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8

The King's Writ

ResolutionEntry-linked: B02
Illustration: Resolution 8 — The King's Writ

The corridor gives up being a corridor and becomes an office.

There is a desk. There is a shelf of ledgers gone furry with damp. There is a bronze stamp on a chain, worn shiny at the handle, and a wooden rack of blank tablets, and a stool with a cushion on it that somebody has been sitting on recently enough that the dent has not risen.

Beyond the desk, forty feet of empty floor, and then the gate. It is the size of a ship's sail and it is not barred. It simply will not open for you.

The Way Out

The bronze gate of the Labyrinth is a counterweighted door that any six people can work — from outside. From inside, the mechanism is behind a grille in the gatehouse, and the gatehouse is staffed, and its staff answer to Minos.

This Resolution is not a lock. It is a bureaucracy. The gate opens for a sealed instrument and a recorded name, and it has opened that way for thirty years, for inspectors and masons and tribute-wardens and the occasional man who came to look at the beast and had the paperwork to prove it.

The party's problem is not force. It is standing, and the fact that whatever they have been doing for the last two days has almost certainly voided it.

Requirements

Requirement Where it comes from
The writB02 The King's Commission starts the party holding it. Otherwise: R052 Throne of the Absent King keeps the steward's fair copy, R087 Ruin of the Old Temple has a thirty-year-old expired one, and blank tablets plus the stamp on the gatehouse desk make a forgery possible at Deception or Forgery DC 16
The seal, or a stand-inThe bronze stamp is on the desk, on a chain. Taking it is trivially easy and catastrophically noticed. A countersignature from the steward in R052 is the legitimate route and costs a favour
Finding the gatehouseIt adjoins the entrance hall, not the depths. R003 Hall of Nine Doors and R026 Court of the Thread-Wardens both point at it; so does any map. R062 The Mason's Unfinished Wall names it in the confession
The form of wordsR039 The Judging Steps and R052 both teach it: the gate is asked, not commanded, and the asker gives their name, their business, and the name of who sent them. History or Religion DC 13, or simply listening in either room

Clues

Tier Line to deliver
WhisperSomebody, somewhere ahead, is doing sums out loud. Badly, and with pauses.
TraceA wax tablet in a corridor niche, half-erased, with a column of names on it and a date in the current year.
SignA notice cut into stone at a junction, in careful official lettering: all persons entering or departing to present at the gate-house. By order.
ProofThe ledger. Thirty years of entries in four different hands, and the last one is nine days old and reads tribute, twelve, received.
PathA clerk's route — swept floor, a lamp bracket refilled, a worn line in the stone where the same man has walked the same path daily for years. Follow the tidiness.
DoorThe desk, the stamp, the rack of blanks, and the gate beyond it, waiting to be asked properly.

Resolution Scene

Twenty minutes, and the decision is which lie to tell, or whether to tell one.

The staff. One gatehouse steward — call him Phorbas — sixty, arthritic, unarmed, and entirely unafraid of the party, because in thirty years nothing has come up out of the maze that wanted anything from him except to be let out, and he is the man who lets people out. He has two wardens (W18) who will fight if he says so, and he would rather they did not, because then there would be a report.

Phorbas wants three things: a name, a business, and an instrument he can file. He will accept remarkably little. He will not accept nothing.

The four ways through.

  1. Present the true writ. Clean, fast, and expensive: Phorbas stamps it, files it, and the party's names go in the ledger as having been in the Labyrinth on the king's business — which means Minos will want the proof he asked for, and will send for them. This is the "cost" of the easy route and it should be stated aloud.
  2. Forge one. Deception DC 16, or DC 13 if the party watched him work first, or automatic with a real forger and ten minutes. Phorbas is not stupid, he is procedural: he checks the stamp, the phrasing, and the date, in that order. Get any two right and he does not check the third.
  3. Argue standing. Persuasion DC 17 with an actual argument — that the party is evidence, that the tribute count is wrong, that somebody has to tell the king what is down there. Phorbas has been filing a maze's worth of grievances for three decades and a party who lets him complain gets an extraordinary amount of help.
  4. Take the stamp and work the grille. Sleight of Hand DC 15 and Investigation DC 14 on the counterweight grille. Fast, silent, and it makes the party thieves in Minos's own gatehouse — the wardens are on them in three rounds and the ledger has their descriptions in it forever.

The real decision is not how to get out. It is whether to be recorded getting out. Make sure the players understand that the ledger is permanent before they choose.

Fallback

The party has no writ, no forgery, and blows the roll. Nobody is turned back.

Rewards

Resolution-owned, never on the loot table.

Scaling — APL 6 / 12 / 15
APL Adjustment
6Phorbas is alone, all DCs −2, and he is frankly delighted to have visitors
9As written
12Two wardens become four and an inspector is present — a second, sharper official who checks what Phorbas waves through. DCs +2
15The inspector is a Cult of the Thread officer (W18) who knows the party's names already, and Phorbas is being watched. Social DCs +3; the theft route triggers the full gate watch
DM Notes
← Resolution 7 Deck tables Resolution 9 → Resolution 8 of 20