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11

The Furies' Verdict

Final EncounterDeadlyNon-lethal win conditionErinyes & Ash (W19)Alt resolution: roleplay
Illustration: Final Encounter 11 — The Furies' Verdict
Establishing view
Illustration: Final Encounter 11 — The Furies' Verdict
In action

A ring of grey ash has been poured on the floor of this round chamber, fifty feet across and unbroken, and inside it a man is chained by the wrists to a bronze post. He has been weeping for some time. Three winged women stand over him — two holding the chain, one holding a beaten bronze sheet at arm's length the way an old woman holds a letter she can barely read.

She was halfway down it when you came in. She stops. All three of them turn their heads at once, without hurry, and the one with the sheet turns it over.

There is writing on the back as well. She begins to read that instead.

DM summary. A trial already in session, which the party has just been added to. The Erinyes are a trio and cannot be killed; the honest ways out are to be judged and released, or to give the court something better to do than judge you.

The Boon

The Sworn HalfOptional item

Evidence the court has to hear, and it names a guilty man who is not in the room

What it is. A palm of fired red clay, snapped across on a jagged line, on purpose. The Sworn Half is half of a lading oath: a tribute ship's manifest pressed into wet clay at the harbour, broken while soft, a half to each party so neither could produce it alone. Fourteen children's names down the face in a clerk's cramped hand. On the back, a second hand, pressed later and harder, and not the captain's.

Where it comes from. Plant it early and let it be loot: a drowned harbour clerk, satchel still buckled, a records niche in a lore room, the bottom of a purse on any coin roll — a broken sherd with names on it, worth nothing. Nobody says the word evidence. Late plant: the sisters dragged Xouthos up the chain-way and shook his pockets out, so the passage outside has a sherd in the drag-marks.

What it does here. Xouthos has kept the matching half nine years and hands it over the moment anybody asks. Fitted together, the break matches tooth for tooth — a broken oath's whole legal point — and Tisiphone's truesight settles it at a glance. Presenting it is one exchange on the verdict track and an automatic success, once: she will not proceed on memory, and she does not refuse documents. One success, not two — it is also the thing Argue the charge on its facts goes looking for, so a party may argue with it instead and drop that approach's Insight DC 15, but the court will not count the same sherd twice. The hand on the back names Antiphates of Amnisos, who owned the hull and is not in this maze.

What it doesn't do. It does not acquit Xouthos: he had hands and he used them. It is fired clay, and any fire that reaches it chars the writing. It is worth nothing once the first blow is struck: an attacked court has stopped being a court. A party who never found it stands the same trial, the same five approaches, the same DCs.

Card and numbers or jump to the card ↓

Arena

Battle map: custom map. A 70-ft round verdict chamber: the poured ash ring, the four braziers, the stele and chain — two chalked circles and five marks; draw it and keep the ring line crisp, because wiping it is the encounter. Browse the book if a page half fits your table better.

Roster & Budget

Three furies, of whom exactly one is fighting at a time.

Count Creature XP each
1Tisiphone, Who Reads the Charge (boss)10,000
2Erinys of the Vigil8,400

Read this arithmetic in stages, because that is how the fight arrives.

The sisters hold the chain and do nothing else. They do not move, do not retaliate, and do not look at the party while the vigil stands. Say so plainly — a table that can see two idle CR 12 monsters is a table making an informed decision.

Phases / Clock

The trial runs in three readings. Each reading is one round of initiative if combat has started and about five minutes of table time if it has not.

Phase Trigger What visibly changes
1 — The ChargeOn the party's arrivalTisiphone reads Xouthos's charge aloud, then the back of the sheet: one thing this party has actually done in this session. Pick it before you run the scene
2 — The TestimonyThe charge is finished, or anyone speaksShe lowers the sheet and asks the party a direct question about their deed. The sisters' heads turn. The ash of the ring begins to lift and turn in a slow ring of its own, waist-high
3 — The SentenceBoth charges are answered, or three rounds passShe folds the sheet. Whatever is decided is decided now, and the braziers go out one by one as she speaks. When the last goes out the court is over and the furies leave through the wall

Round one is the whole product. She reads a real deed of theirs, in a flat clerical voice, with a date. Do not editorialise it and do not let it be a surprise you invented — use something they did in front of you tonight, ideally something they thought was fine.

Combat Resolution

Only if the party swings first, or frees Xouthos, or breaks the ring.

Alternate Resolution

Stand trial. Roleplay, and the DM should let it take twenty minutes.

The court is genuinely a court. It has procedure, it honours a confession, and it cannot be lied to — Tisiphone has truesight and already knows the deed. What it does not have is any interest in punishing people who admit things.

The verdict track. Three successes before two failures. Each is one exchange, and each needs a stated approach, not a die roll on its own.

Approach Check Notes
Confess the deed plainly and name who was wrongedNo checkAutomatic success, once, for the PC whose deed is on the sheet. Refusing to confess is not a failure; refusing while claiming innocence is
Offer restitution that costs somethingPersuasion DC 17Coin does not work. A named item, a service sworn, or carrying a message to the wronged party's family does. Advantage if the offer hurts
Argue the charge on its factsInsight DC 15 then Persuasion DC 18Insight finds what the docket got wrong; the second check is the argument. Two rolls, one success
Point the court at a greater debtHistory or Religion DC 16Name a crime in this maze older and worse than theirs — Minos's tribute, the drowned children, the man in the chain. True, legal, and shabby. Counts as a success and costs the party Tisiphone's regard
Say nothing at all—A failure per reading. Silence is contempt

If the party carries The Sworn Half, fitting it to Xouthos's half in front of the court is one exchange and an automatic success — a document is the one form of testimony this court prefers to a voice. The sherd is one success and only one. Entering it as evidence and arguing the charge on its facts are the same act done twice: the sherd is the finding, so a party that has already put it in front of the court has argued the facts, and Tisiphone will say so if they try to run both. A table that would rather argue than submit may instead skip the Insight step of Argue the charge and make the single Persuasion DC 18 — the same one success, bought with a roll instead of without one. Two of the remaining approaches still have to land, and one of them cannot be the confession if the confession has already been spent. It also puts a name the court cannot reach on the floor: Antiphates of Amnisos owned the hull and wrote the line on the back, he is nowhere in this maze, and a court holding admissible evidence may enter him on the docket in his absence. Say that part slowly. It is the only outcome in this room where somebody who deserves it is sentenced and nobody present is hurt, and the sisters leave with somewhere to be.

Three successes: the sentence is dismissed with a mark. She brands each PC on the palm — no damage, no mechanical penalty, a grey mark that does not wash off — and the court makes room for them to pass.

Two failures: the party is added to the docket properly, sentence to be served later. Nothing happens now. They may go. Somewhere in the maze there is now a fury who knows their names, and the DM should use that in the Resolution.

Xouthos. If the party argues for him, the furies will hear it, and he can be released into their custody rather than executed — a real mercy that gives the party an NPC who is guilty of exactly what they said he was guilty of, walking out behind them.

Persistence Check

The Erinyes as a trio are a singular icon. They cannot be killed here, and the win condition is non-lethal: the verdict is spoken and the court disperses.

Scaling — APL 6 / 12 / 15
APL Adjustment
6Tisiphone at −25% HP (163) and no Read the Sentence. One sister only, and she leaves the moment the boss falls. All DCs −2
9As written
12Tisiphone at +25% HP (272) and a third legendary action per round. The second sister steps down at one quarter HP rather than never. DCs +1
15Both sisters fight from round one, the ring's ash lifts into a 10-ft-high wall of grit at the start of round 3 (lightly obscured, DC 18 Con save or blinded until the end of your next turn), and Tisiphone gains a second phase: at 0 HP she re-forms once, at half HP, and reads the sentence again from the beginning. DCs +3

Exit to the Resolution

AObviousThe doorway the court itself uses, in the east wall, which is simply a door once the furies are gone.Rider: the party leaves through settling ash and tracks grey footprints for the next ten minutes of play. Any creature that hunts the guilty gets a free Survival check to find them.
BConditionalThe chain-way: a low sloped tunnel in the floor behind the stele, where Xouthos was dragged up from. Open only if the chain is unhooked from the post.Rider: you arrive by the route a prisoner takes, filthy and below eye level, and whatever waits at the Resolution does not see you coming.
DM Notes

Boon Card

◈

The Sworn Half

Document, nonmagical · half of a broken lading oath in fired clay · optional, and never on the loot table

AC 13, 3 hit points, and it is fired clay | Weight 10 oz | Attunement none

Appearance: a palm-sized sherd, red and thumb-smoothed, fourteen names down the face in a clerk's hand and one line on the back in a heavier one, with a harbour stamp broken through the middle of it

A Break Nobody Can Forge. Held against its matching half the two edges meet tooth for tooth, and no copy, cast, or illusion reproduces the line. Any creature that can examine both halves knows at once that they are the same tablet; a creature with truesight knows it from across the room. This is what makes the Half evidence rather than a claim.

Admissible. A court that honours procedure must hear a document, and Tisiphone will not proceed on memory. Presenting the Half, fitted to its match, is one exchange on the verdict track and an automatic success with no check, once per trial.

One Sherd, One Success. Everything the Half does on the verdict track it does once. Entering it as evidence, arguing the charge with it, and naming the hand on its back are three ways of putting the same object in front of the court, and Tisiphone credits the first of them and says plainly that she has already read it. The other two successes have to come from somewhere else.

The Second Hand on the Back. The reverse carries the shipowner's own undertaking, in his own hand: make port with her, whatever you have to put over the side. Naming him is how a party spends the greater-debt approach without deflecting — it costs none of Tisiphone's regard, because evidence is not an excuse — and it permits a verdict against a creature who is not present. It yields no success of its own beyond the Half's one, and if the Half has already been credited it is the docket entry against Antiphates that the party gets, which is the point of it.

It Does Not Acquit. The Half shares out guilt; it does not remove any. Whoever is standing in the ring is still answerable for what their own hands did, and a court that has been given a second name will still finish with the first.

Fired Clay. It survives a pocket, a river, and nine years in a belt. It does not survive fire: any fire damage that reaches the sherd chars the writing illegible, and a charred sherd is worth nothing to anybody. Once a fight starts, so is the Half.

Hold It Up. The bearer names what it is and fits the halves together at arm's length. Every creature in the room that can see it looks at it, including a reader mid-line, and the reading stops for as long as it takes to be examined — about one round, and it is not a stun, a charm, or a save.

Creature Cards

Tisiphone is unique to this chamber and her numbers are here. Her two sisters recur across the deck, so they live in the bestiary.

Shared across rooms, so the full cards live in the bestiary: Erinys of the Vigil. Every mention above opens the numbers here on this page.

☠

Tisiphone, Who Reads the Charge

Medium fiend, lawful neutral · CR 13 (10,000 XP)

AC 18 (ash-scale and office) | HP 218 (23d8 + 115) | Speed 40 ft., fly 60 ft.

18 (+4)STR
20 (+5)DEX
20 (+5)CON
16 (+3)INT
20 (+5)WIS
20 (+5)CHA

Saves Dex +10, Wis +10, Cha +10 · Details Insight +10, Intimidation +10, Perception +10 · Resistant to fire, cold, and nonmagical weapons · Immune to poison, charmed, frightened · Truesight 120 ft.

The Charge Is Read. On her first turn she names one deed a player character actually committed, with a date, in a flat voice. That creature is the Adjudged. While the Adjudged is conscious and within 60 ft she attacks no one else and provokes from no one else.

Honours a Confession. If the Adjudged spends its action to state the deed plainly and name who was wronged, she has disadvantage on attacks against it until the end of her next turn, and any creature that then damages her becomes complicit and is named next. She cannot be lied to and does not need to be told the truth to know it.

Bound to the Vigil. She cannot willingly cross a poured line of grave-ash or salt while the vigil stands, and she will not leave the ring while the Adjudged is chained. Outside the ring she can only be reached by ranged attacks, spells, and argument, which she considers three forms of cowardice and says so.

Legendary Bearing. She takes two legendary actions per round, spent at the end of another creature's turn, and regains them at the start of hers.

Sentence Deferred. At 0 hit points she does not die. She comes apart into a standing column of grey ash and re-forms at the next vigil, wherever her sisters hold it.

Multiattack. Three attacks with the ash scourge, or two attacks and one use of Brand the Docket.

Ash Scourge. Melee, +10 to hit, reach 10 ft, one target. Hit: 14 (2d8 + 5) slashing damage, plus 10 (3d6) fire damage if the target is the Adjudged.

Brand the Docket. One creature within 30 ft makes a DC 18 Charisma saving throw, taking 21 (6d6) fire damage on a failure or half as much on a success. On a failure it is entered on the docket for 24 hours: it sheds dim grey light in a 5-ft radius, cannot become invisible, and every fiend within a mile knows the direction it lies in.

Read the Sentence (recharge 5–6). She reads three lines from the bronze sheet. Every creature of her choice within 60 ft that can hear her makes a DC 18 Wisdom saving throw, taking 33 (6d10) psychic damage and being stunned until the end of its next turn on a failure, or half damage and no stun on a success. A creature that has confessed this encounter has advantage on the save.

Judgment Falls. When the Adjudged deals damage to a creature other than her, she makes one ash scourge attack against it.

Name the Next. She names a new Adjudged from among the creatures present. Her existing marks and effects do not transfer.

Wingbeat of Ash. She flies up to 30 ft without provoking, and every creature she passes over makes a DC 15 Constitution saving throw or is blinded by grit until the end of its next turn.

Hold the Chain. Costs 2 actions. She takes hold of the chain herself and one sister is freed to act on the next round. Use this only when the party has broken the ring, and tell them what it means.

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