🌩️ D&D Home Campaigns Search
← Resolution 5 Deck tables Resolution 7 → Resolution 6 of 20
6

The Oracle's Bargain

ResolutionEntry-linked: B09
Illustration: Resolution 6 — The Oracle's Bargain

The chamber has weather. Not damp, not draught — weather, a slow cold turning of the air, as though the room were much larger than it is and had a sky.

Water falls from one stalactite at the centre, one drop about every four seconds, into a basin that has been worn a foot deep by the doing of it. When the drop lands, the sound is a syllable. Not a word. A syllable, and always a different one.

Nobody has been in here for a long time and it has been waiting the whole while.

The Way Out

There is a power in the Labyrinth older than the Labyrinth — a spring-oracle, a riddling voice, a thing with three mouths and one opinion, whatever the DM prefers. It predates Minos, it predates the maze built on top of it, and it can put a person anywhere the water goes, which includes outside.

It will do this. It says so, immediately, without haggling and without threat. It asks one thing in return, and the thing it asks is never money, never blood, and never a service — it is always something the party did not know they were carrying.

This Resolution is a negotiation with somebody who cannot be beaten and does not want to fight. It is the only ending on the list where the entire scene is a conversation about price.

Requirements

Requirement Where it comes from
Finding itR044 Oracle of Dripping Stone is the seat; R094 Hall of the Hollow Chorus and R009 The Riddle Bridge are its outer voices and both will direct a polite party inward. R032 Sanctum of Quiet Hours and R091 Cell of the Chained Prophet both name it
Something it wantsIt names the price itself, and the price is always something the party owns rather than something they can fetch. See the table below. The party always has at least one thing it will take — that is a design guarantee, not a coincidence
Understanding the termsInsight DC 14, Religion DC 13, or Arcana DC 15 tells the party what a price actually costs. Without a check the oracle is still honest — it simply answers the question asked, and a party who asks nothing learns nothing
WillingnessOne character has to say yes, out loud, in the first person. It will not accept a price paid on someone else's behalf, and it will not accept a group decision. Somebody has to volunteer

Clues

Tier Line to deliver
WhisperWater dripping in the dark, and one drop in nine sounds almost like a syllable of a language you half know.
TraceA votive left on a ledge — a barley cake, gone hard, and a coin of a design nobody has struck in two hundred years.
SignA queue. Or the fossil of one: worn kneeling-hollows in the stone floor, forty of them, all facing the same doorway.
ProofA supplicant's tablet, unfinished: I asked and it answered and the price was — and then nothing, because the writer could not spell what they had given up.
PathWater leaving the chamber by a channel too small for a person, and a carved line above it: what the water may go, the water may carry.
DoorThe basin, the drop, the syllable — and the voice, which says your name before you say anything at all.

Resolution Scene

Fifteen to twenty minutes, and it is all one conversation.

The oracle opens by granting the request before the party makes it. Yes. All of you. Outside the wall, dry, in the afternoon. Then it names its price, and the price is where this scene lives.

Roll or choose. Six prices, and the party may counter-offer.

d6 The price What it actually costs
1A nameThe character gives up their own name. They keep every memory of being called it; nobody else can hold it in their head. Reintroductions, forever. Mechanically nil; socially enormous
2A memoryOne specific happy memory, chosen by the player, gone. They know it existed. They cannot get it back, and the oracle will not tell them what it was
3Nine yearsOff the far end, not the near. The character ages nine years on the spot, or agrees to die nine years sooner. Player's choice which
4A thing carried inThe oracle names one item the party is carrying, and it is always the one somebody cares about — not the most valuable. It never asks for a maguffin another Resolution needs
5A promiseOne future act, unspecified, to be named later. The oracle is not malicious and will not ask for atrocity, but it will ask at the worst possible time
6A truth said aloudThe character says the truest thing they have never said, in front of the party, and means it. That is the whole price. It is the most expensive one on the list

Counter-offers are the point of the scene. The oracle will trade down if offered something it finds more interesting: a story it has not heard, the name of what is at the maze's heart, news of the world above, or a genuinely better idea. Persuasion DC 16, or automatic if the party offers something specific and strange. A party who gives it the Cult's heresy, or a description of the sea, or the mason's confession, gets their price reduced or waived and the oracle is delighted.

The bad play to watch for: a party volunteering their least-loved NPC or arguing about whose turn it is. Let one round of that happen, then have the oracle say it will take the price from whoever speaks next, and mean it.

When paid, the water rises to ankle height, moves against the slope, and goes out by its channel. The party goes with it, in a way that is not swimming, and arrives dry on a hillside above Knossos with the taste of cold stone in their mouths.

Fallback

The party will not pay, or has nothing it wants, or the volunteer backs out. It does not refuse and it does not bargain harder.

Rewards

Resolution-owned, never on the loot table.

Scaling — APL 6 / 12 / 15
APL Adjustment
6The oracle asks for price 4 or 6 only — an object or a truth. No years, no names. DCs −2
9As written
12It names two prices, from two different characters, and will not take both from one. DCs +2
15It names three prices and is interested in the party rather than merely willing — it has heard of them. Counter-offers must be genuinely novel; DCs +3. It also knows what they did to get here and will mention it
DM Notes
← Resolution 5 Deck tables Resolution 7 → Resolution 6 of 20