🌩️ D&D Home Campaigns Search
← Beginning 1 Deck tables Beginning 3 → Beginning 2 of 12
2

The King's Commission

BeginningImplies X08
Illustration: Beginning 2 — The King's Commission
Illustration: Threads — Thread III
The clue

The gate is bronze, twice the height of a man, and it has no handle on this side — you can see that from thirty feet away, because the hinges are on the inside. A steward in a saffron himation reads the terms aloud in a voice pitched for a courtyard, and behind him eight spearmen stand at ease, and behind them the whole city of Knossos goes on with its afternoon as though nothing much is happening here.

He hands you a folded writ, still warm from the seal. Then he steps back, and the gate goes up.

Premise. The party is being paid, publicly and legally, to go into the maze and come back with proof of the beast. This is the "we chose this" Beginning: no captivity, no amnesia, full kit, and a clean chain of accountability that will matter enormously when they want the gate opened again.

Starting State

Opening Scene

A 60 ft × 30 ft entry hall inside the gate, floored in worn blue-and-white tesserae, with an offering niche at each corner and a channel of running water down the centre. Bright light for the ten rounds it takes the gate to grind shut behind them, then dim.

No fight here, and no check the party can fail into a disaster. This is a briefing scene with a set for it. Give them the following, and let them ask questions until they run out.

The steward, Aikaros, speaks through the closing gate. He is a professional, neither cruel nor warm, and he answers three questions honestly before the gate seals. Good answers to have ready:

Things to find in the hall, all of them optional, none of them gated behind a hard check.

Feature Check What it gives
The offering nichesReligion DC 12Three are for Poseidon and one has been rededicated, scraped and recut. Someone in here worships something else
The water channelNature or Survival DC 13It runs in, not out. There is a bigger water somewhere below
The tesseraeInvestigation DC 14The pattern is a maze figure, and it is not the maze figure stamped on the writ. One of the two is a lie
The tally by the gateAutomaticFifty-one scratches. Nineteen have been crossed through

First Clue (Whisper tier)

Aikaros's line about the seal, delivered through a closing gate so it sounds like a formality rather than an instruction: "The gate opens from within to the seal, if the seal is intact."

That is X08's Whisper tier, and it does three jobs at once — it plants the Resolution, it tells the party the writ is precious without saying so, and it gives you licence to threaten the writ later. Water, fire, and thieves all want that piece of vellum.

Exits

AObviousThe processional arch at the far end of the hall, directly ahead. No check.
BObviousA low keepers' door beside the third niche, standing open, worn smooth at shoulder height. No check.Rider: you go in stooped and single file — the first creature to notice you catches the party strung out in a line, and the party's front rank is alone for one round.
CConditionalThe water channel itself, which a Small creature or anyone willing to swim can follow upstream against the flow. Opens only once someone has looked at where the water goes (Nature or Survival DC 13).Rider: you arrive wet — resistance to fire damage for one round, disadvantage on Stealth for one room.
Scaling — APL 6 / 12 / 15
APL Adjustment
6All DCs −2. Aikaros answers a fourth question
9As written
12DCs +1. The commission is stingier: three torches, 50 ft of rope, no healer's kit
15DCs +3. The writ is countersigned by a priest of the Cult of the Thread (W18), which the party can discover and which makes the Cult's rooms treat them as inspectors rather than intruders — until someone reads the small print
Table-Safety Note

The gentlest Beginning in the deck: nobody is captive, nothing is taken, and the party walks in on purpose. If a table has bounced off the harsher premises, start here.

DM Notes
← Beginning 1 Deck tables Beginning 3 → Beginning 2 of 12