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1

The Sweeper

ResolutionRollable (d20)

The corridor ahead of you is clean.

Not draught-clean. Somebody has run a broom down it, wall to wall, pushed the ash into a low grey ridge along the left-hand side, and left the fan-marks of the bristles standing in it. The candle in the bracket at the corner is three hours old.

Somewhere further along, out past your light, there is a sound. A slow scrape. A pause. A scrape.

The Way Out

Somebody sweeps this maze. The ash goes somewhere, the spent candles are replaced before they gutter, and the dead do not stay in the corridors. That is not housekeeping and it is not mercy — it is a job, and there is a man doing it.

His name is Doros, he is somewhere past sixty, and he is in here on terms nobody has written down: the Cult pays him, or holds him, or he is the last of a household that has swept these corridors since Minos was a boy. Let him be vague about which. He has a broom worn to a stub, a hooked lamp, a folded sack, and a service route he has walked so long his feet have polished the middle of it pale.

He is not a monster and he is not a quest-giver. He will walk the party out because six bodies are a great deal more trouble to explain than six live strangers, and he says so in exactly those words. His price is not an object and it is not a burial. It is a debt of witness: thirty-one names, everyone he has stood over in here, said aloud outside to a woman in Knossos who has been writing them down for forty years. And they go out his way — his round, in his order, in silence, past two things the party would much rather fight.

Requirements

Requirement Where it comes from
Knowing somebody works hereR005 The Chandler's Rest — the tally-board is a round in walking order, forty-one brackets, a chalk stroke a day. R050 The Quiet Kitchen keeps an inventory slate of meals sent out, and somebody was eating them
His round, and its hourThree rooms keep his time: the nineteen fresh candles down the table in R019 The Tallow Refectory, the one-hour lamp burning in the eighth alcove of R032 Sanctum of Quiet Hours, and the restocked jars behind the barred door of R084 The Cool Cellar. Investigation DC 12 across any two of them fixes the hour to within a half
Somewhere to stand and be metHe will not be chased. R076 Alcove of the Kind Shade is the reliable one — Ligeia has watched him pass for two hundred years, likes him, and will say when he is next due if she is asked about him rather than about exits
Something to hold the namesA wax tablet from R047 The Wax Cellar, the slate off the wall in R050, charcoal from any banked hearth and a stretch of plaster — or six people who agree to memorise five or six names each
Sheathed weapons, twiceHis route crosses the west end of R075 The Long Silence on a plank road he laid himself, board by board, and it ends at the charnel door of R082 Charnel of the Sated

Clues

Tier Line to deliver
WhisperThis stretch of corridor is clean. The ash is in a ridge against the left-hand wall and there is nothing down here that tidies.
TraceTwo parallel lines drawn through the dust of a side passage, heel-width apart, going away from you. Whatever made them was carried by the shoulders and there is no body at the end of them.
SignA niche off the corridor with a broom worn down to a hand's width leaning in it, a folded sack, a water jar, and a nail with a clean rag hung on it. A place where somebody stops.
ProofSixty feet off, an old man crosses the end of a corridor with a bundle over his shoulder and a lamp on a hook. He looks at your light for two seconds, does not hurry, and goes round the corner.
PathA line of boards laid end to end across a floor of broken pottery, worn pale down the middle by one pair of feet, going east into the dark.
DoorTwo low leaves at the end of the round, no lock, barred from the far side, and the old man standing with one hand flat on them, waiting to hear what the party says.

Resolution Scene

Eighteen minutes, and the decision is whether to trust him — twice.

Phase one — the meeting (4 minutes). He does not run, does not fight, does not bargain, and does not stop sweeping while he talks. There is no check to make him agree; he decided before the party opened their mouths. He asks how many they are, looks at the ceiling, does the arithmetic out loud, and says the line about the bodies. The only roll worth making is Insight DC 12, and it comes back clean: he means it, he is frightened of something that is not the party, and he is very tired.

Phase two — the price (6 minutes). He sets the broom against the wall and recites. Thirty-one names, no dates, no stories — a first name, sometimes a trade, sometimes and her brother. Read at least eight of them aloud at the table and do not rush them. Then: say these to Phaidra, who keeps the fig stall inside the Amnisos gate, and tell her Doros is still sweeping.

Phase three — the walk (8 minutes). Single file, his order, no talking, and twice he holds up a flat hand.

The first stop — the plank road. Boards over ankle-deep sherds, forty of them, laid across the west end of the gallery in R075. Single file, half speed, one at a time. Acrobatics DC 10, or DC 13 in unmuffled medium or heavy armour. A failure tips a board: if the noise count is running that is noise 3, and if it is not, three grey shapes turn their heads at the far end and Doros stops dead until they turn back.

The second stop — the feeding. At the charnel door of R082 he sets his bundle down, whistles two notes on a bone pipe, steps back to the wall, and puts his palms flat against the stone. Everyone does the same or the scene goes wrong. Something comes to the door, takes what he brought, and does not look at the party for eleven seconds. Wisdom saving throw DC 13 to hold still — but any player who says out loud that they put their back to the wall and their hands flat simply passes. Reward the stated action over the die every time.

If anybody draws steel, the thing at the door notices six warm strangers instead of one delivery, Doros is gone through the leaves without a word, and the party is in the Fallback with a fight behind them.

Fallback

He was never met, he was refused, or somebody drew. The maze still throws its ash out somewhere, and the drag-marks go there.

Rewards

Resolution-owned, never on the loot table.

Scaling — APL 6 / 12 / 15
APL Adjustment
6He is expecting them — Ligeia sent word, or the kitchen cat did. DCs −2, the list is nineteen names, and the thing at the charnel door is asleep and stays asleep. One stop on the walk, not two
9As written
12DCs +2. The Cult has begun watching him: two of its people are on the round ahead, and the party must be got past them into a store-niche and kept quiet for three rounds. Three boards are missing from the plank road
15As APL 12, and the thing he feeds is not at the door — it is on the route, ahead of them, and one bundle is not enough for it. Doros will offer to go back for a second. Do not let that be the only answer; a party who talks it down, buys it off, or walks the long way round has earned the ending
DM Notes
← Prev Deck tables Resolution 2 → Resolution 1 of 20