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37

The Cartographer's Cell

RoomLore & Navigation2 exits
Illustration: Room 37 — The Cartographer's Cell

Fifteen feet by twenty, and every inch of the walls is written on. Chalk, charcoal, scratched lines, a chain nailed up as a measuring rule with its links counted in Linear A. Somebody lived in this room for a while and worked the whole time.

He is still here, in the corner, sitting up against his pack with his knees drawn in. In his lap is a wax tablet, and on the tablet is a map, and the map is unfinished by about a third.

DM summary. A dead surveyor's working room and a partial map of the maze that is genuinely worth something at the table. The party leaves with a real navigational advantage, and with a fairly clear picture of how a competent person dies down here.

Terrain & Features

Battle map: custom map. A 15 × 20 ft cell whose walls are the exhibit — sketch the box and spend your prep reading the survey notes aloud. Browse the book if a page half fits your table better.

Traps / Puzzles / Checks

Nothing here is trapped, and nothing here is hostile. The room's only difficulty is reading what is on the walls before the candle goes out — and there is no time limit, because the party has their own light and can say so.

Element Value
Read the tablet's mapNo check. It is a clear, professionally drawn partial map of a section of the maze
Read the wall shorthandInvestigation DC 13, or free for any character with a mason's, surveyor's, navigator's, or cartographer's background. Ten minutes
Understand why it is unfinishedInvestigation DC 12 on the struck-through sequence: the same corridor appears four times, struck through three of them. He was not lost. He was being re-routed, and he noticed
Identify the causeInvestigation DC 15 comparing his tally to the doorways: every re-route came after a passage marked with a knot. Somebody has been changing the maze's marks behind him
Read the letterNo check. Three lines, unfinished, addressed to a crew chief: the chain is paid for. Tell Nikandros the marks lie. I am going to sit down for a—
The unfinished crawlAthletics DC 14 and ten minutes of work with any tool finishes what he started; this is exit B

Exits

AObviousThe doorway you came in by, which has no door and never had one. No check.Rider: none. The party leaves the way people leave rooms.
BHiddenDexios's crawl, behind the body, two thirds chipped out. Investigation DC 12 to see it for what it is (or free, if anyone looks behind him), then Athletics DC 14 and ten minutes to open it.Rider: you come out into the passage he was fifteen feet from — the party arrives dusty and quiet, and takes one free Perception check on entering the next room before anything reacts to them.
Loot

Room-specific — Dexios's Wax Tablet. Off-table; it does not consume a d100 slot and it is not a maguffin for any Resolution.

Scaling — APL 6 / 12 / 15
APL Adjustment
6All DCs −2, and the wall shorthand is annotated in plain Greek by a second hand — his apprentice's — so the re-routing is obvious without a check
9As written
12DCs +1, and a third of the wall notes have been deliberately rubbed out since he died. Somebody has been in here. The tablet still works
15DCs +3, the tablet's re-roll is usable once and only for a room the party has not yet visited, and the crawl is freshly bricked from the far side (Athletics DC 18 or an hour of work) — whoever rubbed out the notes closed his door behind them
DM Notes
← Room 36 Deck tables Room 38 → Room 37 of 100