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Deck Tables

The four decks, in full — roll, then tap the number

Every number in the Labyrinth, on one page: 12 Beginnings, 100 Rooms, 20 Final Encounters, 20 Resolutions. This is the page to have open at the table.

Using These Tables

Each deck below prints the die to reach for, a grid of every number in the deck, and a table of what those numbers are. The grid is the fast path: the die stops, you have a number, you tap it, and the entry is on screen. The table is the slow path, for the ten minutes before play when you want to know what is in the deck you are about to roll on.

Nothing on this page rolls anything, and nothing here remembers what you have already used. Keep a scratch column of rolled room numbers beside your initiative order — a session uses only 9–12 of the 100 rooms, so the list stays short.

Reading percentile dice. A d100 is two d10s, a tens die and a units die. Tens 0 with units 0 reads as 100, not 0.

Typing beats clicking. Room pages live at predictable URLs — rooms/room-042.html, always three digits. Beginnings, finales, and resolutions use two: beginnings/beginning-04.html. On a phone that is the fastest lookup there is.

The room table can be filtered by archetype, difficulty, warband, and texture, so "a quick room with a stealth bypass and no undead in it" is four taps rather than a read-through. Filtering is for prep and for substitutions; at the table, roll.

New to the deck? The procedure that turns these four tables into an evening is on How to Run a Session.

Beginningsd12

Choose one, or roll. Several strip the party's gear and put the recovery path in the opening scene.

12 of 12 authored.

#TitlePremiseStrips gear?Implies
1The Cell Beneath the PalaceWake in a Knossian holding cell, no memory of the last dayYesRoll d20
2The King's CommissionSent in under Minos's writ to bring back proof of the beastNoX08
3Sand in the TeethCome to on the floor of a cavern arena, a crowd of somethings watchingYesX03
4This Year's TributeDelivered as part of the tribute of youthsYesX10, X05
5The Vineyard SinkholeThe ground gave way under a hillside vineyardNoRoll d20
6The Thief's ContractBroke in on commission to lift a specific objectNoX19
7The Ones Sent AfterA noble child went in nine days ago; you were hired to bring her outNoX05
8Wrecked Into the Salt HallsA storm put your hull through a sea cave in the cliffNoX16, X11
9The Pythia's SentenceSent in as penance for something the party actually didNoX06
10The Wrong Door in MisthavenThe tavern's back door opened on limestone instead of an alleyNoRoll d20
11The Surveyor's CrewHired as labor to map the maze. The previous crew is still in hereNoX14
12Something Worse OutsideYou ran *into* the maze on purposeNoX03, X12

Roomsd100

Roll for each new room the party enters. Never the same room twice in one session — reroll duplicates.

100 of 100 authored.

Archetype
Difficulty
Skill rewarded
Pacing
Warband

Archetype, difficulty, and warband come from the roster and work on every room. Texture tags only exist on rooms that have been authored.

#TitleArchetypeWarbandDifficultyExitsLoot
1Threshold of Bronze TeethGauntletSown BonesHard3one roll
2The Weeping CisternTrap Room——3none
3Hall of Nine DoorsPuzzle RoomCult of the Thread—3none
4Pen of the Lowing DarkAvoidable ThreatBull-KinDeadly3conditional
5The Chandler's RestSanctuary——2one roll
6Gallery of Unfinished WingsLore & NavigationDaedalan Automata—3none
7The Marble ChoirGauntletClay & MarbleHard4one roll
8Sty of the Boar-WardensGauntletBeasts of the HuntMedium3one roll
9The Riddle BridgeParley / Mini-BossSphinx & RiddlersHard (c)3none
10Vault of the Salt WindLore & Navigation——3none
11Kiln of the Bronze BullTrap RoomSalamander ForgeHard3none
12Web of the Patient AuntAvoidable ThreatArachne's WeaveHard3conditional
13Hoplite OssuaryGauntletSown BonesHard3one roll
14The Drowned LedgerPuzzle Room——3none
15Fountain of Two MouthsSanctuary——2room specific
16The Chimera YardAvoidable ThreatChimeric MenagerieDeadly4conditional
17Lamia's PerfumeryParley / Mini-BossLamia CourtHard (c)3room specific
18Stair of Falling NamesTrap RoomShades of the Maze—3none
19The Tallow RefectorySanctuary——3none
20Cage of the Storm-CrowsGauntletHarpy SquallHard3one roll
21The Weighing FloorPuzzle RoomDaedalan AutomataMedium3none
22Colonnade of Sighing ShadesAvoidable ThreatShades of the MazeDeadly3conditional
23Forge of the One-EyedParley / Mini-BossCyclopean GangHard (c)3room specific
24The Split AqueductTrap Room—Hazard (medium)4none
25Nursery of Little DrakonsAvoidable ThreatDrakon NestDeadly3conditional
26Court of the Thread-WardensGauntletCult of the ThreadHard3one roll
27Mirror of Pale SistersAvoidable ThreatGorgon BroodDeadly3conditional
28The Bone Orchard LiftPuzzle RoomSown Bones—3none
29The Ash TrodGauntletSalamander ForgeHard2none
30Ariadne's Second SpoolLore & Navigation——2none
31The Braying ArenaGauntletBull-KinHard3one roll
32Sanctum of Quiet HoursSanctuary——3none
33Trap of Tightening WallsTrap Room—Hazard (hard)3none
34The Empusa's BathhouseParley / Mini-BossLamia CourtDeadly (c)4one roll
35Rookery of Bronze BeaksGauntletHarpy SquallMedium3none
36Hall of the Sunken KrakenAvoidable ThreatDeep Water KinDeadly3conditional
37The Cartographer's CellLore & Navigation——2room specific
38Loom of Ten Thousand LegsGauntletArachne's WeaveHard3one roll
39The Judging StepsPuzzle RoomCult of the Thread—3none
40Terracotta BarracksGauntletClay & MarbleMedium3one roll
41Pit of Peeled ShieldsTrap Room—Hazard (medium)3two rolls
42The Honeyed AntechamberAvoidable ThreatKeres & PlagueHard3conditional
43Cyclops LarderAvoidable ThreatCyclopean GangDeadly3conditional
44Oracle of Dripping StoneParley / Mini-BossSphinx & RiddlersHard (c)3none
45The Bellows GalleryPuzzle RoomDaedalan Automata—3none
46Field of Standing SpearsGauntletSown BonesMedium3none
47The Wax CellarLore & Navigation——2none
48Chapel of the Iron WaveTrap RoomDeep Water KinHard3one roll
49Menagerie of Broken CagesAvoidable ThreatChimeric MenagerieDeadly2conditional
50The Quiet KitchenSanctuary——4two rolls
51Gauntlet of Turning BladesTrap Room—Hazard (hard)2none
52Throne of the Absent KingParley / Mini-BossCult of the ThreadHard (c)3none
53The Nemean DenAvoidable ThreatBeasts of the HuntDeadly3room specific
54Stairwell of the Nine DeadAvoidable ThreatShades of the MazeHard4none
55Vent of Sulfur SongTrap RoomSalamander ForgeMedium2none
56Atelier of Living BronzeParley / Mini-BossDaedalan AutomataDeadly (c)3room specific
57The Split HerdGauntletRevel of Hoof and HornHard4one roll
58Cellar of the Wine-Dark VatAvoidable ThreatRevel of Hoof and HornHard3two rolls
59The Counting RoomPuzzle Room——2none
60Hatchery of the Sown FieldGauntletSown BonesHard3one roll
61Nest of Rustling FeathersAvoidable ThreatHarpy SquallDeadly3conditional
62The Mason's Unfinished WallLore & Navigation——3none
63Bath of the Cold SpringSanctuary——2none
64Warren of the Gnawing DarkGauntletKeres & PlagueMedium3none
65Gate of the Two BullsPuzzle RoomBull-KinMedium3none
66The Petrified GardenAvoidable ThreatGorgon BroodDeadly3conditional
67Anvil of the Lame GodParley / Mini-BossSalamander ForgeHard (c)2room specific
68Corridor of Held BreathTrap Room—Hazard (medium)3conditional
69The Drowned ProcessionGauntletDeep Water KinHard4one roll
70Shrine of the Missing GirlLore & Navigation——3room specific
71Kennel of the Two-HeadedGauntletBeasts of the HuntHard2one roll
72Loom-Widow's ParlorParley / Mini-BossArachne's WeaveHard (c)3room specific
73The Balance HallPuzzle RoomClay & Marble—3none
74Stalls of the Bronze HerdGauntletDaedalan AutomataMedium4one roll
75The Long SilenceAvoidable ThreatShades of the MazeDeadly3conditional
76Alcove of the Kind ShadeSanctuaryShades of the Maze—2none
77Furnace of Falling CoalsTrap RoomSalamander ForgeHard3none
78Court of Broken StatuesGauntletClay & MarbleMedium3none
79Hive of the Bronze BeesAvoidable ThreatDaedalan AutomataHard3two rolls
80The Whispering TrapfloorTrap Room—Hazard (hard)3none
81Colonnade of the Furies' VigilAvoidable ThreatErinyes & AshDeadly3conditional
82Charnel of the SatedGauntletKeres & PlagueMedium3none
83Gymnasium of Dead ChampionsAvoidable ThreatSown BonesDeadly3room specific
84The Cool CellarSanctuary——2one roll
85Chamber of the Weighing ChainPuzzle RoomBull-Kin—3none
86Roost of the Ash-WingedGauntletErinyes & AshHard3none
87Ruin of the Old TempleLore & NavigationCult of the Thread—3one roll
88The Serpent StairGauntletDrakon NestHard3one roll
89Pool of the Sleeping NaiadParley / Mini-BossDeep Water KinHard (c)3room specific
90The Vintner's TrapTrap RoomRevel of Hoof and HornMedium3none
91Cell of the Chained ProphetLore & Navigation——2none
92Gorgon's Waiting RoomGauntletGorgon BroodHard3one roll
93The Bronze Cattle ChuteTrap RoomBull-KinHard3none
94Hall of the Hollow ChorusParley / Mini-BossSphinx & RiddlersDeadly (c)3none
95Larder of the DrakonAvoidable ThreatDrakon NestDeadly3room specific
96Camp of the Lost CohortParley / Mini-BossCult of the ThreadHard (c)3conditional
97The Winnowing FloorTrap RoomSown BonesMedium3one roll
98Sunken PeristyleAvoidable ThreatDeep Water KinDeadly3conditional
99The Cartwheel RotundaPuzzle RoomDaedalan Automata—4none
100Antechamber of the Held BreathLore & Navigation——2none

Final Encountersd20

Roll once, at the next exit after you declare the finale is live — or roll it before the session starts, read the Boon column, and plant that one thing somewhere in the run. Every one is Deadly for six PCs at APL 9.

20 of 20 authored.

#TitleThe encounterOther way to winBoonLethal?
1The Minotaur of the Third HornA duelling champion on raked sand who fights whoever steps past the posts, and only themRoleplay — Say the name the pen-keeper called him as a calfTheano, Keeper of the Calf PensThe woman who named him, in the room — advantage on talking him down, and one retryYes
2Asterion RememberedA bull-headed revenant grieving in the room that raised it, growth-notches still cut in the pillarRoleplay — Give it the burial rite it never hadThe Sister's StaterThe coin the rite asks for, one he knew as a child, and showing it costs him a turnYes
3The Warden, Talos-PatternA bronze colossus in a working foundry that counts to twenty aloud before it movesPuzzle — Drain the ichor plug in the foundry's pouring orderThe Pourer's RoteThe foundry's pouring chant, so the three sluice wheels go in the right order first timeYes
4Kirke of the Deep HallsAn enchantress with a table laid for exactly your number, and the men she changed still in the roomSkill — Counter-charm the changed men and free themThe Taster's KylixA cup that drinks for you, so a guest can be seen to empty it and owe nothingNo
5The Gorgon Queen of the Sunken CourtA medusa in a flooded court, her petrified guard still standing, still water doubling everythingPuzzle — Turn her own gaze back on her with mirrors and anglesThe Polished AspisA clean mirror the party carries, and a face they can look at her throughYes
6The Drakon of the Hollow RootA drakon living inside the root-mass of a dead plane tree, striking through the wallsCombat onlyThe Mason's EarAn action and an ear on the wood tells you which wall it is behind, for one roundYes
7The Thing Beneath the FloorA bound horror under a bronze lid on twelve pins — five already drawn, and cultists drawing morePuzzle — Re-seat the twelve pins and bind it shut againThe Cold-Forged PinA maker's spare that seats where no cast pin will, and buys one arm out of one gapNo
8The Skeleton Kings of Five WarsFive dead kings who stand back up, and a seam of fire dividing the hall lengthwiseSkill — Break the standard and all five go down togetherThe Herald's RollNames the five wars and their years, so choosing who is winning costs no checkYes
9Lykaia and the Nine ThroatsA wolf-priestess who will fight you alone on the sand, with nine tunnel mouths for her packRoleplay — One champion, on the sand, to first bloodThe Hound Nobody CountedA hound she never counted, fed and at heel — the party names their champion, not herYes
10The Weaver in the Deep DarkA spider matriarch in a room that is a volume rather than a floor — everything happens fifteen to forty-five feet upSkill — Burn the web-nexus rather than the queenThe Taken NameThe name of the person in the live cocoon, and a shout in the dark that gets answeredYes
11The Furies' VerdictThree Furies mid-trial inside an unbroken ring of ash, with a chained man and an open verdictRoleplay — Stand trial, and let the court reach its verdictThe Sworn HalfEvidence the court has to hear, and it names a guilty man who is not in the roomNo
12The Arm Through the WallOne kraken arm through a failed wall, in a hall that floods while you fight down its slopeSkill — Sever the arm and get everyone outSostratos the BailerA sponge-diver on the sluice wheel who calls the water a round before it movesYes
13The Sphinx of the Last DoorA sphinx sitting on the door out, who shuts the way behind you before she starts askingPuzzle — Answer her three riddlesThe Second AnswerOne of her three riddles arrives already answered, and she can be asked to trade anotherYes
14The Chimera TriarchA three-headed hybrid in a sacrifice yard, over a coal pit with cages swinging above itCombat onlyThe Keeper's ClapperThree claps the goat head cannot ignore, and whoever swings it is the thing it comes forYes
15The One-Eyed Smith and His Bronze HerdA cyclops smith who would far rather be told names, and bronze oxen that only run their railsRoleplay — Give him names, freely, for the ledgerThe Amnisos MusterSixty real names on a torn palace roll, which buys the gate without the party giving their ownYes
16The High Warden of the ThreadA cult leader in a temple strung wall to wall with thread, breaking his own order's one lawRoleplay — Expose his heresy to his own wardensThe Cutting OrderA cutting order in Deukalion's own knots, which his wardens can read and he cannot disownYes
17The Marriage FeastEmpusae hosting a wedding, where guest-right is a real contract and every course is a trapSkill — Refuse every course without ever being rudeThe Hearth-WordsThree lines of household verse that refuse one dish politely, and settle one courseYes
18The Maze ItselfNo creature at all — a room that measures you, then closes: eighty feet down to forty, ceiling thirty down to fourPuzzle — Set the three spindles for way in, way on, and way downThe Vent-FinchShe lands on the spindle that wants turning next, and leaves a beat before the vents blowYes
19Talos-of-CoinsA toll automaton on the only bridge, counting heads — the carried and the dead includedResource — Pay the toll, one for every headThe Under-Tongue PurseCoin from the mouths of the dead, and the only toll Talos takes for a body being carriedYes
20The Champion's ShadeThe shade of a seventeen-year-old champion who has beaten everyone since, and names her own termsRoleplay — Win the contest she namesThe Brother's PinaxA painted tablet naming her fourteen, hung at a shrine by the brother who was not chosenNo

Resolutionsd20

The ending, seeded from the first ten minutes. Use the one your Beginning implies, or roll after the first room.

20 of 20 authored.

#TitleThe way outEntry-linked from
1The SweeperThe man who tends the maze will walk you out, for a price that is not an objectRollable
2Where the Wind Comes FromTriangulate the draught to the crack it comes through, and open itRollable
3The Way You CameFight back to the entrance, which is now held against youB03, B12
4The Hour the Door OpensA shaft that is a door for one hour of one day; be standing under itRollable
5Carry Them OutThe captive you came for knows a route only they can walkB04, B07
6The Oracle's BargainA power in the maze offers passage for something the party is carryingB09
7The UnburiedGive the maze's dead their rites, and the dead show you the priests' doorRollable
8The King's WritThe great bronze gate opens from inside to Minos's own sealB02
9The DeliveryThe maze is supplied on a cycle; go out with the emptiesRollable
10Ariadne's ThreadFind the princess (or her abandoned spool) and follow the thread outB04
11The Undercroft RiverAn underground river runs to the seaB08
12Bring It Down Behind YouCollapse the maze on a timer and outrun itB12
13The Long Way UnderGo down instead of out — natural caves that surface a day's walk inlandRollable
14A Thread of Your Own MakingThe party's own chalk, chain, and mapping gets them out — pure skillB11
15The Beast's Own RoadFollow whatever lives here; it comes and goes somehow, and not by the front gateRollable
16The Salt DoorA sea cave at water level; swim or raft out on the tideB08
17The Wings of IcarusDaedalus's workshop, wax and feathers, and a shaft with an updraft above the boss chamberRollable
18The Kitchen WellClimb the well-chain into the palace kitchens, then get out of the palaceRollable
19The Bull-Gate MechanismA key-object works the front gate's counterweightsB06
20The Bronze BirdRepair and launch a Daedalan flying machineRollable
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