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12

Web of the Patient Aunt

RoomAvoidable ThreatHardArachne's Weave (W12)3 exits
Illustration: Room 12 — Web of the Patient Aunt

The corridor gives out onto a ledge, and the ledge gives out onto a shaft — a round throat of dressed stone thirty feet across that goes up past your light and down past your nerve. It is not empty. Sheet after sheet of web is strung across it at intervals, flat and taut as drum-skins, one every twenty feet all the way down.

The sheet at your level is close enough to touch. It is grey, and clean, and somebody has swept it.

Far above, something shifts its weight, and every strand in the shaft moves a quarter of an inch.

DM summary. Thirty feet of taut web between the party and the far ledge, and a Web-Fey Spinner overhead who reads the shaft the way you read a page. She is not hostile. She is listening, and every mistake is a note she hears.

Terrain & Features

Battle map: custom map. A 30-ft-diameter shaft 180 ft tall with web sheets every 20 ft — run it off a side-view sketch, not a floor plan. Browse the book if a page half fits your table better.

Encounter

Hard · Arachne's Weave (W12) · Budget at APL 9: 9,600 XP

Only if the shaft tells her three times.

Count Creature XP each
4Weaver Spider700
1Web-Fey Spinner1,800

Base 4,600 XP; ×2 for five bodies = 9,200 adjusted, against the APL 9 Hard budget of 9,600. Fought in a shaft, on webs, against things that walk on walls, those numbers understate it considerably — which is why the room is an Avoidable Threat and not a Gauntlet.

Why she is not attacking. She is not hunting. She has four bundles hung up and food enough for a month, and she is a house-proud creature in the middle of a long, dull tenancy. She will talk to anything that talks. She will kill anything that lies to her twice or cuts her web without asking.

The pluck count. This is the room's clock and it counts mistakes, not rounds. Track it out loud.

Plucks What happens
1A voice from above, in unhurried Greek: "Who is that, then?" Nothing else. She is asking
2Two Weaver Spiders come down the wall at speed and stop 15 ft away, watching. They do not attack. This is the last warning and it looks like one
3She cuts the crossing sheet's north anchors. Dexterity save DC 15 or fall 20 ft to the next sheet, prone and restrained. Initiative

Round 1, if it comes to that. The Weaver Spiders restrain and retreat up a strand; they never stay in reach. The Aunt re-spins terrain instead of attacking — her first action is always to close the exit ledge with a fresh sheet, because she would rather keep the party in the shaft than kill them in it.

Tactics. Nothing here pursues out of the shaft. The spiders will not cross the last five feet onto either ledge, ever, and the party should be allowed to notice that.

Bypass Options

The intended paths through — every one has a number and a consequence
Bypass — Cross the sheet quietly

Thirty feet of taut web in three ten-foot spans.

  • Per span: Acrobatics DC 14 to go light-footed, or Athletics DC 15 to go fast and heavy. Anyone roped to a crosser who has already made it rolls with advantage.
  • Failure: not a fall. One pluck, and you are still on the web.
  • Cost of armour: heavy armour is disadvantage unless the wearer is hauled across on a line by two people, which takes an extra span's worth of time and is worth it.
  • Cost of going first: whoever leads is out on the sheet alone with two plucks' worth of margin.
Bypass — Answer her

She spoke first. That is not a trap; it is manners, and she has not had a conversation in nineteen years.

  • The approach: Persuasion DC 14 to be a guest, or Deception DC 16 to be something more interesting than you are. Anyone who simply answers her question honestly and by name gets advantage.
  • Success: she holds the sheet steady, calls the spiders off, and the crossing is free of checks. She talks the whole way across. She is good company.
  • Her price: news from outside, and one name. She asks for the name of somebody the speaker loves, and she will remember it, and she will use it if she ever needs to. Handing it over is free and it should not feel free.
  • Failure: she goes quiet, which is worse than being shouted at. One pluck, and the next check to cross is at disadvantage because she has stopped holding the sheet level.
Bypass — Cut one anchor and ride the sheet down

Fast, loud, and effective. This is the panic button and it works.

  • Doing it: one slashing attack against a north anchor strand (AC 12, 5 HP), then everyone on the sheet holds on as that quarter drops and swings the whole web west into the shaft wall below the exit ledge. Acrobatics DC 15 to ride it and land on the ledge.
  • Success: the whole party is across in one round, before the spiders have come down.
  • Failure: you fall 20 ft to the next sheet (2d6, restrained, Escape DC 13) and the party is now split vertically with the fight starting.
  • Cost: this is three plucks at once and she will never speak to you again. Take it when the count is already at two.
Bypass — Withdrawing instead

The entry ledge has a second way off it — exit A, a crawl at the back — and nothing in the shaft will follow a party onto the stone. Withdraw at any point before initiative for the cost of ten minutes, the clue, and the bundle.

Exits

AObviousA low crawl at the back of the entry ledge, dry and dusty, which does not involve the shaft at all. No check.Rider: it doubles back and down and takes twenty minutes. You never learn what was in the bundle, and the DM skips this room's clue.
BConditionalThe west ledge and the arch behind it, once the shaft is crossed.Rider: you arrive with web on you. It is flammable — the first fire damage anyone in the party takes in the next room is increased by 1d6 — and it is also 30 feet of usable silk line, which is better than rope and weighs nothing.
CHiddenA dry chimney behind the Aunt's shelf, invisible from either ledge and obvious from the middle of the sheet. Perception DC 16.Rider: you climb 40 ft in the dark and come out above, arriving into the next room from a hole in its ceiling — which is either the best or the worst way to arrive, and you will not know which until you get there.
Loot

Conditional — one roll on the loot table, from the wrapped bundle 20 ft below the crossing sheet. It is a surveyor, a year dead, with his chain still on him.

The sinew is not the loot. A Weaver Spider's spinneret bundle, cut from a dead one or given by the Aunt, is twisted sinew of the exact grade X20's bronze bird wants for its spring-tendon. Point at the Resolution; do not roll for it.

Scaling — APL 6 / 12 / 15
APL Adjustment
6Two Weaver Spiders and no Spinner — the voice from above is an ordinary giant spider's silence, and the pluck count runs to four. All DCs −2
9As written
12Six Weaver Spiders, and the Spinner re-spins one sheet per round: on her turn, any 10-ft span of web she can see is repaired or removed. Pluck count runs to two. DCs +1
15As APL 12, plus a second Web-Fey Spinner on the shelf opposite. They talk to each other about the party in a language nobody at the table speaks, and they disagree about what to do. DCs +3, and the shaft gains a lair action on initiative 20: every creature touching web makes a Strength save DC 16 or is dragged 10 ft toward the nearest anchor
DM Notes

Creature Cards

Both belong to Arachne's Weave (W12) and recur across the deck, so the numbers live in the bestiary. The tactics above are this room's and stay here.

Shared across rooms, so the full cards live in the bestiary: Weaver Spider, Web-Fey Spinner. Every mention above opens the numbers here on this page.

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