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17

The Marriage Feast

Final EncounterDeadlyLamia Court (W10)Alt resolution: skill
Illustration: Final Encounter 17 — The Marriage Feast
Establishing view
Illustration: Final Encounter 17 — The Marriage Feast
In action

The doors are already open and the hall beyond them is warm. A table forty feet long, laid for eight. Lamps on chains, a floor swept and strewn with bay, a woman at the head of the table in saffron and gold who rises when she sees you with an expression of pure, uncomplicated relief.

"You came," she says. "I told them you would come."

Three attendants are already pulling out chairs. Seven of the eight places are yours. The eighth is at her right hand, garlanded, and the card set against the cup has a name written on it in a careful hand.

It is one of yours.

DM summary. An empusa's wedding, and the party are the guests. Hospitality binds her as tightly as it binds them: nobody in this hall can raise a hand until somebody is rude. Seven courses, one vow, and the whole fight is what happens if the party fumbles the manners.

The Boon

The Hearth-WordsOptional knowledge

Three lines of household verse that refuse one dish politely, and settle one course

What it is. Three lines of household verse, in the sing-song a child learns them in: how a Cretan refuses a dish in another family's hall without insulting the hand that cooked it. The Hearth-Words work only if said in order, aloud, to a host who is listening. "Your hall is generous and my hands are already full. Let the dish go to one who has less than I do. I will carry the name of this house out with me."

Where it comes from. Early, in the first three rooms: a tutor's wax tablet on a loot roll, listed between the rope and the lamp oil. Better, an NPC at a rest point feeds the party, expects the courtesy back, and corrects their grammar, so they have practised on somebody harmless. Late: the same lines are cut into the lintel of these doors, above the salt — Perception DC 12 for anyone who looks up. Write them on a card, hand the card to a player, and say nothing.

What it does here. One course, the party's choice. Courses 3, 4 and 5 are the three that ask for a refusal, and the Hearth-Words settle any one of them with no roll: no Religion DC 13 for the libation, no Religion DC 14 for the roast, no Insight DC 15 and Persuasion DC 14 for the bride's own dish. Kalliste matters more: nobody has given her the guest's half in nine feasts, and she answers with the host's half before she thinks, and for one course she is at a real wedding in a real house.

What it doesn't do. One course, once, and never all seven. Nothing at the toast, which wants a voice rather than a formula, and nothing at the vow, which wants an answer. Not a protection either: once the salt is scuffed or two courses are fumbled, Phase 3 runs. A party who never learned it plays all seven courses exactly as written.

Card and numbers or jump to the card ↓

Arena

Battle-map thumbnail: The Roadhouse

Battle map: The Roadhouse — pages 37 & 38, 110 × 75 ft

The roadhouse full is the wedding hall: line the printed tables into the 40 × 6 ft feast table down the middle, draw the bridal dais at the north end, the four myrtle braziers at the table's corners, and the salt line across the threshold. The back rooms are the kitchens the servers vanish into.

Roster & Budget

Four at the table, and none of them may lift a hand while the manners hold.

Count Creature XP each
1Kalliste, Bride of the Ninth Feast (boss)5,900
3Empusa Attendant1,800

Base 11,300 XP; ×2 for four bodies = 22,600 adjusted, against the APL 9 Deadly budget of 14,400 — 1.6× over.

The honest number for most tables is zero. While guest-right holds, the active encounter is a dinner party. The 22,600 is what the party buys with a broken course, and the whole design intent is that they can see the price on the table the entire time: three attendants standing behind their chairs, pouring.

Phases / Clock

The feast runs on courses, not rounds. Each course is three to five minutes of table talk and one decision.

Phase Trigger What visibly changes
1 — The FeastOn arrivalSeven courses. She is delighted, attentive, and asks real questions about the party's lives. The attendants serve. Nobody may attack anyone
2 — The VowThe seventh course, or any moment the party is rudeShe produces the ring and the contract, and she asks. This is the pivot. What she asks for is not blood — it is a yes
3 — The Ninth FeastGuest-right broken, or the vow refused badlyThe lamps swing. Her left leg is bronze and always was. The attendants stop pouring and step onto the table, and everything on it that was warm is suddenly on fire

Round one, before anything else. Use the name card. Pick the PC with the strongest player and set the garland chair for them, by name, out loud, and have her be pleased to see them. Then let the table work out that she is not joking and never was.

Combat Resolution

Only after somebody is rude, and rudeness is a decision, not a die roll.

Alternate Resolution

Refuse every course correctly. A skill path with seven beats, and getting it right is a performance rather than a die roll.

Guest-right is a contract with obligations on both sides. She cannot harm a guest who has not been rude. A guest is not obliged to eat — only to be courteous about not eating. Two clumsy refusals break the contract; seven correct ones win the finale outright.

Course What is served The correct refusal
1. Water for the handsA bowl and a clothAccept it. Refusing the washing is the rudest opening available. No check; a party that refuses this takes its first strike immediately
2. Bread and saltBarley bread, coarse saltAccept and eat. It is genuinely bread and genuinely salt, and eating it binds her as much as them. Insight DC 13 to be sure, if someone insists on being sure
3. The mixed wineDark, well watered, and something under itTake the cup, pour the first measure as a libation, and set it down. Religion DC 13, or any character who has made an offering earlier in the run does it free. Drinking it costs a DC 15 Constitution save or poisoned for the rest of the feast
4. The roastNot lambDecline on a vow. Religion DC 14 to name a plausible abstinence, or Nature or Medicine DC 15 to identify the meat and then say nothing about it, which she respects enormously
5. The bride's own dishOffered from her handTake it, and offer her the first bite back. Insight DC 15 to see the trap, then Persuasion DC 14 for the courtesy. She cannot eat it, and having to refuse in her own hall costs her a strike instead of the party
6. The toast to the groomThe named PC is toasted by nameAnswer it. That PC speaks — Performance DC 15, waived entirely for any player who actually makes a toast at the table. Silence here is a strike
7. The ring and the vowThe contract, the ring, the questionReturn the ring with a courtesy and a better gift. Persuasion DC 17, with advantage if the party has passed all six previous courses, or automatic success if they can offer something she wants more than a husband — the name of the man who left her at the eighth feast is the answer, and it is written inside the ring

If a player says the Hearth-Words, they settle any one of courses 3, 4 or 5 with no check — the party chooses which, at the moment they say it, and only once. Take any honest attempt — a paraphrase, a fluffed line, a player reading straight off the card. Kalliste answers with the host's half, "Then take the salt, and think of us," and is visibly, disproportionately pleased to have been given the chance.

Scaling — APL 6 / 12 / 15
APL Adjustment
6Kalliste at −25% HP (114) and no Charming Toast. Two attendants. Five courses instead of seven — cut the roast and the bride's dish. All DCs −2
9As written
12Kalliste at +25% HP (190) and a third legendary action. Four attendants and an Empusa Bath-Mistress at the foot of the table who says nothing all feast and is the first to move. DCs +1
15Kalliste at +50% HP (228) with a second phase: at half HP she takes a brazier in her bare hand and the hall's fires answer her — a lair action on initiative 20 sets a 10-ft square alight, 11 (2d10) fire on entry. Five attendants, the Bath-Mistress, and the previous eight grooms come out of the kitchen as an audience who do not fight and do not leave. DCs +3

Exit to the Resolution

AObviousThe double doors at the south end, over the salt, standing open. No check.Rider: how you leave is remembered. Party that kept guest-right leaves with food, a lamp, and a name to use at any Lamia Court door in the maze; a party that broke it leaves over scattered salt, and the first creature in the Resolution that cares about oaths knows it on sight.
BConditionalThe kitchen door, east, and the passage behind it — only passable once someone has actually gone through and seen what is in there.Rider: you carry out the folded linen with the names on it. It is a Proof-tier clue for anyone looking for a specific missing person, and the player who reads the labels aloud should get a moment of quiet at the table.
DM Notes

Boon Card

✦

The Hearth-Words

Knowledge — three lines of Cretan household verse · no weight, no attunement, and it works only spoken aloud

Uses: one course, once per feast · Learned by: anyone who hears them twice, or reads them off a wall · Best given to a player on a card, to be read out at the table

The Words. In order, and the order is the whole of it: "Your hall is generous and my hands are already full. Let the dish go to one who has less than I do. I will carry the name of this house out with me." Praise the house, pass the dish on rather than push it away, and leave something behind that is worth more than the dish.

One Course, No Roll. Spoken to a host who is standing on hospitality, the formula refuses one offered dish with no ability check and no strike against the guest. At the Ninth Feast that is any one of courses 3, 4 or 5, chosen when the words are said.

Said Badly Is Still Said. Any honest attempt counts in full: a paraphrase, a fluffed line, a player reading it off a card. A DM never charges a player for their own diction. Said sarcastically it does not work at all, and the host will say which of the two it was.

The Host's Half. A host raised at the same kind of table answers "Then take the salt, and think of us." Kalliste has not heard the guest's half in nine feasts and will answer it before she thinks, which is the finest moment available in this hall.

What It Is Not. Not a charm, not a compulsion, not a protection. It buys nothing from a host who is not offering hospitality, nothing once guest-right has been broken, and nothing at a toast or a vow, both of which ask a guest for something the guest has to find themselves.

Saying It Costs Nothing. A guest with a dish in front of it simply speaks the three lines. There is no action to spend, because while the words still work nothing in this hall is being measured in rounds — and the moment it is, they have stopped working.

Creature Cards

Kalliste is unique to this hall. Her household is the Lamia Court (W10) and recurs across the deck, so those numbers live in the bestiary.

Shared across rooms, so the full cards live in the bestiary: Empusa Attendant. Every mention above opens the numbers here on this page.

☠

Kalliste, Bride of the Ninth Feast

Medium fiend, neutral evil · CR 10 (5,900 XP)

AC 15 (saffron silk, unhurried) | HP 152 (16d8 + 80) | Speed 40 ft.

16 (+3)STR
18 (+4)DEX
20 (+5)CON
16 (+3)INT
16 (+3)WIS
22 (+6)CHA

Saves Dex +8, Wis +7, Cha +10 · Details Deception +10, Insight +7, Performance +10, Persuasion +10 · Resistant to fire · Immune to charmed · Darkvision 120 ft.

Guest-Right Binds Us Both. She cannot attack, charm, or order harm against any creature that has crossed the salt as a guest and has not been rude. Two clumsy refusals, an attack, a theft, or scuffing the salt line ends this for the whole party at once. She states the breach aloud before she acts on it, every single time.

The Brazen Leg. One leg is bronze and always has been. She ignores difficult terrain from fire, heat, and burning oil, leaves scorched prints on wood and cloth, and can stand in an open brazier as though it were a footstool.

She Cannot Eat Bread. She cannot consume mortal food or drink, and refusing an offered dish in her own hall costs her guest-right standing exactly as it would a guest. A party that works this out can make her break her own contract first.

The Contract. While another creature holds the marriage tablet, she will not target it with Charming Toast and may make only one attack per round against it.

Legendary Bearing. She takes two legendary actions per round, spent at the end of another creature's turn, and regains them at the start of hers.

Multiattack. Two bites, or one bite and one use of Bridal Grasp.

Fire-Hot Bite. Melee, +8 to hit, reach 5 ft, one target. Hit: 13 (2d6 + 4) piercing damage plus 10 (3d6) fire damage. If the target is charmed by her, the fire damage is 17 (5d6) and she looks genuinely sorry about it.

Bridal Grasp. Melee, +8 to hit, reach 5 ft, one target. Hit: the target is grappled (escape DC 16) and moved 10 ft with her, and she may pull it into a brazier or a burning square as part of the same movement.

Charming Toast (recharge 5–6). She raises a cup and speaks a name. Each creature of her choice within 30 ft that can hear her makes a DC 18 Wisdom saving throw or is charmed for 1 minute. A charmed creature treats her as a beloved host, cannot attack her, and will step in front of blows aimed at her. It repeats the save at the end of each of its turns and whenever it takes damage from anyone other than her.

A Guest Does Not. When a creature within 30 ft attacks one of her attendants, she may impose disadvantage on that attack roll by naming the discourtesy aloud.

Another Course. An attendant within 30 ft moves up to its speed and makes one bite attack, or clears a section of table and creates one square of open fire.

Turn the Lamps. The hanging chains swing. Each creature under them makes a DC 15 Dexterity saving throw or takes 7 (2d6) fire damage from falling oil, and the light in a 20-ft radius drops to dim until the end of her next turn.

The Ring. Costs 2 actions. She offers the ring to one creature within 30 ft that can see and hear her. That creature makes a DC 18 Charisma saving throw. On a failure it must spend its next action either taking the ring or refusing it with a courtesy, and it can do nothing else on that turn.

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