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11

The Surveyor's Crew

BeginningImplies X14
Illustration: Beginning 11 — The Surveyor's Crew
Illustration: Threads — Thread XI
The clue

The contract is for eleven days at four drachmae a day, and the work is described as measurement. You have a chain, a plumb bob, six sticks of chalk, a wax tablet ruled in squares, and a foreman who has explained twice that the previous crew's failure to return is a scheduling matter.

At the survey station — a room they have shored with timber and lit properly, forty feet inside the entrance — the previous crew's tablet is sitting on a crate. It is filled in neatly to room fourteen. Room fifteen has been started. The line stops in the middle of a wall.

Premise. The party is hired labour on a mapping expedition, which makes them the only Beginning in the deck that walks in with a professional method. That method is X14: no artefact, no princess, no wings — they get out because they mapped their way out, and they are already carrying the tools.

Starting State

Opening Scene

The survey station: a 35 ft × 30 ft chamber the last crew shored with ship's timber, floored in swept dust, with three passages off it and a proper lamp on a hook. It is the safest room the party will see for hours and it should feel like it.

No creatures. This is a working scene: the party learns the survey method, reads the last crew's notes, and discovers, without anyone saying it out loud, that the last crew got fourteen rooms in and then stopped mid-sentence.

The previous crew's tablet — hand this over and let the players read it. Fourteen entries, terse, professional, deteriorating:

Entry What it says
Rooms 1–6Dimensions, bearings, wall thicknesses. Immaculate
Room 7Statuary. Do not sound the walls here.
Room 9Chain 66 ft insufficient. Room is longer on return than on entry. Re-measured. Same result.
Room 11Marked exit with chalk. Chalk absent on return. Re-marked.
Room 12Ph. says the marks are being cleaned. Told him to keep measuring.
Room 13Chalk absent again. Re-marked in charcoal, which does not wash.
Room 14Charcoal absent.
Room 15A line, started, stopping mid-wall

What the station tells them.

Feature Check What it gives
The shoringInvestigation DC 12Good work, and recent. Timber cut to fit rooms further in — they came back this way at least once
The bell cordPerception DC 13Frayed, not cut, forty feet along its run. It failed on its own. Or something practised
The water buttSurvival DC 11Fresh, and refilled two days ago. Something in here has water and knows where
Four bedrolls, three packsInvestigation DC 14Four crew went in. Three packs came back to the station and were left. Nobody unpacked them
The wall by passage twoInvestigation DC 15A chalk arrow, half-erased, pointing at a blank wall — and behind the wall, hollow

Tool Loss and Recovery

Nothing is confiscated — the party keeps everything. What this Beginning owes instead is a tool-loss rule, because the survey kit is the Resolution and it has to be possible to lose it:

First Clue (Whisper tier)

X14's Whisper is on the last crew's tablet, in their handwriting: "Chalk absent on return. Re-marked."

Somebody or something in this maze cleans up navigational marks. The party will not believe it until it happens to them, which should be around room three, and the realisation that they are in a contest with the dungeon over their own notes is X14's whole spine.

Exits

AObviousPassage one, the one the last crew's bearings all start from. No check.Rider: you leave on the surveyed route — the DM tells the party one true fact about the next room before they enter it, because the tablet says so.
BObviousPassage three, unsurveyed and unlit, with the water butt's draught coming out of it. No check.
CHiddenThe hollow wall by passage two, which the last crew found and did not open. Investigation DC 15 to confirm, then Strength DC 14 or a pick to breach.Rider: you arrive through a hole you made — no door means nothing closes behind you, and the party can retreat to the station from the next room without a check.
Scaling — APL 6 / 12 / 15
APL Adjustment
6All DCs −2. Eight sticks of chalk, and the chain is DC 10 to keep hold of
9As written
12DCs +1. Four sticks of chalk, and the previous tablet is water-damaged past room nine
15DCs +3, and the fourth crew member is still in here: alive, feral, and still measuring. He can be found (a Lore or Navigation room, DM's choice), he is not hostile, and what he has measured is worth more than the party's chain — if they can get a straight sentence out of him
Table-Safety Note

Low intensity: an honest job, decent pay, and a mystery about missing colleagues. The heaviest beat is the abandoned bedrolls, which is atmosphere rather than horror. Safe to run cold.

DM Notes
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