bow +15 ft · raised stern +25 ft · 90 ft total length (tapered ends) · center mast/sail · 15 ft ram at bow. Board supports up to 2 additional ships. Optional 2nd ship: a low fog-skiff (30×15 ft) carrying jelly-witches in Enc. 3.

Major Beats

  • Mist-trireme: envoy + Conch.
  • Enc. 1: Harpies dive the sail.
  • Enc. 2: Sirens (mermaids) + consorts — song vs. steel.
  • Enc. 3: Fog-skiff arrives; Lampetia + jelly-witches.

Creature / Enemy List

CreatureEasyMedHardNotes
Harpy468Enc. 1 / 3
Siren234Enc. 2
Siren Consort123Enc. 2
Jelly-Witch234Enc. 3
Lampetia1 adj11Boss

Encounter 1 — Talons on the Sail

Medium · ~40 min · 4–6 rounds

Overview

Harpies dive from fog. Win: drive them off; keep ≥1 sail section intact for a long rest before Enc. 2.

🗺 Terrain

Full trireme deck. Sail: 3 sections (each AC 11 / HP 15). Harpies prefer sails.

Partial crew: If only 2–3 PCs on deck, use 3 harpies; sail HP 10.

Mechanics

  • Luring Song DC 11 targets crew first.
  • Athletics DC 12 to climb rigging (½ cover).
  • Non-combat: Performance DC 14 contest vs. song to confuse 2 harpies into leaving (1/encounter).
  • ≥1 sail survives → Long Rest. All destroyed → Short Rest only (row).

Creature Cards

Harpy

Medium Monstrosity, Chaotic Evil · CR 1 (200 XP) · Mini ×10

AC 11  |  HP 38 (7d8+7)  |  Speed 20 ft., fly 40 ft.

12 (+1)STR
13 (+1)DEX
12 (+1)CON
7 (−2)INT
10 (+0)WIS
13 (+1)CHA

Skills: Performance +5

Luring Song. 30 ft.; DC 11 Wisdom. Charmed + incapacitated, move toward harpy. Repeat end of turn. Ends if damage taken / deafened.

Sail Priority. On the trireme, harpies attack the sail unless a PC is in melee reach.

Claws. +3 to hit. Hit: 6 (2d4+1) slashing.

Club. +3 to hit. Hit: 3 (1d4+1) bludgeoning.


Encounter 2 — The Sea Begins to Sing

Skill / Medium · ~50 min

Overview

Sirens + 2× Consorts approach the ram and stern. Fog banks roll in (light obscurement).

🗺 Terrain

Trireme + water within 20 ft. Overboard: Athletics DC 13 to climb the ram or oar-ports.

Mechanics

  • Non-combat path: Group challenge — stop ears / outsing them (Performance/Religion/Conch) 4 successes before 3 failures (DC 14). Success: sirens withdraw; gain clue about Fog-Mother.
  • Combat path: song + boarding. Conch pulses auto-succeed song saves in 10 ft for 1 round.
  • RECRUITMENT: Spare a siren → Enc. 3 warning (adv Insight vs Lampetia’s illusion fog).

Creature Cards

Siren (Mermaid reskin)

Medium Fey, Chaotic Neutral · CR 2 (450 XP) · Mini: Mermaid ×4

AC 13  |  HP 45 (7d8+14)  |  Speed 10 ft., swim 40 ft.

10 (+0)STR
16 (+3)DEX
14 (+2)CON
12 (+1)INT
13 (+1)WIS
18 (+4)CHA

Skills: Performance +8, Persuasion +6  |  Magic Resistance: adv on saves vs spells

Siren Song. 300 ft. (water/air); DC 14 Wisdom. Charmed 1 minute; must Dash toward siren. Deafened creatures immune.

RECRUITMENT. If spared after Enc. 2 and Persuasion/Performance DC 14, one siren may warn of the Fog-Mother (adv on Enc. 3 Insight).

Multiattack. Two dagger attacks.

Dagger. +5 to hit. Hit: 5 (1d4+3) piercing.

Drowning Embrace (Recharge 5–6). One charmed creature within 5 ft. DC 13 Strength or pulled underwater / overboard (Styx-style: Athletics DC 13 to board).

Siren Consort (Merman)

Medium Humanoid, Neutral · CR 1 (200 XP) · Mini ×3

AC 14 (sharkskin)  |  HP 32 (5d8+10)  |  Speed 10 ft., swim 40 ft.

14 (+2)STR
14 (+2)DEX
14 (+2)CON
10 (+0)INT
11 (+0)WIS
12 (+1)CHA

Skills: Athletics +4

Boarding Hook. Advantage on Athletics to climb the ram or hull.

Trident. +4 to hit, reach 5 ft. or range 20/60. Hit: 5 (1d6+2) piercing.

Net (1/day). Range 5/15; Large or smaller DC 12 Dex or restrained.

Conch of Relative Silence

Wondrous Item (maguffin), Unique

Appearance: pale conch etched with closed lips

Handout (21 words). "When wings blot the sail and the sea begins to sing, breathe this shell — deafness is mercy, and mercy is a blade."

Enc. 1–2. Action: you and allies within 10 ft. auto-succeed saves vs. siren song until end of your next turn (1/short rest).

Enc. 3. Action: shatter the conch’s silence-pulse (once) — all siren/jelly casters DC 15 Con or lose concentration and song for 1 round; deals 20 thunder to the Fog-Mother if she is within 30 ft.


Encounter 3 — Fog-Mother Lampetia (Boss)

Hard · ~60 min

Overview

A fog-skiff (2nd ship, 30×15) grapples the starboard rail. Lampetia + 3× Jelly-Witches + 2× Harpies.

🗺 Terrain

Trireme + fog-skiff parallel. Grapple lines (AC 12 / HP 10 each; 3 lines). Mast = climb/fly perch.

Mechanics

  • Win: Lampetia 0 HP or skiff sunk (HP 50) while she is aboard and Conch pulse used → she flees into the deep.
  • Conch finale pulse: once, as item card.
  • Persistence: no gods slain; Fog-Mother is aberrant, killable.

Creature Cards

Lampetia, Fog-Mother of Sirens

Large Aberration (Jelly-Queen), Chaotic Evil · CR 9 (5,000 XP) · BOSS · Mini: Jellyfish caster (large staging)

AC 16  |  HP 161 (14d10+84)  |  Speed 20 ft., swim 40 ft., fly 30 ft. (hover)

14 (+2)STR
16 (+3)DEX
20 (+5)CON
14 (+2)INT
16 (+3)WIS
18 (+4)CHA

Saves: Dex +7, Wis +7, Cha +8  |  Resistances: lightning, psychic, BPS nonmagical  |  LR 2/day

Chorus Nexus. While ≥1 Siren is within 60 ft., her Siren Dirge DC is 16 instead of 15.

Shipboard Presence. Lairs on the fog-skiff (2nd ship) or hangs from the mast if the skiff is destroyed.

Multiattack. Three sting tendrils, or two tendrils and Dirge.

Sting Tendril. +8 to hit, reach 15 ft. Hit: 12 (2d8+3) piercing + 10 (3d6) poison.

Siren Dirge (Recharge 5–6). 60 ft.; each creature of her choice DC 15 Wisdom or charmed+incapacitated 1 min (repeat end of turns). Deafened immune.

Sow Fog-Witches (1/day). Summons 2 Thalassic Jelly-Witches in fog within 30 ft.

Tendril (Cost 1). One sting tendril.

Drift (Cost 1). Fly/swim 20 ft. without provoking.

Call Wings (Cost 2). 2 Harpies within 120 ft. each make one claws attack.

Thalassic Jelly-Witch

Medium Aberration, Neutral Evil · CR 3 (700 XP) · Mini: Jellyfish caster ×5

AC 13  |  HP 58 (9d8+18)  |  Speed 20 ft., swim 30 ft., fly 20 ft. (hover, fog only)

8 (−1)STR
14 (+2)DEX
14 (+2)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Resistances: lightning, psychic  |  Immunities: poisoned

Fog Veil. While lightly obscured by fog, ranged attacks vs. it have disadvantage.

Sting Aura. Creatures that hit it with melee take 3 (1d6) poison.

Multiattack. Two sting tendrils.

Sting Tendril. +5 to hit, reach 10 ft. Hit: 7 (1d8+3) piercing + 7 (2d6) poison; DC 13 Con or poisoned 1 min.

Cast Fog (2/day). As fog cloud centered on self, 40-ft. radius, 10 minutes.

Harpy

Medium Monstrosity, Chaotic Evil · CR 1 (200 XP) · Mini ×10

AC 11  |  HP 38 (7d8+7)  |  Speed 20 ft., fly 40 ft.

12 (+1)STR
13 (+1)DEX
12 (+1)CON
7 (−2)INT
10 (+0)WIS
13 (+1)CHA

Skills: Performance +5

Luring Song. 30 ft.; DC 11 Wisdom. Charmed + incapacitated, move toward harpy. Repeat end of turn. Ends if damage taken / deafened.

Sail Priority. On the trireme, harpies attack the sail unless a PC is in melee reach.

Claws. +3 to hit. Hit: 6 (2d4+1) slashing.

Club. +3 to hit. Hit: 3 (1d4+1) bludgeoning.


⚖️ Difficulty Scaling

As Written ★ — 6 Players, Average Level 8

  • Baseline for this guide. Numbers, DCs, and win tracks assume six PCs at average level 8.

Library Standard — 6 Players, Average Level 8

  • Identical to As Written — this guide’s baseline is already 6 PCs at average level 8.

Easier

  • APL 4–6: reduce minion counts ~30%; DCs −2; boss loses one recharge or legendary option.

Harder

  • APL 10–12: boss HP +25–35%; +1 legendary action; add a lieutenant or extra wave.

📋 Appendix — Cards

Creature Cards

Harpy

Medium Monstrosity, Chaotic Evil · CR 1 (200 XP) · Mini ×10

AC 11  |  HP 38 (7d8+7)  |  Speed 20 ft., fly 40 ft.

12 (+1)STR
13 (+1)DEX
12 (+1)CON
7 (−2)INT
10 (+0)WIS
13 (+1)CHA

Skills: Performance +5

Luring Song. 30 ft.; DC 11 Wisdom. Charmed + incapacitated, move toward harpy. Repeat end of turn. Ends if damage taken / deafened.

Sail Priority. On the trireme, harpies attack the sail unless a PC is in melee reach.

Claws. +3 to hit. Hit: 6 (2d4+1) slashing.

Club. +3 to hit. Hit: 3 (1d4+1) bludgeoning.

Siren (Mermaid reskin)

Medium Fey, Chaotic Neutral · CR 2 (450 XP) · Mini: Mermaid ×4

AC 13  |  HP 45 (7d8+14)  |  Speed 10 ft., swim 40 ft.

10 (+0)STR
16 (+3)DEX
14 (+2)CON
12 (+1)INT
13 (+1)WIS
18 (+4)CHA

Skills: Performance +8, Persuasion +6  |  Magic Resistance: adv on saves vs spells

Siren Song. 300 ft. (water/air); DC 14 Wisdom. Charmed 1 minute; must Dash toward siren. Deafened creatures immune.

RECRUITMENT. If spared after Enc. 2 and Persuasion/Performance DC 14, one siren may warn of the Fog-Mother (adv on Enc. 3 Insight).

Multiattack. Two dagger attacks.

Dagger. +5 to hit. Hit: 5 (1d4+3) piercing.

Drowning Embrace (Recharge 5–6). One charmed creature within 5 ft. DC 13 Strength or pulled underwater / overboard (Styx-style: Athletics DC 13 to board).

Siren Consort (Merman)

Medium Humanoid, Neutral · CR 1 (200 XP) · Mini ×3

AC 14 (sharkskin)  |  HP 32 (5d8+10)  |  Speed 10 ft., swim 40 ft.

14 (+2)STR
14 (+2)DEX
14 (+2)CON
10 (+0)INT
11 (+0)WIS
12 (+1)CHA

Skills: Athletics +4

Boarding Hook. Advantage on Athletics to climb the ram or hull.

Trident. +4 to hit, reach 5 ft. or range 20/60. Hit: 5 (1d6+2) piercing.

Net (1/day). Range 5/15; Large or smaller DC 12 Dex or restrained.

Thalassic Jelly-Witch

Medium Aberration, Neutral Evil · CR 3 (700 XP) · Mini: Jellyfish caster ×5

AC 13  |  HP 58 (9d8+18)  |  Speed 20 ft., swim 30 ft., fly 20 ft. (hover, fog only)

8 (−1)STR
14 (+2)DEX
14 (+2)CON
12 (+1)INT
15 (+2)WIS
16 (+3)CHA

Resistances: lightning, psychic  |  Immunities: poisoned

Fog Veil. While lightly obscured by fog, ranged attacks vs. it have disadvantage.

Sting Aura. Creatures that hit it with melee take 3 (1d6) poison.

Multiattack. Two sting tendrils.

Sting Tendril. +5 to hit, reach 10 ft. Hit: 7 (1d8+3) piercing + 7 (2d6) poison; DC 13 Con or poisoned 1 min.

Cast Fog (2/day). As fog cloud centered on self, 40-ft. radius, 10 minutes.

Lampetia, Fog-Mother of Sirens

Large Aberration (Jelly-Queen), Chaotic Evil · CR 9 (5,000 XP) · BOSS · Mini: Jellyfish caster (large staging)

AC 16  |  HP 161 (14d10+84)  |  Speed 20 ft., swim 40 ft., fly 30 ft. (hover)

14 (+2)STR
16 (+3)DEX
20 (+5)CON
14 (+2)INT
16 (+3)WIS
18 (+4)CHA

Saves: Dex +7, Wis +7, Cha +8  |  Resistances: lightning, psychic, BPS nonmagical  |  LR 2/day

Chorus Nexus. While ≥1 Siren is within 60 ft., her Siren Dirge DC is 16 instead of 15.

Shipboard Presence. Lairs on the fog-skiff (2nd ship) or hangs from the mast if the skiff is destroyed.

Multiattack. Three sting tendrils, or two tendrils and Dirge.

Sting Tendril. +8 to hit, reach 15 ft. Hit: 12 (2d8+3) piercing + 10 (3d6) poison.

Siren Dirge (Recharge 5–6). 60 ft.; each creature of her choice DC 15 Wisdom or charmed+incapacitated 1 min (repeat end of turns). Deafened immune.

Sow Fog-Witches (1/day). Summons 2 Thalassic Jelly-Witches in fog within 30 ft.

Tendril (Cost 1). One sting tendril.

Drift (Cost 1). Fly/swim 20 ft. without provoking.

Call Wings (Cost 2). 2 Harpies within 120 ft. each make one claws attack.

🦅

Sea Spirit (Lesser Nereid)

Medium Fey, Chaotic Neutral · CR 1/2 · Mini ×5

AC 12  |  HP 22 (5d8)  |  Speed 30 ft., swim 30 ft.

Optional clutter/allies

Mist Form. Can Hide as bonus action in fog.

RECRUITMENT. Kindness DC 12 Persuasion → one spirit extinguishes a fire on the sail once.

Slap. +4 to hit. Hit: 5 (1d6+2) bludgeoning.

NPC / Item

👤

Thetis-Touched Envoy (Quest Giver)

Medium Fey, Neutral Good · Quest Giver

Public face: salt-robed messenger aboard the mist-trireme

Motivation. A siren-queen is calling ships onto rocks — stop the song before the next convoy dies.

Secret. The song is amplified by jellyfish-fog witches bound to the queen.

Conch of Relative Silence

Wondrous Item (maguffin), Unique

Appearance: pale conch etched with closed lips

Handout (21 words). "When wings blot the sail and the sea begins to sing, breathe this shell — deafness is mercy, and mercy is a blade."

Enc. 1–2. Action: you and allies within 10 ft. auto-succeed saves vs. siren song until end of your next turn (1/short rest).

Enc. 3. Action: shatter the conch’s silence-pulse (once) — all siren/jelly casters DC 15 Con or lose concentration and song for 1 round; deals 20 thunder to the Fog-Mother if she is within 30 ft.